| [1661] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2850] | 29 | #include "GSMainMenu.h" | 
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| [1661] | 30 |  | 
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| [2850] | 31 | #include <OgreSceneManager.h> | 
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| [3196] | 32 |  | 
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| [9667] | 33 | #include "core/config/ConfigValueIncludes.h" | 
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| [6417] | 34 | #include "core/CoreIncludes.h" | 
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| [7876] | 35 | #include "core/Game.h" | 
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| [3370] | 36 | #include "core/GraphicsManager.h" | 
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 | 37 | #include "core/GUIManager.h" | 
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| [10624] | 38 | #include "core/command/ConsoleCommandIncludes.h" | 
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| [7876] | 39 | #include "core/input/KeyBinderManager.h" | 
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 | 40 | #include "network/Client.h" | 
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 | 41 | #include "util/StringUtils.h" | 
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 | 42 | #include "LevelManager.h" | 
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| [5735] | 43 | #include "Scene.h" | 
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| [5896] | 44 | #include "sound/AmbientSound.h" | 
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| [6746] | 45 | // HACK | 
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 | 46 | #include "core/input/InputManager.h" | 
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 | 47 | #include "core/input/InputState.h" | 
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| [1661] | 48 |  | 
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 | 49 | namespace orxonox | 
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 | 50 | { | 
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| [3280] | 51 |     DeclareGameState(GSMainMenu, "mainMenu", false, true); | 
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| [2844] | 52 |  | 
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| [7284] | 53 |     static const std::string __CC_startStandalone_name      = "startGame"; | 
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 | 54 |     static const std::string __CC_startServer_name          = "startServer"; | 
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 | 55 |     static const std::string __CC_startClient_name          = "startClient"; | 
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 | 56 |     static const std::string __CC_startDedicated_name       = "startDedicated"; | 
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 | 57 |     static const std::string __CC_setMainMenuSoundPath_name = "setMMSoundPath"; | 
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 | 58 |  | 
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| [8079] | 59 |     SetConsoleCommand(__CC_startStandalone_name,      &GSMainMenu::startStandalone).defaultValues("").deactivate(); | 
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 | 60 |     SetConsoleCommand(__CC_startServer_name,          &GSMainMenu::startServer    ).defaultValues("").deactivate(); | 
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 | 61 |     SetConsoleCommand(__CC_startClient_name,          &GSMainMenu::startClient    ).defaultValues("").deactivate(); | 
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 | 62 |     SetConsoleCommand(__CC_startDedicated_name,       &GSMainMenu::startDedicated ).defaultValues("").deactivate(); | 
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| [7284] | 63 |     SetConsoleCommand(__CC_setMainMenuSoundPath_name, &GSMainMenu::setMainMenuSoundPath).hide(); | 
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 | 64 |  | 
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| [10624] | 65 |     RegisterAbstractClass(GSMainMenu).inheritsFrom<Configurable>(); | 
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 | 66 |  | 
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| [3370] | 67 |     GSMainMenu::GSMainMenu(const GameStateInfo& info) | 
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 | 68 |         : GameState(info) | 
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| [1661] | 69 |     { | 
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| [9667] | 70 |         RegisterObject(GSMainMenu); | 
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| [1688] | 71 |  | 
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| [7689] | 72 |         InputManager::getInstance().createInputState("MainMenuHackery", true, true)->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); | 
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| [6746] | 73 |  | 
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| [2850] | 74 |         // create an empty Scene | 
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| [11071] | 75 |         this->scene_ = new Scene(nullptr); | 
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| [5918] | 76 |         this->scene_->setSyncMode( 0x0 ); | 
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| [2850] | 77 |         // and a Camera | 
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 | 78 |         this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); | 
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| [5878] | 79 |         if (GameMode::playsSound()) | 
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 | 80 |         { | 
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 | 81 |             // Load sound | 
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| [7854] | 82 |             this->ambient_ = new AmbientSound(); | 
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| [5878] | 83 |         } | 
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| [3370] | 84 |     } | 
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| [2850] | 85 |  | 
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| [3370] | 86 |     GSMainMenu::~GSMainMenu() | 
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 | 87 |     { | 
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| [5878] | 88 |         if (GameMode::playsSound()) | 
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| [9944] | 89 |             this->ambient_->destroy(); | 
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| [5878] | 90 |  | 
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| [6746] | 91 |         InputManager::getInstance().destroyState("MainMenuHackery"); | 
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| [3370] | 92 |  | 
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 | 93 |         this->scene_->getSceneManager()->destroyCamera(this->camera_); | 
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| [5799] | 94 |         this->scene_->destroy(); | 
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| [3370] | 95 |     } | 
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 | 96 |  | 
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 | 97 |     void GSMainMenu::activate() | 
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 | 98 |     { | 
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| [8858] | 99 |         orxout(user_status) << "Loading main menu" << endl; | 
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 | 100 |  | 
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| [1661] | 101 |         // show main menu | 
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| [8079] | 102 |         GraphicsManager::getInstance().setCamera(this->camera_); | 
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| [6746] | 103 |         GUIManager::getInstance().showGUI("MainMenu", true); | 
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 | 104 |         GUIManager::getInstance().setBackgroundImage("MainMenuBackground", "Background"); | 
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| [2844] | 105 |  | 
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| [6746] | 106 |         InputManager::getInstance().enterState("MainMenuHackery"); | 
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 | 107 |  | 
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| [7284] | 108 |         ModifyConsoleCommand(__CC_startStandalone_name).activate(); | 
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 | 109 |         ModifyConsoleCommand(__CC_startServer_name    ).activate(); | 
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 | 110 |         ModifyConsoleCommand(__CC_startClient_name    ).activate(); | 
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 | 111 |         ModifyConsoleCommand(__CC_startDedicated_name ).activate(); | 
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 | 112 |         ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(this); | 
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| [2853] | 113 |  | 
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| [5863] | 114 |         KeyBinderManager::getInstance().setToDefault(); | 
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| [3060] | 115 |  | 
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| [6417] | 116 |         this->setConfigValues(); | 
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 | 117 |  | 
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| [5878] | 118 |         if (GameMode::playsSound()) | 
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 | 119 |         { | 
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| [6417] | 120 |             this->ambient_->setLooping(true); | 
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 | 121 |             this->ambient_->play(); // works without source | 
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| [5878] | 122 |         } | 
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| [1661] | 123 |     } | 
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 | 124 |  | 
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| [2850] | 125 |     void GSMainMenu::deactivate() | 
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| [1661] | 126 |     { | 
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| [5878] | 127 |         if (GameMode::playsSound()) | 
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 | 128 |         { | 
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 | 129 |             this->ambient_->stop(); | 
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 | 130 |         } | 
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| [3060] | 131 |  | 
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| [6746] | 132 |         InputManager::getInstance().leaveState("MainMenuHackery"); | 
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| [2850] | 133 |  | 
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| [11071] | 134 |         GraphicsManager::getInstance().setCamera(nullptr); | 
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| [6746] | 135 |         GUIManager::getInstance().setBackgroundImage(""); | 
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| [6417] | 136 |         GUIManager::hideGUI("MainMenu"); | 
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| [7284] | 137 |  | 
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 | 138 |         ModifyConsoleCommand(__CC_startStandalone_name).deactivate(); | 
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 | 139 |         ModifyConsoleCommand(__CC_startServer_name    ).deactivate(); | 
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 | 140 |         ModifyConsoleCommand(__CC_startClient_name    ).deactivate(); | 
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 | 141 |         ModifyConsoleCommand(__CC_startDedicated_name ).deactivate(); | 
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| [11071] | 142 |         ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(nullptr); | 
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| [1661] | 143 |     } | 
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 | 144 |  | 
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| [2850] | 145 |     void GSMainMenu::update(const Clock& time) | 
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| [1661] | 146 |     { | 
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| [2844] | 147 |     } | 
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| [1661] | 148 |  | 
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| [6417] | 149 |     void GSMainMenu::setConfigValues() | 
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 | 150 |     { | 
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 | 151 |         SetConfigValue(soundPathMain_, "mainmenu.ogg") | 
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 | 152 |             .description("Contains the path to the main menu sound file.") | 
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 | 153 |             .callback(this, &GSMainMenu::reloadSound); | 
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 | 154 |     } | 
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 | 155 |  | 
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 | 156 |     void GSMainMenu::reloadSound() | 
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 | 157 |     { | 
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 | 158 |         if (GameMode::playsSound()) | 
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 | 159 |         { | 
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 | 160 |             this->ambient_->setAmbientSource(soundPathMain_); | 
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 | 161 |         } | 
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 | 162 |     } | 
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 | 163 |  | 
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 | 164 |     const std::string& GSMainMenu::getMainMenuSoundPath() | 
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 | 165 |     { | 
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 | 166 |         return soundPathMain_; | 
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 | 167 |     } | 
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 | 168 |  | 
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 | 169 |     void GSMainMenu::setMainMenuSoundPath(const std::string& path) | 
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 | 170 |     { | 
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 | 171 |         ModifyConfigValue(soundPathMain_, set, path); | 
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 | 172 |     } | 
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 | 173 |  | 
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| [7876] | 174 |     /** | 
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 | 175 |     @brief | 
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 | 176 |         Start a level in standalone mode. | 
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 | 177 |     @param level | 
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 | 178 |         The filename of the level to be started. If empty, the default level is started. | 
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 | 179 |     */ | 
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 | 180 |     void GSMainMenu::startStandalone(const std::string& level) | 
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| [2844] | 181 |     { | 
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| [8079] | 182 |         if(level != "") | 
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| [7876] | 183 |             LevelManager::getInstance().setDefaultLevel(level); | 
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 | 184 |  | 
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 | 185 |         // HACK | 
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| [2844] | 186 |         Game::getInstance().popState(); | 
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| [2850] | 187 |         Game::getInstance().requestStates("standalone, level"); | 
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| [1661] | 188 |     } | 
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| [3094] | 189 |  | 
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| [7876] | 190 |     /** | 
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 | 191 |     @brief | 
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 | 192 |         Start a level in server mode. | 
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 | 193 |     @param level | 
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 | 194 |         The filename of the level to be started. If empty, the default level is started. | 
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 | 195 |     */ | 
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 | 196 |     void GSMainMenu::startServer(const std::string& level) | 
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| [3094] | 197 |     { | 
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| [8079] | 198 |         if(level != "") | 
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| [7876] | 199 |             LevelManager::getInstance().setDefaultLevel(level); | 
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 | 200 |  | 
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 | 201 |         // HACK | 
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| [3094] | 202 |         Game::getInstance().popState(); | 
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 | 203 |         Game::getInstance().requestStates("server, level"); | 
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 | 204 |     } | 
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 | 205 |  | 
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| [7876] | 206 |     /** | 
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 | 207 |     @brief | 
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 | 208 |         Connect to a game as client. | 
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 | 209 |     @param destination | 
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 | 210 |         The destination to connect to. If empty, the client connects to the default destination. | 
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 | 211 |     */ | 
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 | 212 |     void GSMainMenu::startClient(const std::string& destination) | 
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| [3094] | 213 |     { | 
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| [8079] | 214 |         if(destination != "") | 
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| [7876] | 215 |             Client::getInstance()->setDestination(destination, NETWORK_PORT); | 
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 | 216 |  | 
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 | 217 |         // HACK | 
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| [3094] | 218 |         Game::getInstance().popState(); | 
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 | 219 |         Game::getInstance().requestStates("client, level"); | 
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 | 220 |     } | 
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 | 221 |  | 
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| [7876] | 222 |     /** | 
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 | 223 |     @brief | 
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 | 224 |         Start a level in dedicated mode. | 
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 | 225 |     @param level | 
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 | 226 |         The filename of the level to be started. If empty, the default level is started. | 
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 | 227 |     */ | 
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 | 228 |     void GSMainMenu::startDedicated(const std::string& level) | 
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| [3094] | 229 |     { | 
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| [8079] | 230 |         if(level != "") | 
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| [7876] | 231 |             LevelManager::getInstance().setDefaultLevel(level); | 
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 | 232 |  | 
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 | 233 |         // HACK | 
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| [3094] | 234 |         Game::getInstance().popState(); | 
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 | 235 |         Game::getInstance().popState(); | 
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| [6105] | 236 |         Game::getInstance().requestStates("server, level"); | 
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| [3094] | 237 |     } | 
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| [7876] | 238 |  | 
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| [1661] | 239 | } | 
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