| [10016] | 1 | /* | 
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| [10046] | 2 |  * First try of a ControllerDirector. Target: An event occurs in the levelTry.oxw | 
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 | 3 |  * file, which is "heard" by an object of the type of this class. It then SHOULD | 
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 | 4 |  * (because it is not working) execute the party function. | 
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| [10016] | 5 |  */ | 
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 | 6 |  | 
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| [10024] | 7 | #include "ControllerDirector.h" | 
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| [10047] | 8 | #include "ScriptController.h" | 
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| [10012] | 9 | #include "core/CoreIncludes.h" | 
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 | 10 |  | 
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| [10024] | 11 | //#include "network/NetworkFunction.h" | 
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 | 12 |  | 
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 | 13 | #include "infos/HumanPlayer.h" | 
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 | 14 | #include "interfaces/PlayerTrigger.h" | 
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 | 15 | #include "worldentities/pawns/Pawn.h" | 
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| [10035] | 16 | #include "core/LuaState.h" | 
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| [10024] | 17 |  | 
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| [10026] | 18 |  | 
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| [10016] | 19 | namespace orxonox | 
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 | 20 | { | 
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| [10024] | 21 |     RegisterClass(ControllerDirector); | 
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| [10012] | 22 |  | 
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| [10024] | 23 |     ControllerDirector::ControllerDirector(Context* context) : ArtificialController(context) | 
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| [10016] | 24 |     { | 
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| [10046] | 25 |         // Register the object with the framework | 
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| [10024] | 26 |         RegisterObject(ControllerDirector); | 
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| [10046] | 27 |  | 
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 | 28 |         // output a message to ensure we know the constructor was run | 
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| [10077] | 29 |         orxout(verbose)<<"hello universe constructor blablub"<< endl; | 
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| [10012] | 30 |  | 
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| [10057] | 31 |  | 
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 | 32 |  | 
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| [10046] | 33 |         // Initialize member variables | 
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| [11071] | 34 |         this->player_ = nullptr; | 
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 | 35 |         this->entity_ = nullptr; | 
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 | 36 |         this->pTrigger_ = nullptr; | 
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| [10047] | 37 |         this->context_ = context; | 
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| [10016] | 38 |     } | 
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| [10012] | 39 |  | 
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| [10024] | 40 |     void ControllerDirector::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [10016] | 41 |     { | 
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| [10024] | 42 |         SUPER(ControllerDirector, XMLPort, xmlelement, mode); | 
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| [10622] | 43 |         XMLPortParam(ControllerDirector, "scriptname", setScriptName, getScriptName, xmlelement, mode).defaultValues("testscript"); | 
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| [10012] | 44 |  | 
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| [10077] | 45 |         orxout(verbose)<< "ControllerDirector::XMLPort "  | 
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| [10046] | 46 |           << "An instance of ControllerDirector has been created." << endl; | 
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| [10016] | 47 |     } | 
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 | 48 |  | 
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| [10024] | 49 |     void ControllerDirector::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [10012] | 50 |     { | 
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| [10046] | 51 |         // Call the xmleventport functions of the classes we derive from | 
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| [10024] | 52 |         SUPER(ControllerDirector, XMLEventPort, xmlelement, mode); | 
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| [10012] | 53 |  | 
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| [10046] | 54 |         // Add an event sink for a "takeControl" event, which leads to the | 
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 | 55 |         // function takeControl() being called. | 
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 | 56 |         XMLPortEventSink(ControllerDirector, BaseObject, "takeControl",  | 
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 | 57 |           takeControl, xmlelement, mode); | 
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| [10024] | 58 |     } | 
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 | 59 |  | 
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 | 60 |  | 
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 | 61 |  | 
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 | 62 |  | 
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| [10046] | 63 |     void ControllerDirector::takeControl(Controller * controller, BaseObject * trigger)  | 
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 | 64 |     { | 
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 | 65 |        /* Output a message confirming that the function was called */ | 
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| [10077] | 66 |        orxout(verbose)<<"test takecontrol."<< endl; | 
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| [10016] | 67 |  | 
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| [10046] | 68 |        /* First, we set up a new controller to attach to the unit that | 
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 | 69 |         * triggered our event.  | 
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 | 70 |         */ | 
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| [10047] | 71 |        static int ctrlid = 1; | 
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 | 72 |        bool prepok = preparationToTakeControl(trigger); | 
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 | 73 |        if( prepok == true)  | 
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 | 74 |        { | 
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 | 75 |          /* Create a scriptcontroller object */ | 
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 | 76 |          ScriptController *newctrl = new ScriptController(this->context_); | 
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 | 77 |  | 
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 | 78 |          /* Make the player we were given its slave */ | 
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 | 79 |          newctrl->setPlayer(this->player_); | 
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 | 80 |  | 
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 | 81 |          /* Start controlling that object */ | 
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 | 82 |          newctrl->takeControl(ctrlid); | 
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 | 83 |        } | 
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 | 84 |        else | 
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 | 85 |          return; | 
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| [10622] | 86 |  | 
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| [10046] | 87 |        /* Set up a luastate to use for running the scripts */ | 
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 | 88 |        LuaState * ls = new LuaState(); | 
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 | 89 |         | 
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 | 90 |        /* Assemble a string to define a controller id variable in lua space */ | 
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 | 91 |        std::stringstream tmp; | 
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| [10065] | 92 |        tmp << "newctrlid = " << ctrlid << endl; | 
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| [10046] | 93 |        std::string todo = tmp.str(); | 
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| [10059] | 94 |         | 
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| [10046] | 95 |        /* Run the string using the luastate created earlier */ | 
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 | 96 |        ls->doString(todo); | 
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 | 97 |  | 
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 | 98 |        /* Now run the script on this controller. This will still have the above | 
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 | 99 |         * variable "newctrlid" defined, which means it can make use of it. | 
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 | 100 |         */ | 
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| [10622] | 101 |        std::string scr = this->scriptname_ + ".lua"; | 
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 | 102 |        ls->doFile(scr); | 
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| [10057] | 103 |  | 
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| [10046] | 104 |        /* Increase the controller ID so we have a different one for | 
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 | 105 |         * the next time it is triggered */ | 
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 | 106 |        ctrlid += 1; | 
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| [10024] | 107 |     }  | 
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 | 108 |  | 
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| [10047] | 109 |     bool ControllerDirector::preparationToTakeControl(BaseObject * trigger)  | 
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 | 110 |     { | 
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 | 111 |         this->pTrigger_ = orxonox_cast<PlayerTrigger*>(trigger); | 
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| [11071] | 112 |         this->player_ = nullptr; | 
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| [10016] | 113 |  | 
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| [10077] | 114 |         orxout(verbose) << "Preparation to take Control!" << endl;  | 
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| [10047] | 115 |  | 
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| [10016] | 116 |         // Check whether it is a player trigger and extract pawn from it | 
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| [11071] | 117 |         if(this->pTrigger_ != nullptr) | 
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| [10016] | 118 |         { | 
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| [10047] | 119 |             // Get the object which triggered the event. | 
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 | 120 |             this->player_ = this->pTrigger_->getTriggeringPlayer();   | 
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 | 121 |  | 
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 | 122 |             // Check if there actually was a player returned. | 
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| [11071] | 123 |             if( this->player_ == nullptr) return false; | 
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| [10016] | 124 |         } | 
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 | 125 |         else | 
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 | 126 |         { | 
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| [10077] | 127 |             orxout(verbose) << "ControllerDirector::preparationToTakeControl "  | 
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| [10047] | 128 |               << "Not a player trigger, can't extract pawn from it.." << endl; | 
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| [10016] | 129 |             return false; | 
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 | 130 |         } | 
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 | 131 |  | 
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| [10215] | 132 |         this->entity_ = this->player_->getControllableEntity(); | 
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 | 133 |         assert(this->entity_); | 
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| [10016] | 134 |  | 
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| [10047] | 135 |         return true; | 
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| [10016] | 136 |     } | 
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 | 137 |  | 
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| [10047] | 138 |     /* // Currently unused | 
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| [10024] | 139 |     void ControllerDirector::setNewController(Controller * controller) { | 
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| [10016] | 140 |  | 
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 | 141 |  | 
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| [10024] | 142 |         orxout() << "New Controller is going to be set!" << endl; | 
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| [10016] | 143 |  | 
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| [10024] | 144 |         this->entity_->setDestroyWhenPlayerLeft(false); | 
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 | 145 |         this->player_->pauseControl(); | 
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 | 146 |         this->entity_->setController(controller); | 
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| [10047] | 147 |         this->player_->startControl(this->entity_); | 
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 | 148 |         //this->setControllableEntity(this->entity_); | 
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| [10024] | 149 |     } | 
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| [10047] | 150 |     */ | 
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| [10016] | 151 |         | 
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| [10012] | 152 |      | 
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 | 153 |  | 
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| [10024] | 154 | } | 
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| [10016] | 155 |  | 
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 | 156 |  | 
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 | 157 |  | 
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 | 158 |  | 
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