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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 3033

Last change on this file since 3033 was 3033, checked in by landauf, 15 years ago

merged gametypes branch back to trunk

  • Property svn:eol-style set to native
File size: 6.5 KB
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[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[2710]37#include "OrxonoxConfig.h"
[612]38
[1024]39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
[2710]42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
[1024]44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
[729]58
59//-----------------------------------------------------------------------
[1024]60// Forward declarations
61//-----------------------------------------------------------------------
[729]62
[1563]63namespace orxonox
64{
[1625]65    namespace LODParticle
[1563]66    {
[1625]67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
[1563]75
[2662]76    //put here all existing munitionTypes
77    namespace MunitionType
78    {
79        enum Enum
80        { laserGunMunition };
81    }
82
83    //put here all weapon fire modes.
84    //they have to be added to Pawn and HumanController, too.
85    namespace WeaponMode
86    {
87        enum Enum
88        {
89            fire     = 0x1,
90            altFire  = 0x2,
91            altFire2 = 0x4
92        };
93    }
94
95
[2896]96    class GraphicsManager;
97    class OgreWindowEventListener;
[1755]98    class Settings;
[612]99
[1625]100    class RadarViewable;
101    class Radar;
102    class RadarListener;
[1024]103
[2826]104    class Teamcolourable;
105
[2087]106    class CameraManager;
107    class LevelManager;
[2662]108    class PawnManager;
[2171]109    class PlayerManager;
[2087]110
[1625]111    // objects
[2171]112    class Level;
[2087]113    class Scene;
114
[2095]115    class AddQuest;
116    class AddQuestHint;
117    class AddReward;
118    class ChangeQuestStatus;
119    class CompleteQuest;
120    class FailQuest;
121    class GlobalQuest;
122    class LocalQuest;
123    class Quest;
124    class QuestDescription;
125    class QuestEffect;
[2261]126    class QuestEffectBeacon;
[2095]127    class QuestHint;
128    class QuestItem;
[2662]129    class QuestListener;
[2095]130    class QuestManager;
[2911]131    class QuestNotification;
[2095]132    class Rewardable;
133
[2087]134    class WorldEntity;
[2662]135    class StaticEntity;
136    class MobileEntity;
137    class ControllableEntity;
[2087]138    class MovableEntity;
139    class Sublevel;
[3033]140    class ForceField;
[2087]141
142    class Model;
143    class Billboard;
144    class BlinkingBillboard;
[2662]145    class ExplosionChunk;
146    class FadingBillboard;
147    class GlobalShader;
[2087]148    class Light;
[1625]149    class Backlight;
[2087]150    class ParticleEmitter;
151    class ParticleSpawner;
152
[2826]153    class PongCenterpoint;
154    class PongBall;
155    class PongBat;
156
[1625]157    class Camera;
[2087]158    class CameraPosition;
159    class SpawnPoint;
[2826]160    class TeamSpawnPoint;
[2087]161
162    class Spectator;
163    class Pawn;
[1625]164    class SpaceShip;
[3033]165    class TeamBaseMatchBase;
166    class Destroyer;
[1552]167
[2662]168    class Item;
169    class Engine;
170    class MultiStateEngine;
171    class RotatingEngine;
172
[2087]173    class Trigger;
174    class DistanceTrigger;
175    class EventTrigger;
[2261]176    class PlayerTrigger;
[3033]177    class CheckPoint;
[1024]178
[2096]179    class WeaponSystem;
180    class WeaponSet;
181    class WeaponSlot;
[2662]182    class WeaponPack;
[2096]183    class Weapon;
184    class Munition;
[2662]185    class LaserGun;
186    class LaserGunMunition;
[2893]187    class FusionMunition;
[2096]188
[2087]189    class EventListener;
190    class EventDispatcher;
191    class EventTarget;
192
193    class Controller;
194    class HumanController;
[2662]195    class ArtificialController;
196    class AIController;
197    class ScriptController;
[2839]198    class PongAI;
[2087]199
200    class Info;
201    class PlayerInfo;
202    class HumanPlayer;
[2662]203    class Bot;
[2839]204    class PongBot;
[2662]205    class GametypeInfo;
[2087]206
207    class Gametype;
[2826]208    class Deathmatch;
209    class TeamDeathmatch;
[3033]210    class Asteroids;
211    class TeamBaseMatch;
212    class UnderAttack;
[2826]213    class Pong;
[2087]214
215    class Scores;
[2662]216    class CreateLines;
217    class Scoreboard;
218    class Stats;
[2087]219
[2662]220    // collision
221    class CollisionShape;
222    class SphereCollisionShape;
223    class CompoundCollisionShape;
224    class PlaneCollisionShape;
225    class WorldEntityCollisionShape;
226
[1625]227    // tools
228    class BillboardSet;
229    class Light;
230    class Mesh;
231    class ParticleInterface;
[2662]232    class Shader;
[1625]233    template <class T>
234    class Timer;
[612]235
[1625]236    // overlays
237    class BarColour;
238    class DebugFPSText;
239    class DebugRTRText;
240    class HUDBar;
241    class HUDNavigation;
242    class HUDRadar;
243    class HUDSpeedBar;
[2662]244    class HUDHealthBar;
[3033]245    class HUDTimer;
[1625]246    class InGameConsole;
[2662]247    class Notification;
248    class NotificationManager;
[2911]249    class NotificationOverlay;
[2662]250    class NotificationQueue;
[1625]251    class OrxonoxOverlay;
252    class OverlayGroup;
253    class OverlayText;
[2662]254    class GametypeStatus;
255    class CreateLines;
256    class Scoreboard;
[1755]257
258    //gui
259    class GUIManager;
[1625]260}
[708]261
[1625]262namespace Ogre
263{
264    // some got forgotten in OgrePrerequisites
265    class BorderPanelOverlayElement;
266    class PanelOverlayElement;
267    class TextAreaOverlayElement;
[612]268}
269
[1755]270namespace CEGUI
271{
272    class LuaScriptModule;
273
274    class OgreCEGUIRenderer;
275    class OgreCEGUIResourceProvider;
276    class OgreCEGUITexture;
277}
278
[2662]279// Bullet Physics Engine
280
281class btTransform;
282class btVector3;
283
284class btRigidBody;
285class btCollisionObject;
286class btGhostObject;
287class btManifoldPoint;
288
289class btCollisionShape;
290class btSphereShape;
291class btCompoundShape;
292class btStaticPlaneShape;
293
294class btDiscreteDynamicsWorld;
295class bt32BitAxisSweep3;
296class btDefaultCollisionConfiguration;
297class btCollisionDispatcher;
298class btSequentialImpulseConstraintSolver;
299
300// lua
[1755]301struct lua_State;
302
[673]303#endif /* _OrxonoxPrereqs_H__ */
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