| [1661] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Reto Grieder | 
|---|
 | 24 |  *   Co-authors: | 
|---|
| [2896] | 25 |  *      Benjamin Knecht | 
|---|
| [1661] | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
 | 29 | #ifndef _GSLevel_H__ | 
|---|
 | 30 | #define _GSLevel_H__ | 
|---|
 | 31 |  | 
|---|
| [5842] | 32 | #include "OrxonoxPrereqs.h" | 
|---|
| [3196] | 33 |  | 
|---|
 | 34 | #include <string> | 
|---|
| [5922] | 35 | #include <set> | 
|---|
| [2896] | 36 | #include "core/GameState.h" | 
|---|
| [1661] | 37 |  | 
|---|
 | 38 | namespace orxonox | 
|---|
 | 39 | { | 
|---|
| [5876] | 40 |     class _OrxonoxExport GSLevel : public GameState | 
|---|
| [1661] | 41 |     { | 
|---|
 | 42 |     public: | 
|---|
| [3370] | 43 |         GSLevel(const GameStateInfo& info); | 
|---|
| [2087] | 44 |         ~GSLevel(); | 
|---|
| [2790] | 45 |  | 
|---|
| [2896] | 46 |         void activate(); | 
|---|
 | 47 |         void deactivate(); | 
|---|
 | 48 |         void update(const Clock& time); | 
|---|
 | 49 |  | 
|---|
| [7876] | 50 |         static void startMainMenu(void); //!< Starts the MainMenu | 
|---|
 | 51 |         static void changeGame(const std::string& level); //!< Terminates the current game and starts a new game. | 
|---|
 | 52 |  | 
|---|
| [10281] | 53 |         void reloadLevel(); | 
|---|
 | 54 |  | 
|---|
| [1670] | 55 |     protected: | 
|---|
 | 56 |         void loadLevel(); | 
|---|
 | 57 |         void unloadLevel(); | 
|---|
 | 58 |  | 
|---|
| [5693] | 59 |         InputState*              gameInputState_;          //!< input state for normal ingame playing | 
|---|
 | 60 |         InputState*              guiMouseOnlyInputState_;  //!< input state if we only need the mouse to use the GUI | 
|---|
 | 61 |         InputState*              guiKeysOnlyInputState_;   //!< input state if we only need the keys to use the GUI | 
|---|
| [5876] | 62 |  | 
|---|
 | 63 |         XMLFile* startFile_; | 
|---|
| [5922] | 64 |         std::set<BaseObject*> staticObjects_; | 
|---|
| [6417] | 65 |         bool bShowIngameGUI_; | 
|---|
| [1661] | 66 |     }; | 
|---|
 | 67 | } | 
|---|
 | 68 |  | 
|---|
 | 69 | #endif /* _GSLevel_H__ */ | 
|---|