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Ignore:
Timestamp:
Apr 16, 2010, 2:50:16 PM (14 years ago)
Author:
rgrieder
Message:

Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.

Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.

Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/orxonox/gamestates/GSMainMenu.cc

    r6417 r6746  
    3131#include <OgreSceneManager.h>
    3232
    33 #include "core/input/InputManager.h"
    34 #include "core/input/InputState.h"
    3533#include "core/input/KeyBinderManager.h"
    3634#include "core/Game.h"
     
    4240#include "Scene.h"
    4341#include "sound/AmbientSound.h"
     42// HACK
     43#include "core/input/InputManager.h"
     44#include "core/input/InputState.h"
    4445
    4546namespace orxonox
     
    4950    GSMainMenu::GSMainMenu(const GameStateInfo& info)
    5051        : GameState(info)
    51         , inputState_(0)
    5252    {
    5353        RegisterRootObject(GSMainMenu);
    54         inputState_ = InputManager::getInstance().createInputState("mainMenu");
    55         inputState_->setMouseMode(MouseMode::Nonexclusive);
    56         inputState_->setHandler(GUIManager::getInstancePtr());
    57         inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
    58         inputState_->setJoyStickHandler(&InputHandler::EMPTY);
     54
     55        InputManager::getInstance().createInputState("MainMenuHackery")->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
    5956
    6057        // create an empty Scene
     
    7673            this->ambient_->destroy();
    7774
    78         InputManager::getInstance().destroyState("mainMenu");
     75        InputManager::getInstance().destroyState("MainMenuHackery");
    7976
    8077        this->scene_->getSceneManager()->destroyCamera(this->camera_);
     
    8582    {
    8683        // show main menu
    87         GUIManager::getInstance().showGUI("MainMenu", true, GraphicsManager::getInstance().isFullScreen());
     84        GUIManager::getInstance().showGUI("MainMenu", true);
    8885        GUIManager::getInstance().setCamera(this->camera_);
    89         GUIManager::getInstance().setBackground("MainMenuBackground");
    90 //         GUIManager::getInstance().setBackground("");
     86        GUIManager::getInstance().setBackgroundImage("MainMenuBackground", "Background");
    9187        GraphicsManager::getInstance().setCamera(this->camera_);
     88
     89        InputManager::getInstance().enterState("MainMenuHackery");
    9290
    9391        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame"));
     
    10199
    102100        KeyBinderManager::getInstance().setToDefault();
    103         InputManager::getInstance().enterState("mainMenu");
    104101
    105102        this->setConfigValues();
     
    119116        }
    120117
    121         InputManager::getInstance().leaveState("mainMenu");
     118        InputManager::getInstance().leaveState("MainMenuHackery");
    122119
    123120        GUIManager::getInstance().setCamera(0);
    124         GUIManager::getInstance().setBackground("");
     121        GUIManager::getInstance().setBackgroundImage("");
    125122        GUIManager::hideGUI("MainMenu");
    126123        GraphicsManager::getInstance().setCamera(0);
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