| [2303] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [2304] | 23 |  *      Reto Grieder | 
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| [2303] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _CollisionShape_H__ | 
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 | 30 | #define _CollisionShape_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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 | 33 |  | 
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| [2374] | 34 | #include "util/Math.h" | 
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 | 35 | #include "core/BaseObject.h" | 
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| [2442] | 36 | #include "network/synchronisable/Synchronisable.h" | 
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| [2303] | 37 |  | 
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 | 38 | namespace orxonox | 
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 | 39 | { | 
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| [2442] | 40 |     class _OrxonoxExport CollisionShape : public BaseObject, public Synchronisable | 
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| [2303] | 41 |     { | 
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 | 42 |         public: | 
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 | 43 |             CollisionShape(BaseObject* creator); | 
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 | 44 |             virtual ~CollisionShape(); | 
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 | 45 |  | 
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 | 46 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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 | 47 |  | 
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| [2374] | 48 |             inline void setPosition(const Vector3& position) | 
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| [2423] | 49 |                 { this->position_ = position; this->updateParent(); } | 
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| [2374] | 50 |             inline const Vector3& getPosition() const | 
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 | 51 |                 { return this->position_; } | 
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| [2303] | 52 |  | 
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| [2374] | 53 |             inline void setOrientation(const Quaternion& orientation) | 
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| [2423] | 54 |                 { this->orientation_ = orientation; this->updateParent(); } | 
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| [2374] | 55 |             inline const Quaternion& getOrientation() const | 
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 | 56 |                 { return this->orientation_; } | 
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| [2303] | 57 |  | 
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| [2423] | 58 |             void yaw(const Degree& angle)   { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Y)); } | 
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 | 59 |             void pitch(const Degree& angle) { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_X)); } | 
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 | 60 |             void roll(const Degree& angle)  { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Z)); } | 
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| [2374] | 61 |  | 
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 | 62 |             virtual void setScale3D(const Vector3& scale); | 
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 | 63 |             virtual void setScale(float scale); | 
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| [3301] | 64 |             inline const Vector3& getScale3D() const | 
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| [2374] | 65 |                 { return this->scale_; } | 
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 | 66 |  | 
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| [2514] | 67 |             void updateShape(); | 
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 | 68 |  | 
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| [2452] | 69 |             void calculateLocalInertia(float mass, btVector3& inertia) const; | 
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| [2423] | 70 |  | 
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 | 71 |             inline btCollisionShape* getCollisionShape() const | 
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| [2374] | 72 |                 { return this->collisionShape_; } | 
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 | 73 |  | 
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 | 74 |             bool hasTransform() const; | 
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 | 75 |  | 
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| [2562] | 76 |             bool notifyBeingAttached(CompoundCollisionShape* newParent); | 
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 | 77 |             void notifyDetached(); | 
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| [2374] | 78 |  | 
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| [2303] | 79 |         protected: | 
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| [2423] | 80 |             virtual void updateParent(); | 
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| [2514] | 81 |             virtual void parentChanged(); | 
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 | 82 |             virtual btCollisionShape* createNewShape() const = 0; | 
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| [2303] | 83 |  | 
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| [2423] | 84 |             btCollisionShape*       collisionShape_; | 
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 | 85 |             CompoundCollisionShape* parent_; | 
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| [2562] | 86 |             unsigned int            parentID_; | 
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| [2423] | 87 |  | 
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| [2303] | 88 |         private: | 
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| [7163] | 89 |             void registerVariables(); | 
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 | 90 |  | 
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| [2423] | 91 |             Vector3                 position_; | 
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 | 92 |             Quaternion              orientation_; | 
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 | 93 |             Vector3                 scale_; | 
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| [2303] | 94 |     }; | 
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 | 95 | } | 
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 | 96 |  | 
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 | 97 | #endif /* _CollisionShape_H__ */ | 
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