| [2303] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [2304] | 23 | *      Reto Grieder | 
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| [2303] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef _CollisionShape_H__ | 
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|  | 30 | #define _CollisionShape_H__ | 
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|  | 31 |  | 
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|  | 32 | #include "OrxonoxPrereqs.h" | 
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|  | 33 |  | 
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| [2374] | 34 | #include "util/Math.h" | 
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|  | 35 | #include "core/BaseObject.h" | 
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| [2442] | 36 | #include "network/synchronisable/Synchronisable.h" | 
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| [2303] | 37 |  | 
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|  | 38 | namespace orxonox | 
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|  | 39 | { | 
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| [2442] | 40 | class _OrxonoxExport CollisionShape : public BaseObject, public Synchronisable | 
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| [2303] | 41 | { | 
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|  | 42 | public: | 
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|  | 43 | CollisionShape(BaseObject* creator); | 
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|  | 44 | virtual ~CollisionShape(); | 
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|  | 45 |  | 
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|  | 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| [2374] | 47 | void registerVariables(); | 
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| [2303] | 48 |  | 
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| [2374] | 49 | inline void setPosition(const Vector3& position) | 
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| [2423] | 50 | { this->position_ = position; this->updateParent(); } | 
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| [2374] | 51 | inline const Vector3& getPosition() const | 
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|  | 52 | { return this->position_; } | 
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| [2303] | 53 |  | 
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| [2374] | 54 | inline void setOrientation(const Quaternion& orientation) | 
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| [2423] | 55 | { this->orientation_ = orientation; this->updateParent(); } | 
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| [2374] | 56 | inline const Quaternion& getOrientation() const | 
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|  | 57 | { return this->orientation_; } | 
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| [2303] | 58 |  | 
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| [2423] | 59 | void yaw(const Degree& angle)   { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Y)); } | 
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|  | 60 | void pitch(const Degree& angle) { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_X)); } | 
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|  | 61 | void roll(const Degree& angle)  { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Z)); } | 
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| [2374] | 62 |  | 
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|  | 63 | virtual void setScale3D(const Vector3& scale); | 
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|  | 64 | virtual void setScale(float scale); | 
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| [3301] | 65 | inline const Vector3& getScale3D() const | 
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| [2374] | 66 | { return this->scale_; } | 
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|  | 67 |  | 
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| [2514] | 68 | void updateShape(); | 
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|  | 69 |  | 
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| [2452] | 70 | void calculateLocalInertia(float mass, btVector3& inertia) const; | 
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| [2423] | 71 |  | 
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|  | 72 | inline btCollisionShape* getCollisionShape() const | 
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| [2374] | 73 | { return this->collisionShape_; } | 
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|  | 74 |  | 
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|  | 75 | bool hasTransform() const; | 
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|  | 76 |  | 
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| [2562] | 77 | bool notifyBeingAttached(CompoundCollisionShape* newParent); | 
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|  | 78 | void notifyDetached(); | 
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| [2374] | 79 |  | 
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| [2303] | 80 | protected: | 
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| [2423] | 81 | virtual void updateParent(); | 
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| [2514] | 82 | virtual void parentChanged(); | 
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|  | 83 | virtual btCollisionShape* createNewShape() const = 0; | 
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| [2303] | 84 |  | 
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| [2423] | 85 | btCollisionShape*       collisionShape_; | 
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|  | 86 | CompoundCollisionShape* parent_; | 
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| [2562] | 87 | unsigned int            parentID_; | 
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| [2423] | 88 |  | 
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| [2303] | 89 | private: | 
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| [2423] | 90 | Vector3                 position_; | 
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|  | 91 | Quaternion              orientation_; | 
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|  | 92 | Vector3                 scale_; | 
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| [2303] | 93 | }; | 
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|  | 94 | } | 
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|  | 95 |  | 
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|  | 96 | #endif /* _CollisionShape_H__ */ | 
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