| [1661] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Reto Grieder | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
| [2850] | 29 | #include "GSMainMenu.h" | 
|---|
| [1661] | 30 |  | 
|---|
| [2850] | 31 | #include <OgreSceneManager.h> | 
|---|
| [3196] | 32 |  | 
|---|
| [5863] | 33 | #include "core/input/KeyBinderManager.h" | 
|---|
| [3196] | 34 | #include "core/Game.h" | 
|---|
| [2844] | 35 | #include "core/ConsoleCommand.h" | 
|---|
| [6417] | 36 | #include "core/ConfigValueIncludes.h" | 
|---|
 | 37 | #include "core/CoreIncludes.h" | 
|---|
| [3370] | 38 | #include "core/GraphicsManager.h" | 
|---|
 | 39 | #include "core/GUIManager.h" | 
|---|
| [5735] | 40 | #include "Scene.h" | 
|---|
| [5896] | 41 | #include "sound/AmbientSound.h" | 
|---|
| [6746] | 42 | // HACK | 
|---|
 | 43 | #include "core/input/InputManager.h" | 
|---|
 | 44 | #include "core/input/InputState.h" | 
|---|
| [1661] | 45 |  | 
|---|
 | 46 | namespace orxonox | 
|---|
 | 47 | { | 
|---|
| [3280] | 48 |     DeclareGameState(GSMainMenu, "mainMenu", false, true); | 
|---|
| [2844] | 49 |  | 
|---|
| [3370] | 50 |     GSMainMenu::GSMainMenu(const GameStateInfo& info) | 
|---|
 | 51 |         : GameState(info) | 
|---|
| [1661] | 52 |     { | 
|---|
| [6417] | 53 |         RegisterRootObject(GSMainMenu); | 
|---|
| [1688] | 54 |  | 
|---|
| [6746] | 55 |         InputManager::getInstance().createInputState("MainMenuHackery")->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); | 
|---|
 | 56 |  | 
|---|
| [2850] | 57 |         // create an empty Scene | 
|---|
| [5876] | 58 |         this->scene_ = new Scene(NULL); | 
|---|
| [5918] | 59 |         this->scene_->setSyncMode( 0x0 ); | 
|---|
| [2850] | 60 |         // and a Camera | 
|---|
 | 61 |         this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); | 
|---|
| [5878] | 62 |         if (GameMode::playsSound()) | 
|---|
 | 63 |         { | 
|---|
 | 64 |             // Load sound | 
|---|
| [5896] | 65 |             this->ambient_ = new AmbientSound(0); | 
|---|
| [6417] | 66 |             this->ambient_->setSyncMode(0x0); | 
|---|
| [5878] | 67 |         } | 
|---|
| [3370] | 68 |     } | 
|---|
| [2850] | 69 |  | 
|---|
| [3370] | 70 |     GSMainMenu::~GSMainMenu() | 
|---|
 | 71 |     { | 
|---|
| [5878] | 72 |         if (GameMode::playsSound()) | 
|---|
| [6417] | 73 |             this->ambient_->destroy(); | 
|---|
| [5878] | 74 |  | 
|---|
| [6746] | 75 |         InputManager::getInstance().destroyState("MainMenuHackery"); | 
|---|
| [3370] | 76 |  | 
|---|
 | 77 |         this->scene_->getSceneManager()->destroyCamera(this->camera_); | 
|---|
| [5799] | 78 |         this->scene_->destroy(); | 
|---|
| [3370] | 79 |     } | 
|---|
 | 80 |  | 
|---|
 | 81 |     void GSMainMenu::activate() | 
|---|
 | 82 |     { | 
|---|
| [1661] | 83 |         // show main menu | 
|---|
| [6746] | 84 |         GUIManager::getInstance().showGUI("MainMenu", true); | 
|---|
| [2850] | 85 |         GUIManager::getInstance().setCamera(this->camera_); | 
|---|
| [6746] | 86 |         GUIManager::getInstance().setBackgroundImage("MainMenuBackground", "Background"); | 
|---|
| [2850] | 87 |         GraphicsManager::getInstance().setCamera(this->camera_); | 
|---|
| [2844] | 88 |  | 
|---|
| [6746] | 89 |         InputManager::getInstance().enterState("MainMenuHackery"); | 
|---|
 | 90 |  | 
|---|
| [5920] | 91 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame")); | 
|---|
 | 92 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer")); | 
|---|
 | 93 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient")); | 
|---|
 | 94 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated")); | 
|---|
 | 95 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu")); | 
|---|
| [2853] | 96 |  | 
|---|
| [6417] | 97 |         // create command to change sound path | 
|---|
 | 98 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath")); | 
|---|
 | 99 |  | 
|---|
| [5863] | 100 |         KeyBinderManager::getInstance().setToDefault(); | 
|---|
| [3060] | 101 |  | 
|---|
| [6417] | 102 |         this->setConfigValues(); | 
|---|
 | 103 |  | 
|---|
| [5878] | 104 |         if (GameMode::playsSound()) | 
|---|
 | 105 |         { | 
|---|
| [6417] | 106 |             this->ambient_->setLooping(true); | 
|---|
 | 107 |             this->ambient_->play(); // works without source | 
|---|
| [5878] | 108 |         } | 
|---|
| [1661] | 109 |     } | 
|---|
 | 110 |  | 
|---|
| [2850] | 111 |     void GSMainMenu::deactivate() | 
|---|
| [1661] | 112 |     { | 
|---|
| [5878] | 113 |         if (GameMode::playsSound()) | 
|---|
 | 114 |         { | 
|---|
 | 115 |             this->ambient_->stop(); | 
|---|
 | 116 |         } | 
|---|
| [3060] | 117 |  | 
|---|
| [6746] | 118 |         InputManager::getInstance().leaveState("MainMenuHackery"); | 
|---|
| [2850] | 119 |  | 
|---|
| [2927] | 120 |         GUIManager::getInstance().setCamera(0); | 
|---|
| [6746] | 121 |         GUIManager::getInstance().setBackgroundImage(""); | 
|---|
| [6417] | 122 |         GUIManager::hideGUI("MainMenu"); | 
|---|
| [2927] | 123 |         GraphicsManager::getInstance().setCamera(0); | 
|---|
| [1661] | 124 |     } | 
|---|
 | 125 |  | 
|---|
| [2850] | 126 |     void GSMainMenu::update(const Clock& time) | 
|---|
| [1661] | 127 |     { | 
|---|
| [2844] | 128 |     } | 
|---|
| [1661] | 129 |  | 
|---|
| [6417] | 130 |     void GSMainMenu::setConfigValues() | 
|---|
 | 131 |     { | 
|---|
 | 132 |         SetConfigValue(soundPathMain_, "mainmenu.ogg") | 
|---|
 | 133 |             .description("Contains the path to the main menu sound file.") | 
|---|
 | 134 |             .callback(this, &GSMainMenu::reloadSound); | 
|---|
 | 135 |     } | 
|---|
 | 136 |  | 
|---|
 | 137 |     void GSMainMenu::reloadSound() | 
|---|
 | 138 |     { | 
|---|
 | 139 |         if (GameMode::playsSound()) | 
|---|
 | 140 |         { | 
|---|
 | 141 |             this->ambient_->setAmbientSource(soundPathMain_); | 
|---|
 | 142 |         } | 
|---|
 | 143 |     } | 
|---|
 | 144 |  | 
|---|
 | 145 |     const std::string& GSMainMenu::getMainMenuSoundPath() | 
|---|
 | 146 |     { | 
|---|
 | 147 |         return soundPathMain_; | 
|---|
 | 148 |     } | 
|---|
 | 149 |  | 
|---|
 | 150 |     void GSMainMenu::setMainMenuSoundPath(const std::string& path) | 
|---|
 | 151 |     { | 
|---|
 | 152 |         ModifyConfigValue(soundPathMain_, set, path); | 
|---|
 | 153 |     } | 
|---|
 | 154 |  | 
|---|
| [3094] | 155 |     void GSMainMenu::startStandalone() | 
|---|
| [2844] | 156 |     { | 
|---|
 | 157 |         // HACK - HACK | 
|---|
 | 158 |         Game::getInstance().popState(); | 
|---|
| [2850] | 159 |         Game::getInstance().requestStates("standalone, level"); | 
|---|
| [1661] | 160 |     } | 
|---|
| [3094] | 161 |  | 
|---|
 | 162 |     void GSMainMenu::startServer() | 
|---|
 | 163 |     { | 
|---|
 | 164 |         // HACK - HACK | 
|---|
 | 165 |         Game::getInstance().popState(); | 
|---|
 | 166 |         Game::getInstance().requestStates("server, level"); | 
|---|
 | 167 |     } | 
|---|
 | 168 |  | 
|---|
 | 169 |     void GSMainMenu::startClient() | 
|---|
 | 170 |     { | 
|---|
 | 171 |         // HACK - HACK | 
|---|
 | 172 |         Game::getInstance().popState(); | 
|---|
 | 173 |         Game::getInstance().requestStates("client, level"); | 
|---|
 | 174 |     } | 
|---|
 | 175 |  | 
|---|
 | 176 |     void GSMainMenu::startDedicated() | 
|---|
 | 177 |     { | 
|---|
 | 178 |         // HACK - HACK | 
|---|
 | 179 |         Game::getInstance().popState(); | 
|---|
 | 180 |         Game::getInstance().popState(); | 
|---|
| [6105] | 181 |         Game::getInstance().requestStates("server, level"); | 
|---|
| [3094] | 182 |     } | 
|---|
| [5817] | 183 |     void GSMainMenu::startMainMenu() | 
|---|
 | 184 |     { | 
|---|
 | 185 |         // HACK - HACK | 
|---|
 | 186 |         Game::getInstance().popState(); | 
|---|
 | 187 |         Game::getInstance().popState(); | 
|---|
 | 188 |         Game::getInstance().requestStates("mainmenu"); | 
|---|
 | 189 |     } | 
|---|
| [1661] | 190 | } | 
|---|