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source: code/trunk/src/orxonox/objects/ParticleSpawner.cc @ 1553

Last change on this file since 1553 was 1553, checked in by landauf, 16 years ago

moved ParticleInterface to tools, deleted particle

by the way, the last commit also changed a lot in ParticleInterface and added a new class, ParticleSpawner.

oh, and I forgot to say:
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!!! UPDATE YOUR MEDIA REPOSITORY !!!

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  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ParticleSpawner.h"
31
32#include "core/CoreIncludes.h"
33#include "core/Executor.h"
34#include "tools/ParticleInterface.h"
35
36namespace orxonox
37{
38    CreateFactory(ParticleSpawner);
39
40    ParticleSpawner::ParticleSpawner() : particle_(0)
41    {
42        RegisterObject(ParticleSpawner);
43    }
44
45    ParticleSpawner::ParticleSpawner(const std::string& templateName, float lifetime, float delay, const Vector3& direction) : particle_(0)
46    {
47        RegisterObject(ParticleSpawner);
48
49        ExecutorMember<ParticleSpawner>* executor = createExecutor(createFunctor(&ParticleSpawner::createParticleSpawner));
50        executor->setDefaultValues(lifetime);
51        this->timer_.setTimer(delay, false, this, executor);
52        this->particle_ = new ParticleInterface(templateName);
53        this->particle_->addToSceneNode(this->getNode());
54        this->particle_->setEnabled(false);
55        if (direction != Vector3::ZERO)
56        {
57            this->particle_->getAllEmitters()->setDirection(direction);
58        }
59    }
60
61    ParticleSpawner::~ParticleSpawner()
62    {
63        if (this->particle_)
64        {
65            this->particle_->detachFromSceneNode();
66            delete this->particle_;
67        }
68    };
69
70    void ParticleSpawner::createParticleSpawner(float lifetime)
71    {
72        this->timer_.setTimer(lifetime, false, this, createExecutor(createFunctor(&ParticleSpawner::destroyParticleSpawner)));
73        this->particle_->setEnabled(true);
74    }
75
76    void ParticleSpawner::destroyParticleSpawner()
77    {
78        delete this;
79    }
80}
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