| [1661] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [2850] | 29 | #include "GSMainMenu.h" | 
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| [1661] | 30 |  | 
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| [2850] | 31 | #include <OgreSceneManager.h> | 
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| [3196] | 32 |  | 
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| [9667] | 33 | #include "core/config/ConfigValueIncludes.h" | 
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| [6417] | 34 | #include "core/CoreIncludes.h" | 
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| [7876] | 35 | #include "core/Game.h" | 
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| [3370] | 36 | #include "core/GraphicsManager.h" | 
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|  | 37 | #include "core/GUIManager.h" | 
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| [10624] | 38 | #include "core/command/ConsoleCommandIncludes.h" | 
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| [7876] | 39 | #include "core/input/KeyBinderManager.h" | 
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|  | 40 | #include "network/Client.h" | 
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|  | 41 | #include "util/StringUtils.h" | 
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|  | 42 | #include "LevelManager.h" | 
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| [5735] | 43 | #include "Scene.h" | 
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| [5896] | 44 | #include "sound/AmbientSound.h" | 
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| [6746] | 45 | // HACK | 
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|  | 46 | #include "core/input/InputManager.h" | 
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|  | 47 | #include "core/input/InputState.h" | 
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| [1661] | 48 |  | 
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|  | 49 | namespace orxonox | 
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|  | 50 | { | 
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| [3280] | 51 | DeclareGameState(GSMainMenu, "mainMenu", false, true); | 
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| [2844] | 52 |  | 
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| [7284] | 53 | static const std::string __CC_startStandalone_name      = "startGame"; | 
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|  | 54 | static const std::string __CC_startServer_name          = "startServer"; | 
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|  | 55 | static const std::string __CC_startClient_name          = "startClient"; | 
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|  | 56 | static const std::string __CC_startDedicated_name       = "startDedicated"; | 
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|  | 57 | static const std::string __CC_setMainMenuSoundPath_name = "setMMSoundPath"; | 
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|  | 58 |  | 
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| [8079] | 59 | SetConsoleCommand(__CC_startStandalone_name,      &GSMainMenu::startStandalone).defaultValues("").deactivate(); | 
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|  | 60 | SetConsoleCommand(__CC_startServer_name,          &GSMainMenu::startServer    ).defaultValues("").deactivate(); | 
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|  | 61 | SetConsoleCommand(__CC_startClient_name,          &GSMainMenu::startClient    ).defaultValues("").deactivate(); | 
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|  | 62 | SetConsoleCommand(__CC_startDedicated_name,       &GSMainMenu::startDedicated ).defaultValues("").deactivate(); | 
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| [7284] | 63 | SetConsoleCommand(__CC_setMainMenuSoundPath_name, &GSMainMenu::setMainMenuSoundPath).hide(); | 
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|  | 64 |  | 
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| [10624] | 65 | RegisterAbstractClass(GSMainMenu).inheritsFrom<Configurable>(); | 
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|  | 66 |  | 
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| [3370] | 67 | GSMainMenu::GSMainMenu(const GameStateInfo& info) | 
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|  | 68 | : GameState(info) | 
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| [1661] | 69 | { | 
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| [9667] | 70 | RegisterObject(GSMainMenu); | 
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| [1688] | 71 |  | 
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| [7689] | 72 | InputManager::getInstance().createInputState("MainMenuHackery", true, true)->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); | 
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| [6746] | 73 |  | 
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| [2850] | 74 | // create an empty Scene | 
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| [11071] | 75 | this->scene_ = new Scene(nullptr); | 
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| [5918] | 76 | this->scene_->setSyncMode( 0x0 ); | 
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| [2850] | 77 | // and a Camera | 
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|  | 78 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); | 
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| [5878] | 79 | if (GameMode::playsSound()) | 
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|  | 80 | { | 
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|  | 81 | // Load sound | 
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| [7854] | 82 | this->ambient_ = new AmbientSound(); | 
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| [5878] | 83 | } | 
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| [3370] | 84 | } | 
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| [2850] | 85 |  | 
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| [3370] | 86 | GSMainMenu::~GSMainMenu() | 
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|  | 87 | { | 
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| [5878] | 88 | if (GameMode::playsSound()) | 
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| [9944] | 89 | this->ambient_->destroy(); | 
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| [5878] | 90 |  | 
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| [6746] | 91 | InputManager::getInstance().destroyState("MainMenuHackery"); | 
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| [3370] | 92 |  | 
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|  | 93 | this->scene_->getSceneManager()->destroyCamera(this->camera_); | 
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| [5799] | 94 | this->scene_->destroy(); | 
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| [3370] | 95 | } | 
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|  | 96 |  | 
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|  | 97 | void GSMainMenu::activate() | 
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|  | 98 | { | 
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| [8858] | 99 | orxout(user_status) << "Loading main menu" << endl; | 
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|  | 100 |  | 
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| [1661] | 101 | // show main menu | 
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| [8079] | 102 | GraphicsManager::getInstance().setCamera(this->camera_); | 
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| [6746] | 103 | GUIManager::getInstance().showGUI("MainMenu", true); | 
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|  | 104 | GUIManager::getInstance().setBackgroundImage("MainMenuBackground", "Background"); | 
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| [2844] | 105 |  | 
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| [6746] | 106 | InputManager::getInstance().enterState("MainMenuHackery"); | 
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|  | 107 |  | 
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| [7284] | 108 | ModifyConsoleCommand(__CC_startStandalone_name).activate(); | 
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|  | 109 | ModifyConsoleCommand(__CC_startServer_name    ).activate(); | 
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|  | 110 | ModifyConsoleCommand(__CC_startClient_name    ).activate(); | 
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|  | 111 | ModifyConsoleCommand(__CC_startDedicated_name ).activate(); | 
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|  | 112 | ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(this); | 
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| [2853] | 113 |  | 
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| [5863] | 114 | KeyBinderManager::getInstance().setToDefault(); | 
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| [3060] | 115 |  | 
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| [6417] | 116 | this->setConfigValues(); | 
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|  | 117 |  | 
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| [5878] | 118 | if (GameMode::playsSound()) | 
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|  | 119 | { | 
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| [6417] | 120 | this->ambient_->setLooping(true); | 
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|  | 121 | this->ambient_->play(); // works without source | 
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| [5878] | 122 | } | 
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| [1661] | 123 | } | 
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|  | 124 |  | 
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| [2850] | 125 | void GSMainMenu::deactivate() | 
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| [1661] | 126 | { | 
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| [5878] | 127 | if (GameMode::playsSound()) | 
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|  | 128 | { | 
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|  | 129 | this->ambient_->stop(); | 
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|  | 130 | } | 
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| [3060] | 131 |  | 
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| [6746] | 132 | InputManager::getInstance().leaveState("MainMenuHackery"); | 
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| [2850] | 133 |  | 
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| [11071] | 134 | GraphicsManager::getInstance().setCamera(nullptr); | 
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| [6746] | 135 | GUIManager::getInstance().setBackgroundImage(""); | 
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| [6417] | 136 | GUIManager::hideGUI("MainMenu"); | 
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| [7284] | 137 |  | 
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|  | 138 | ModifyConsoleCommand(__CC_startStandalone_name).deactivate(); | 
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|  | 139 | ModifyConsoleCommand(__CC_startServer_name    ).deactivate(); | 
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|  | 140 | ModifyConsoleCommand(__CC_startClient_name    ).deactivate(); | 
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|  | 141 | ModifyConsoleCommand(__CC_startDedicated_name ).deactivate(); | 
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| [11071] | 142 | ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(nullptr); | 
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| [1661] | 143 | } | 
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|  | 144 |  | 
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| [2850] | 145 | void GSMainMenu::update(const Clock& time) | 
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| [1661] | 146 | { | 
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| [2844] | 147 | } | 
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| [1661] | 148 |  | 
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| [6417] | 149 | void GSMainMenu::setConfigValues() | 
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|  | 150 | { | 
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|  | 151 | SetConfigValue(soundPathMain_, "mainmenu.ogg") | 
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|  | 152 | .description("Contains the path to the main menu sound file.") | 
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|  | 153 | .callback(this, &GSMainMenu::reloadSound); | 
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|  | 154 | } | 
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|  | 155 |  | 
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|  | 156 | void GSMainMenu::reloadSound() | 
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|  | 157 | { | 
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|  | 158 | if (GameMode::playsSound()) | 
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|  | 159 | { | 
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|  | 160 | this->ambient_->setAmbientSource(soundPathMain_); | 
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|  | 161 | } | 
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|  | 162 | } | 
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|  | 163 |  | 
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|  | 164 | const std::string& GSMainMenu::getMainMenuSoundPath() | 
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|  | 165 | { | 
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|  | 166 | return soundPathMain_; | 
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|  | 167 | } | 
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|  | 168 |  | 
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|  | 169 | void GSMainMenu::setMainMenuSoundPath(const std::string& path) | 
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|  | 170 | { | 
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|  | 171 | ModifyConfigValue(soundPathMain_, set, path); | 
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|  | 172 | } | 
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|  | 173 |  | 
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| [7876] | 174 | /** | 
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|  | 175 | @brief | 
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|  | 176 | Start a level in standalone mode. | 
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|  | 177 | @param level | 
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|  | 178 | The filename of the level to be started. If empty, the default level is started. | 
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|  | 179 | */ | 
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|  | 180 | void GSMainMenu::startStandalone(const std::string& level) | 
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| [2844] | 181 | { | 
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| [8079] | 182 | if(level != "") | 
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| [7876] | 183 | LevelManager::getInstance().setDefaultLevel(level); | 
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|  | 184 |  | 
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|  | 185 | // HACK | 
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| [2844] | 186 | Game::getInstance().popState(); | 
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| [2850] | 187 | Game::getInstance().requestStates("standalone, level"); | 
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| [1661] | 188 | } | 
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| [3094] | 189 |  | 
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| [7876] | 190 | /** | 
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|  | 191 | @brief | 
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|  | 192 | Start a level in server mode. | 
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|  | 193 | @param level | 
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|  | 194 | The filename of the level to be started. If empty, the default level is started. | 
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|  | 195 | */ | 
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|  | 196 | void GSMainMenu::startServer(const std::string& level) | 
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| [3094] | 197 | { | 
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| [8079] | 198 | if(level != "") | 
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| [7876] | 199 | LevelManager::getInstance().setDefaultLevel(level); | 
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|  | 200 |  | 
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|  | 201 | // HACK | 
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| [3094] | 202 | Game::getInstance().popState(); | 
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|  | 203 | Game::getInstance().requestStates("server, level"); | 
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|  | 204 | } | 
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|  | 205 |  | 
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| [7876] | 206 | /** | 
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|  | 207 | @brief | 
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|  | 208 | Connect to a game as client. | 
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|  | 209 | @param destination | 
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|  | 210 | The destination to connect to. If empty, the client connects to the default destination. | 
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|  | 211 | */ | 
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|  | 212 | void GSMainMenu::startClient(const std::string& destination) | 
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| [3094] | 213 | { | 
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| [8079] | 214 | if(destination != "") | 
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| [7876] | 215 | Client::getInstance()->setDestination(destination, NETWORK_PORT); | 
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|  | 216 |  | 
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|  | 217 | // HACK | 
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| [3094] | 218 | Game::getInstance().popState(); | 
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|  | 219 | Game::getInstance().requestStates("client, level"); | 
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|  | 220 | } | 
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|  | 221 |  | 
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| [7876] | 222 | /** | 
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|  | 223 | @brief | 
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|  | 224 | Start a level in dedicated mode. | 
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|  | 225 | @param level | 
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|  | 226 | The filename of the level to be started. If empty, the default level is started. | 
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|  | 227 | */ | 
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|  | 228 | void GSMainMenu::startDedicated(const std::string& level) | 
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| [3094] | 229 | { | 
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| [8079] | 230 | if(level != "") | 
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| [7876] | 231 | LevelManager::getInstance().setDefaultLevel(level); | 
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|  | 232 |  | 
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|  | 233 | // HACK | 
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| [3094] | 234 | Game::getInstance().popState(); | 
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|  | 235 | Game::getInstance().popState(); | 
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| [6105] | 236 | Game::getInstance().requestStates("server, level"); | 
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| [3094] | 237 | } | 
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| [7876] | 238 |  | 
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| [1661] | 239 | } | 
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