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Ignore:
Timestamp:
Aug 29, 2009, 10:19:38 PM (15 years ago)
Author:
landauf
Message:

merged libraries branch back to trunk

Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/orxonox/gamestates/GSLevel.h

    r3370 r5693  
    3030#define _GSLevel_H__
    3131
    32 #include "OrxonoxPrereqs.h"
     32#include "gamestates/GameStatesPrereqs.h"
    3333
    3434#include <string>
     35#include "util/Scope.h"
    3536#include "core/OrxonoxClass.h"
    3637#include "core/GameState.h"
     
    3839namespace orxonox
    3940{
    40     class _OrxonoxExport GSLevel : public GameState, public OrxonoxClass
     41    class _GameStatesExport GSLevel : public GameState, public OrxonoxClass
    4142    {
    4243    public:
     
    6263        void keybindInternal(const std::string& command, bool bTemporary);
    6364
    64         KeyBinder*            keyBinder_;               //!< tool that loads and manages the input bindings
    65         InputState*           gameInputState_;          //!< input state for normal ingame playing
    66         InputState*           guiMouseOnlyInputState_;  //!< input state if we only need the mouse to use the GUI
    67         InputState*           guiKeysOnlyInputState_;   //!< input state if we only need the keys to use the GUI
    68         Radar*                radar_;                   //!< represents the Radar (not the HUD part)
    69         CameraManager*        cameraManager_;           //!< camera manager for this level
    70         PlayerManager*        playerManager_;           //!< player manager for this level
    71         QuestManager*         questManager_;
    72         NotificationManager*  notificationManager_;
     65        KeyBinder*               keyBinder_;               //!< tool that loads and manages the input bindings
     66        InputState*              gameInputState_;          //!< input state for normal ingame playing
     67        InputState*              guiMouseOnlyInputState_;  //!< input state if we only need the mouse to use the GUI
     68        InputState*              guiKeysOnlyInputState_;   //!< input state if we only need the keys to use the GUI
     69        Radar*                   radar_;                   //!< represents the Radar (not the HUD part)
     70        CameraManager*           cameraManager_;           //!< camera manager for this level
     71        PlayerManager*           playerManager_;           //!< player manager for this level
     72        Scope<ScopeID::GSLevel>* scope_GSLevel_;
    7373
    7474        //##### ConfigValues #####
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