AI works properly now - add enemies with 'createEnemy x' where x is the number of enemies to add, default is 1. You can remove AI ships with 'killEnemies'.
Added new explosion (with smoke)
Added new projectile (with trail)
Added new thruster emitter
AI ships are destroyable - they start with 100 hp, each hit makes 15 hp damage, this value is configurable in the config-file: [Projectile] damage_