| [1661] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _GSLevel_H__ | 
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 | 30 | #define _GSLevel_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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| [1686] | 33 | #include <OgrePrerequisites.h> | 
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| [1661] | 34 | #include "core/GameState.h" | 
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| [1688] | 35 | #include "GSGraphics.h" | 
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| [1661] | 36 |  | 
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 | 37 | namespace orxonox | 
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 | 38 | { | 
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| [2087] | 39 |     class _OrxonoxExport GSLevel : public OrxonoxClass //,public GameState<GSGraphics> | 
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| [1661] | 40 |     { | 
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| [1887] | 41 |         friend class ClassIdentifier<GSLevel>; | 
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| [1661] | 42 |     public: | 
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| [2087] | 43 |         GSLevel(); | 
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 | 44 |         ~GSLevel(); | 
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| [1661] | 45 |  | 
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| [1670] | 46 |         // this has to be public because proteced triggers a bug in msvc | 
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 | 47 |         // when taking the function address. | 
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 | 48 |         void setTimeFactor(float factor); | 
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| [1674] | 49 |         float getTimeFactor() { return this->timeFactor_; } | 
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| [1661] | 50 |  | 
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| [1670] | 51 |     protected: | 
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| [2087] | 52 |         void enter(Ogre::Viewport* viewport); | 
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 | 53 |         void leave(); | 
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 | 54 |         void ticked(const Clock& time); | 
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| [1670] | 55 |  | 
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 | 56 |         void loadLevel(); | 
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 | 57 |         void unloadLevel(); | 
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 | 58 |  | 
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| [2087] | 59 |         float timeFactor_;       //!< A factor that sets the gamespeed. 1 is normal. | 
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| [1662] | 60 |  | 
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| [1887] | 61 |         // console commands | 
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 | 62 |         void keybind(const std::string& command); | 
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 | 63 |         void tkeybind(const std::string& command); | 
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 | 64 |         void keybindInternal(const std::string& command, bool bTemporary); | 
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 | 65 |  | 
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| [1662] | 66 |         KeyBinder*            keyBinder_;        //!< tool that loads and manages the input bindings | 
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| [1670] | 67 |         SimpleInputState*     inputState_; | 
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| [1662] | 68 |         Radar*                radar_;            //!< represents the Radar (not the HUD part) | 
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| [2087] | 69 |         XMLFile*              startFile_;        //!< current hard coded default level | 
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 | 70 |         CameraManager*        cameraManager_; | 
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 | 71 |         LevelManager*         levelManager_; | 
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| [1887] | 72 |  | 
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| [2103] | 73 |         //##### ConfigValues ##### | 
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| [1887] | 74 |         std::string           keyDetectorCallbackCode_; | 
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| [2103] | 75 |         //! Filename of default keybindings. | 
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 | 76 |         std::string           defaultKeybindings_; | 
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| [2087] | 77 |  | 
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| [1887] | 78 |     private: | 
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 | 79 |         void setConfigValues(); | 
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 | 80 |  | 
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| [1661] | 81 |     }; | 
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 | 82 | } | 
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 | 83 |  | 
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 | 84 | #endif /* _GSLevel_H__ */ | 
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