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Ignore:
Timestamp:
May 25, 2009, 1:56:53 PM (15 years ago)
Author:
Aurelian
Message:

Bug in gametype Asteroids fixed: game ends directly after death

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/orxonox/objects/gametypes/Asteroids.h

    r3033 r3056  
    5151
    5252        protected:
    53             virtual void spawnPlayer(PlayerInfo* player);
     53            virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
    5454
    5555        private:
    5656            bool firstCheckpointReached_;
    5757            bool gameEnded_;
    58             bool firstTimeSpawned_;
    59 
    6058    };
    6159}
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