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source: code/trunk/src/orxonox/gametypes/Asteroids.h @ 10554

Last change on this file since 10554 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 1.6 KB
RevLine 
[2905]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[3020]23 *      Aurelian Jaggi
[2905]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Asteroids_H__
30#define _Asteroids_H__
31
32#include "OrxonoxPrereqs.h"
33#include "Gametype.h"
34
35namespace orxonox
36{
37    class _OrxonoxExport Asteroids : public Gametype
38    {
39        public:
[9667]40            Asteroids(Context* context);
[2905]41            virtual ~Asteroids() {}
42
[2970]43            virtual void tick(float dt);
44
[2905]45            virtual void start();
46            virtual void end();
[3020]47
[2970]48            inline void firstCheckpointReached(bool reached)
[3064]49                { this->firstCheckpointReached_ = reached; }
[2970]50
[2986]51        protected:
[3056]52            virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
[2986]53
[2970]54        private:
55            bool firstCheckpointReached_;
56            bool gameEnded_;
[2905]57    };
58}
59
60#endif /* _Asteroids_H__ */
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