| [1711] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [3084] | 23 |  *      Oliver Scheuss | 
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| [1711] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [1701] | 29 | #include "Gamestate.h" | 
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| [3214] | 30 |  | 
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| [2773] | 31 | #include <zlib.h> | 
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| [3214] | 32 |  | 
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 | 33 | #include "util/Debug.h" | 
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| [2896] | 34 | #include "core/GameMode.h" | 
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| [3214] | 35 | #include "core/ObjectList.h" | 
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 | 36 | #include "network/synchronisable/Synchronisable.h" | 
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 | 37 | #include "network/GamestateHandler.h" | 
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| [1701] | 38 |  | 
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| [2171] | 39 | namespace orxonox { | 
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| [1701] | 40 |  | 
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 | 41 | namespace packet { | 
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 | 42 |  | 
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| [2662] | 43 | #define GAMESTATE_START(data) (data + GamestateHeader::getSize()) | 
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| [1740] | 44 |  | 
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| [3214] | 45 | #define PACKET_FLAG_GAMESTATE  PacketFlag::Reliable | 
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| [2087] | 46 |  | 
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| [2662] | 47 |  | 
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| [1701] | 48 | Gamestate::Gamestate() | 
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 | 49 | { | 
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| [1907] | 50 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| [2662] | 51 |   header_ = 0; | 
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| [1701] | 52 | } | 
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 | 53 |  | 
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| [1907] | 54 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): | 
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| [1711] | 55 |     Packet(data, clientID) | 
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| [1701] | 56 | { | 
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| [1907] | 57 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| [2662] | 58 |   header_ = new GamestateHeader(data_); | 
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| [1701] | 59 | } | 
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 | 60 |  | 
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| [1907] | 61 | Gamestate::Gamestate(uint8_t *data) | 
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 | 62 | { | 
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 | 63 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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 | 64 |   data_=data; | 
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| [2662] | 65 |   header_ = new GamestateHeader(data_); | 
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| [1907] | 66 | } | 
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| [1701] | 67 |  | 
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| [2662] | 68 | Gamestate::Gamestate(const Gamestate& g) : | 
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 | 69 |     Packet( *(Packet*)&g ) | 
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 | 70 | { | 
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 | 71 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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 | 72 |   header_ = new GamestateHeader(data_); | 
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 | 73 | } | 
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| [1907] | 74 |  | 
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| [2662] | 75 |  | 
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| [1701] | 76 | Gamestate::~Gamestate() | 
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 | 77 | { | 
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| [3198] | 78 |   if( header_ ) | 
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 | 79 |     delete header_; | 
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| [1701] | 80 | } | 
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 | 81 |  | 
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| [2171] | 82 | bool Gamestate::collectData(int id, uint8_t mode) | 
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| [1701] | 83 | { | 
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| [2662] | 84 |   assert(this->header_==0); // make sure the header didn't exist before | 
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 | 85 |   uint32_t tempsize=0, currentsize=0; | 
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| [1751] | 86 |   assert(data_==0); | 
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| [2662] | 87 |   uint32_t size = calcGamestateSize(id, mode); | 
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| [1740] | 88 |  | 
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| [1701] | 89 |   COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl; | 
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 | 90 |   if(size==0) | 
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 | 91 |     return false; | 
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| [2662] | 92 |   data_ = new uint8_t[size + GamestateHeader::getSize()]; | 
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| [1701] | 93 |   if(!data_){ | 
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 | 94 |     COUT(2) << "GameStateManager: could not allocate memory" << std::endl; | 
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 | 95 |     return false; | 
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 | 96 |   } | 
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| [2662] | 97 |    | 
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 | 98 |   // create the header object | 
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| [3198] | 99 |   assert( header_ == 0 ); | 
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| [2662] | 100 |   header_ = new GamestateHeader(data_); | 
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| [2087] | 101 |  | 
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| [1701] | 102 |   //start collect data synchronisable by synchronisable | 
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| [1907] | 103 |   uint8_t *mem=data_; | 
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| [2662] | 104 |   mem += GamestateHeader::getSize(); | 
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| [2171] | 105 |   ObjectList<Synchronisable>::iterator it; | 
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 | 106 |   for(it = ObjectList<Synchronisable>::begin(); it; ++it){ | 
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| [2662] | 107 |      | 
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| [3084] | 108 | //     tempsize=it->getSize(id, mode); | 
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 | 109 |  | 
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 | 110 |     tempsize = it->getData(mem, id, mode); | 
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 | 111 |     if ( tempsize != 0 ) | 
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 | 112 |       dataVector_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) ); | 
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 | 113 |      | 
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| [2662] | 114 | #ifndef NDEBUG | 
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| [1701] | 115 |     if(currentsize+tempsize > size){ | 
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| [2171] | 116 |       assert(0); // if we don't use multithreading this part shouldn't be neccessary | 
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| [1701] | 117 |       // start allocate additional memory | 
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 | 118 |       COUT(3) << "G.St.Man: need additional memory" << std::endl; | 
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| [2171] | 119 |       ObjectList<Synchronisable>::iterator temp = it; | 
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| [2662] | 120 |       uint32_t addsize=tempsize; | 
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| [1701] | 121 |       while(++temp) | 
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| [1907] | 122 |         addsize+=temp->getSize(id, mode); | 
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| [2662] | 123 |       data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize); | 
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| [1701] | 124 |       if(!data_) | 
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 | 125 |         return false; | 
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 | 126 |       size = currentsize+addsize; | 
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 | 127 |     }// stop allocate additional memory | 
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| [2662] | 128 | #endif | 
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| [3084] | 129 | //     if(!it->getData(mem, id, mode)) | 
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 | 130 | //       return false; // mem pointer gets automatically increased because of call by reference | 
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| [1701] | 131 |     // increase size counter by size of current synchronisable | 
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 | 132 |     currentsize+=tempsize; | 
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 | 133 |   } | 
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| [1740] | 134 |  | 
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 | 135 |  | 
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| [1701] | 136 |   //start write gamestate header | 
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| [2662] | 137 |   header_->setDataSize( currentsize ); | 
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 | 138 |   header_->setID( id ); | 
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| [3198] | 139 |   header_->setBaseID( GAMESTATEID_INITIAL ); | 
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| [2662] | 140 |   header_->setDiffed( false ); | 
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 | 141 |   header_->setComplete( true ); | 
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 | 142 |   header_->setCompressed( false ); | 
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| [1701] | 143 |   //stop write gamestate header | 
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| [1740] | 144 |  | 
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| [1701] | 145 |   COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl; | 
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 | 146 |   COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl; | 
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 | 147 |   return true; | 
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 | 148 | } | 
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 | 149 |  | 
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| [2171] | 150 | bool Gamestate::spreadData(uint8_t mode) | 
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| [1701] | 151 | { | 
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| [2662] | 152 |   COUT(4) << "processing gamestate with id " << header_->getID() << endl; | 
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| [1751] | 153 |   assert(data_); | 
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| [2662] | 154 |   assert(!header_->isCompressed()); | 
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 | 155 |   assert(!header_->isDiffed()); | 
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 | 156 |   uint8_t *mem=data_+GamestateHeader::getSize(); | 
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| [1907] | 157 |   Synchronisable *s; | 
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| [1740] | 158 |  | 
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| [1907] | 159 |   // update the data of the objects we received | 
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| [2662] | 160 |   while(mem < data_+GamestateHeader::getSize()+header_->getDataSize()){ | 
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 | 161 |     SynchronisableHeader objectheader(mem); | 
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| [1701] | 162 |  | 
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| [2662] | 163 |     s = Synchronisable::getSynchronisable( objectheader.getObjectID() ); | 
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| [1907] | 164 |     if(!s) | 
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| [1701] | 165 |     { | 
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| [2896] | 166 |       if (!GameMode::isMaster()) | 
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| [2662] | 167 |       { | 
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 | 168 |         Synchronisable::fabricate(mem, mode); | 
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 | 169 |       } | 
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 | 170 |       else | 
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 | 171 |       { | 
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 | 172 |         mem += objectheader.getDataSize(); | 
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 | 173 |       } | 
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| [1701] | 174 |     } | 
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| [1907] | 175 |     else | 
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 | 176 |     { | 
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 | 177 |       bool b = s->updateData(mem, mode); | 
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 | 178 |       assert(b); | 
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 | 179 |     } | 
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| [1701] | 180 |   } | 
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| [2662] | 181 |    // In debug mode, check first, whether there are no duplicate objectIDs | 
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 | 182 | #ifndef NDEBUG | 
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| [3084] | 183 |   if(this->getID()%1000==0){ | 
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 | 184 |     std::list<uint32_t> v1; | 
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 | 185 |     ObjectList<Synchronisable>::iterator it; | 
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 | 186 |     for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) { | 
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 | 187 |       if (it->getObjectID() == OBJECTID_UNKNOWN) { | 
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 | 188 |         if (it->objectMode_ != 0x0) { | 
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 | 189 |           COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl; | 
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 | 190 |           COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl; | 
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 | 191 |           COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl; | 
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 | 192 |           assert(false); | 
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 | 193 |         } | 
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| [2662] | 194 |       } | 
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| [3084] | 195 |       else { | 
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 | 196 |         std::list<uint32_t>::iterator it2; | 
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 | 197 |         for (it2 = v1.begin(); it2 != v1.end(); ++it2) { | 
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 | 198 |           if (it->getObjectID() == *it2) { | 
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 | 199 |             COUT(0) << "Found duplicate objectIDs on the client!" << std::endl | 
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 | 200 |                     << "Are you sure you don't create a Sychnronisable objcect with 'new' \ | 
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 | 201 |                         that doesn't have objectMode = 0x0?" << std::endl; | 
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 | 202 |             assert(false); | 
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 | 203 |           } | 
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| [2662] | 204 |         } | 
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| [3084] | 205 |         v1.push_back(it->getObjectID()); | 
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| [2662] | 206 |       } | 
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 | 207 |     } | 
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 | 208 |   } | 
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 | 209 | #endif | 
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| [1701] | 210 |   return true; | 
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 | 211 | } | 
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 | 212 |  | 
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| [2662] | 213 | uint32_t Gamestate::getSize() const | 
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| [1701] | 214 | { | 
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| [1711] | 215 |   assert(data_); | 
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| [2662] | 216 |   if(header_->isCompressed()) | 
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 | 217 |     return header_->getCompSize()+GamestateHeader::getSize(); | 
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| [1701] | 218 |   else | 
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 | 219 |   { | 
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| [2662] | 220 |     return header_->getDataSize()+GamestateHeader::getSize(); | 
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| [1701] | 221 |   } | 
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 | 222 | } | 
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 | 223 |  | 
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| [1751] | 224 | bool Gamestate::operator==(packet::Gamestate gs){ | 
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| [2662] | 225 |   uint8_t *d1 = data_+GamestateHeader::getSize(); | 
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 | 226 |   uint8_t *d2 = gs.data_+GamestateHeader::getSize(); | 
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| [3084] | 227 |   GamestateHeader* h1 = new GamestateHeader(data_); | 
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 | 228 |   GamestateHeader* h2 = new GamestateHeader(gs.data_); | 
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 | 229 |   assert(h1->getDataSize() == h2->getDataSize()); | 
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| [1751] | 230 |   assert(!isCompressed()); | 
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 | 231 |   assert(!gs.isCompressed()); | 
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| [3084] | 232 |   return memcmp(d1, d2, h1->getDataSize())==0; | 
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| [1751] | 233 | } | 
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 | 234 |  | 
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| [1701] | 235 | bool Gamestate::process() | 
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 | 236 | { | 
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| [1705] | 237 |   return GamestateHandler::addGamestate(this, getClientID()); | 
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| [1701] | 238 | } | 
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 | 239 |  | 
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| [1907] | 240 |  | 
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 | 241 |  | 
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| [1701] | 242 | bool Gamestate::compressData() | 
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 | 243 | { | 
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| [2662] | 244 |   assert(data_); | 
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 | 245 |   assert(!header_->isCompressed()); | 
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 | 246 |   uLongf buffer = (uLongf)(((header_->getDataSize() + 12)*1.01)+1); | 
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| [1701] | 247 |   if(buffer==0) | 
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 | 248 |     return false; | 
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| [1740] | 249 |  | 
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| [2662] | 250 |   uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()]; | 
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 | 251 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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 | 252 |   uint8_t *source = data_ + GamestateHeader::getSize(); | 
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| [1701] | 253 |   int retval; | 
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| [2662] | 254 |   retval = compress( dest, &buffer, source, (uLong)(header_->getDataSize()) ); | 
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| [1701] | 255 |   switch ( retval ) { | 
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 | 256 |     case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; | 
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| [1751] | 257 |     case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; | 
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 | 258 |     case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; | 
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 | 259 |     case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; | 
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| [1701] | 260 |   } | 
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 | 261 |  | 
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 | 262 |   //copy and modify header | 
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| [2662] | 263 |   GamestateHeader *temp = header_; | 
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 | 264 |   header_ = new GamestateHeader(ndata, temp); | 
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 | 265 |   delete temp; | 
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| [1701] | 266 |   //delete old data | 
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 | 267 |   delete[] data_; | 
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 | 268 |   //save new data | 
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 | 269 |   data_ = ndata; | 
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| [2662] | 270 |   header_->setCompSize( buffer ); | 
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 | 271 |   header_->setCompressed( true ); | 
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 | 272 |   COUT(5) << "gamestate compress datasize: " << header_->getDataSize() << " compsize: " << header_->getCompSize() << std::endl; | 
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| [1701] | 273 |   return true; | 
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 | 274 | } | 
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 | 275 | bool Gamestate::decompressData() | 
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 | 276 | { | 
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| [2662] | 277 |   assert(data_); | 
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 | 278 |   assert(header_->isCompressed()); | 
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 | 279 |   COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_->getID() << ", baseid: " << header_->getBaseID() << ", datasize: " << header_->getDataSize() << ", compsize: " << header_->getCompSize() << std::endl; | 
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 | 280 |   uint32_t datasize = header_->getDataSize(); | 
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 | 281 |   uint32_t compsize = header_->getCompSize(); | 
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 | 282 |   uint32_t bufsize; | 
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| [1907] | 283 |   bufsize = datasize; | 
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| [1751] | 284 |   assert(bufsize!=0); | 
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| [2662] | 285 |   uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()]; | 
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 | 286 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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 | 287 |   uint8_t *source = data_ + GamestateHeader::getSize(); | 
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| [1701] | 288 |   int retval; | 
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| [1751] | 289 |   uLongf length=bufsize; | 
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 | 290 |   retval = uncompress( dest, &length, source, (uLong)compsize ); | 
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| [1701] | 291 |   switch ( retval ) { | 
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 | 292 |     case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; | 
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 | 293 |     case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; | 
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 | 294 |     case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; | 
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 | 295 |     case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; | 
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 | 296 |   } | 
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| [1752] | 297 |  | 
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| [1701] | 298 |   //copy over the header | 
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| [2662] | 299 |   GamestateHeader *temp = header_; | 
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 | 300 |   header_ = new GamestateHeader( data_, header_ ); | 
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 | 301 |   delete temp; | 
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| [2087] | 302 |  | 
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 | 303 |   if (this->bDataENetAllocated_){ | 
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 | 304 |     // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will | 
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 | 305 |     // deallocated it anyway. So data and packet stay together. | 
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 | 306 |     this->bDataENetAllocated_ = false; | 
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 | 307 |   } | 
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 | 308 |   else{ | 
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 | 309 |     // We allocated the memory in the first place (unlikely). So we destroy the old data | 
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 | 310 |     // and overwrite it with the new decompressed data. | 
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 | 311 |     delete[] this->data_; | 
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 | 312 |   } | 
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 | 313 |  | 
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| [1751] | 314 |   //set new pointers | 
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| [1701] | 315 |   data_ = ndata; | 
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| [2662] | 316 |   header_->setCompressed( false ); | 
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 | 317 |   assert(header_->getDataSize()==datasize); | 
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 | 318 |   assert(header_->getCompSize()==compsize); | 
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| [1701] | 319 |   return true; | 
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 | 320 | } | 
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 | 321 |  | 
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| [3198] | 322 | /*Gamestate *Gamestate::diff(Gamestate *base) | 
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| [1701] | 323 | { | 
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| [2662] | 324 |   assert(data_); | 
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 | 325 |   assert(!header_->isCompressed()); | 
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 | 326 |   assert(!header_->isDiffed()); | 
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 | 327 |   GamestateHeader diffHeader(base->data_); | 
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| [1907] | 328 |   uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); | 
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| [2662] | 329 |   uint32_t of=0; // pointers offset | 
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 | 330 |   uint32_t dest_length=0; | 
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 | 331 |   dest_length=header_->getDataSize(); | 
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| [1701] | 332 |   if(dest_length==0) | 
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 | 333 |     return NULL; | 
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| [2662] | 334 |   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; | 
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 | 335 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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 | 336 |   while(of < diffHeader.getDataSize() && of < header_->getDataSize()){ | 
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| [1701] | 337 |     *(dest+of)=*(basep+of)^*(gs+of); // do the xor | 
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 | 338 |     ++of; | 
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 | 339 |   } | 
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| [2662] | 340 |   if(diffHeader.getDataSize()!=header_->getDataSize()){ | 
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| [1907] | 341 |     uint8_t n=0; | 
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| [2662] | 342 |     if(diffHeader.getDataSize() < header_->getDataSize()){ | 
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| [1701] | 343 |       while(of<dest_length){ | 
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 | 344 |         *(dest+of)=n^*(gs+of); | 
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 | 345 |         of++; | 
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 | 346 |       } | 
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 | 347 |     } | 
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 | 348 |   } | 
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 | 349 |  | 
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| [1751] | 350 |   Gamestate *g = new Gamestate(ndata, getClientID()); | 
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| [2662] | 351 |   *(g->header_) = *header_; | 
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 | 352 |   g->header_->setDiffed( true ); | 
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 | 353 |   g->header_->setBaseID( base->getID() ); | 
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| [1751] | 354 |   g->flags_=flags_; | 
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 | 355 |   g->packetDirection_ = packetDirection_; | 
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| [1701] | 356 |   return g; | 
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| [3198] | 357 | }*/ | 
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 | 358 |  | 
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 | 359 | Gamestate *Gamestate::diff(Gamestate *base) | 
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 | 360 | { | 
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 | 361 |   assert(this && base); assert(data_ && base->data_); | 
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 | 362 |   assert(!header_->isCompressed() && !base->header_->isCompressed()); | 
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 | 363 |   assert(!header_->isDiffed()); | 
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 | 364 |    | 
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 | 365 |   uint8_t *basep = GAMESTATE_START(base->data_); | 
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 | 366 |   uint8_t *gs = GAMESTATE_START(this->data_); | 
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 | 367 |   uint32_t dest_length = header_->getDataSize(); | 
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 | 368 |    | 
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 | 369 |   if(dest_length==0) | 
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 | 370 |     return NULL; | 
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 | 371 |    | 
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 | 372 |   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; | 
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 | 373 |   uint8_t *dest = GAMESTATE_START(ndata); | 
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 | 374 |    | 
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 | 375 |   rawDiff( dest, gs, basep, header_->getDataSize(), base->header_->getDataSize() ); | 
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 | 376 | #ifndef NDEBUG | 
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 | 377 |   uint8_t *dest2 = new uint8_t[dest_length]; | 
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 | 378 |   rawDiff( dest2, dest, basep, header_->getDataSize(), base->header_->getDataSize() ); | 
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 | 379 |   assert( memcmp( dest2, gs, dest_length) == 0 ); | 
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 | 380 | #endif | 
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 | 381 |  | 
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 | 382 |   Gamestate *g = new Gamestate(ndata, getClientID()); | 
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 | 383 |   assert(g->header_); | 
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 | 384 |   *(g->header_) = *header_; | 
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 | 385 |   g->header_->setDiffed( true ); | 
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 | 386 |   g->header_->setBaseID( base->getID() ); | 
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 | 387 |   g->flags_=flags_; | 
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 | 388 |   g->packetDirection_ = packetDirection_; | 
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 | 389 |   assert(g->isDiffed()); | 
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 | 390 |   assert(!g->isCompressed()); | 
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 | 391 |   return g; | 
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| [1701] | 392 | } | 
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 | 393 |  | 
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| [3198] | 394 | Gamestate *Gamestate::undiff(Gamestate *base) | 
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 | 395 | { | 
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 | 396 |   assert(this && base); assert(data_ && base->data_); | 
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 | 397 |   assert(!header_->isCompressed() && !base->header_->isCompressed()); | 
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 | 398 |   assert(header_->isDiffed()); | 
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 | 399 |    | 
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 | 400 |   uint8_t *basep = GAMESTATE_START(base->data_); | 
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 | 401 |   uint8_t *gs = GAMESTATE_START(this->data_); | 
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 | 402 |   uint32_t dest_length = header_->getDataSize(); | 
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 | 403 |    | 
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 | 404 |   if(dest_length==0) | 
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 | 405 |     return NULL; | 
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 | 406 |    | 
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 | 407 |   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; | 
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 | 408 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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 | 409 |    | 
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 | 410 |   rawDiff( dest, gs, basep, header_->getDataSize(), base->header_->getDataSize() ); | 
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 | 411 |    | 
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 | 412 |   Gamestate *g = new Gamestate(ndata, getClientID()); | 
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 | 413 |   assert(g->header_); | 
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 | 414 |   *(g->header_) = *header_; | 
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 | 415 |   g->header_->setDiffed( false ); | 
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 | 416 |   g->flags_=flags_; | 
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 | 417 |   g->packetDirection_ = packetDirection_; | 
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 | 418 |   assert(!g->isDiffed()); | 
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 | 419 |   assert(!g->isCompressed()); | 
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 | 420 |   return g; | 
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 | 421 | } | 
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 | 422 |  | 
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 | 423 |  | 
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| [3084] | 424 | // Gamestate *Gamestate::diff(Gamestate *base) | 
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 | 425 | // { | 
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 | 426 | //   assert(data_); | 
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 | 427 | //   assert(!header_->isCompressed()); | 
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 | 428 | //   assert(!header_->isDiffed()); | 
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 | 429 | //   GamestateHeader diffHeader(base->data_); | 
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 | 430 | //   uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); | 
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 | 431 | //   uint32_t of=0; // pointers offset | 
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 | 432 | //   uint32_t dest_length=0; | 
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 | 433 | //   dest_length=header_->getDataSize(); | 
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 | 434 | //   if(dest_length==0) | 
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 | 435 | //     return NULL; | 
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 | 436 | //   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; | 
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 | 437 | //   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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 | 438 | //    | 
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 | 439 | //    | 
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 | 440 | //   // LOOP-UNROLLED DIFFING | 
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 | 441 | //   uint32_t *dest32 = (uint32_t*)dest, *base32 = (uint32_t*)basep, *gs32 = (uint32_t*)gs; | 
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 | 442 | //   // diff in 4-byte steps | 
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 | 443 | //   while( of < (uint32_t)(header_->getDataSize())/4 ){ | 
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 | 444 | //     if( of < (uint32_t)(diffHeader.getDataSize())/4 ) | 
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 | 445 | //     { | 
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 | 446 | //       *(dest32+of)=*(base32+of) ^ *(gs32+of); // do the xor | 
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 | 447 | //       ++of; | 
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 | 448 | //     } | 
|---|
 | 449 | //     else | 
|---|
 | 450 | //     { | 
|---|
 | 451 | //       *(dest32+of)=*(gs32+of); // same as 0 ^ *(gs32+of) | 
|---|
 | 452 | //       ++of; | 
|---|
 | 453 | //     } | 
|---|
 | 454 | //   } | 
|---|
 | 455 | //   for( unsigned int of2 = 0; of2 < header_->getDataSize()%4; ++of2 ) | 
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 | 456 | //   { | 
|---|
 | 457 | //     if( of*4+of2 < diffHeader.getDataSize() ) | 
|---|
 | 458 | //     { | 
|---|
 | 459 | //       *(dest+4*of+of2)=*(basep+4*of+of2) ^ *(gs+4*of+of2); // do the xor | 
|---|
 | 460 | //     } | 
|---|
 | 461 | //     else | 
|---|
 | 462 | //     { | 
|---|
 | 463 | //       *(dest+4*of+of2)=*(gs+4*of+of2); // same as 0 ^ *(gs32+of) | 
|---|
 | 464 | //     } | 
|---|
 | 465 | //   } | 
|---|
 | 466 | //  | 
|---|
 | 467 | //   Gamestate *g = new Gamestate(ndata, getClientID()); | 
|---|
 | 468 | //   *(g->header_) = *header_; | 
|---|
 | 469 | //   g->header_->setDiffed( true ); | 
|---|
 | 470 | //   g->header_->setBaseID( base->getID() ); | 
|---|
 | 471 | //   g->flags_=flags_; | 
|---|
 | 472 | //   g->packetDirection_ = packetDirection_; | 
|---|
 | 473 | //   return g; | 
|---|
 | 474 | // } | 
|---|
 | 475 |  | 
|---|
| [3198] | 476 |  | 
|---|
 | 477 | void Gamestate::rawDiff( uint8_t* newdata, uint8_t* data, uint8_t* basedata, uint32_t datalength, uint32_t baselength) | 
|---|
 | 478 | { | 
|---|
 | 479 |   uint64_t* gd = (uint64_t*)data; | 
|---|
 | 480 |   uint64_t* bd = (uint64_t*)basedata; | 
|---|
 | 481 |   uint64_t* nd = (uint64_t*)newdata; | 
|---|
 | 482 |    | 
|---|
 | 483 |   unsigned int i; | 
|---|
 | 484 |   for( i=0; i<datalength/8; i++ ) | 
|---|
 | 485 |   { | 
|---|
 | 486 |     if( i<baselength/8 ) | 
|---|
 | 487 |       *(nd+i) = *(gd+i) ^ *(bd+i);  // xor the data | 
|---|
 | 488 |     else | 
|---|
 | 489 |       *(nd+i) = *(gd+i); // just copy over the data | 
|---|
 | 490 |   } | 
|---|
 | 491 |   unsigned int j; | 
|---|
 | 492 |   // now process the rest (when datalength isn't a multiple of 4) | 
|---|
 | 493 |   for( j = 8*(datalength/8); j<datalength; j++ ) | 
|---|
 | 494 |   { | 
|---|
 | 495 |     if( j<baselength ) | 
|---|
 | 496 |       *(newdata+j) = *(data+j) ^ *(basedata+j); // xor | 
|---|
 | 497 |     else | 
|---|
 | 498 |       *(newdata+j) = *(data+j); // just copy | 
|---|
 | 499 |   } | 
|---|
 | 500 |   assert(j==datalength); | 
|---|
 | 501 | } | 
|---|
 | 502 |  | 
|---|
| [2662] | 503 | Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){ | 
|---|
| [1907] | 504 |   assert(data_); | 
|---|
| [2662] | 505 |   std::list<obj>::iterator it; | 
|---|
| [2087] | 506 |  | 
|---|
| [1907] | 507 |   // allocate memory for new data | 
|---|
| [2662] | 508 |   uint8_t *gdata = new uint8_t[header_->getDataSize()+GamestateHeader::getSize()]; | 
|---|
| [1907] | 509 |   // create a gamestate out of it | 
|---|
 | 510 |   Gamestate *gs = new Gamestate(gdata); | 
|---|
| [2662] | 511 |   uint8_t *newdata = gdata + GamestateHeader::getSize(); | 
|---|
| [1907] | 512 |   uint8_t *origdata = GAMESTATE_START(data_); | 
|---|
| [2087] | 513 |  | 
|---|
| [1907] | 514 |   //copy the GamestateHeader | 
|---|
| [2662] | 515 |   assert(gs->header_); | 
|---|
 | 516 |   *(gs->header_) = *header_; | 
|---|
| [2087] | 517 |  | 
|---|
| [2662] | 518 |   uint32_t objectOffset; | 
|---|
 | 519 |   unsigned int objectsize, destsize=0; | 
|---|
 | 520 |   // TODO: Why is this variable not used? | 
|---|
 | 521 |   //Synchronisable *object; | 
|---|
| [2087] | 522 |  | 
|---|
| [2662] | 523 |   //call TrafficControl | 
|---|
| [3084] | 524 |   TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), dataVector_ ); | 
|---|
| [2662] | 525 |  | 
|---|
| [1907] | 526 |   //copy in the zeros | 
|---|
| [3084] | 527 | //   std::list<obj>::iterator itt; | 
|---|
 | 528 | //   COUT(0) << "myvector contains:"; | 
|---|
 | 529 | //   for ( itt=dataVector_.begin() ; itt!=dataVector_.end(); itt++ ) | 
|---|
 | 530 | //     COUT(0) << " " << (*itt).objID; | 
|---|
 | 531 | //   COUT(0) << endl; | 
|---|
 | 532 |   for(it=dataVector_.begin(); it!=dataVector_.end();){ | 
|---|
| [2662] | 533 |     SynchronisableHeader oldobjectheader(origdata); | 
|---|
 | 534 |     SynchronisableHeader newobjectheader(newdata); | 
|---|
 | 535 |     if ( (*it).objSize == 0 ) | 
|---|
 | 536 |     { | 
|---|
 | 537 |       ++it; | 
|---|
 | 538 |       continue; | 
|---|
 | 539 |     } | 
|---|
 | 540 |     objectsize = oldobjectheader.getDataSize(); | 
|---|
 | 541 |     objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader | 
|---|
 | 542 |     if ( (*it).objID == oldobjectheader.getObjectID() ){ | 
|---|
 | 543 |       memcpy(newdata, origdata, objectsize); | 
|---|
 | 544 |       assert(newobjectheader.isDataAvailable()==true); | 
|---|
 | 545 |       ++it; | 
|---|
| [1907] | 546 |     }else{ | 
|---|
| [2662] | 547 |       newobjectheader = oldobjectheader; | 
|---|
 | 548 |       newobjectheader.setDataAvailable(false); | 
|---|
| [2171] | 549 |       memset(newdata+objectOffset, 0, objectsize-objectOffset); | 
|---|
| [1907] | 550 |     } | 
|---|
 | 551 |     newdata += objectsize; | 
|---|
 | 552 |     origdata += objectsize; | 
|---|
| [2662] | 553 |     destsize += objectsize; | 
|---|
| [1907] | 554 |   } | 
|---|
| [2662] | 555 | #ifndef NDEBUG | 
|---|
 | 556 |   uint32_t origsize = destsize; | 
|---|
 | 557 |   while ( origsize < header_->getDataSize() ) | 
|---|
 | 558 |   { | 
|---|
 | 559 |     SynchronisableHeader oldobjectheader(origdata); | 
|---|
 | 560 |     objectsize = oldobjectheader.getDataSize(); | 
|---|
 | 561 |     origdata += objectsize; | 
|---|
 | 562 |     origsize += objectsize; | 
|---|
| [1907] | 563 |   } | 
|---|
| [2662] | 564 |   assert(origsize==header_->getDataSize()); | 
|---|
 | 565 |   assert(destsize!=0); | 
|---|
 | 566 | #endif | 
|---|
 | 567 |   gs->header_->setDataSize( destsize ); | 
|---|
| [1907] | 568 |   return gs; | 
|---|
 | 569 | } | 
|---|
 | 570 |  | 
|---|
| [2087] | 571 |  | 
|---|
| [3198] | 572 | /*Gamestate *Gamestate::undiff(Gamestate *base) | 
|---|
| [1701] | 573 | { | 
|---|
| [2662] | 574 |   assert(this && base);assert(data_); | 
|---|
 | 575 |   assert(header_->isDiffed()); | 
|---|
 | 576 |   assert(!header_->isCompressed() && !base->header_->isCompressed()); | 
|---|
| [1907] | 577 |   uint8_t *basep = GAMESTATE_START(base->data_); | 
|---|
 | 578 |   uint8_t *gs = GAMESTATE_START(this->data_); | 
|---|
| [2662] | 579 |   uint32_t of=0; // pointers offset | 
|---|
 | 580 |   uint32_t dest_length=0; | 
|---|
 | 581 |   dest_length=header_->getDataSize(); | 
|---|
| [1701] | 582 |   if(dest_length==0) | 
|---|
 | 583 |     return NULL; | 
|---|
| [2662] | 584 |   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; | 
|---|
 | 585 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
|---|
 | 586 |   while(of < base->header_->getDataSize() && of < header_->getDataSize()){ | 
|---|
| [1701] | 587 |     *(dest+of)=*(basep+of)^*(gs+of); // do the xor | 
|---|
 | 588 |     ++of; | 
|---|
 | 589 |   } | 
|---|
| [2662] | 590 |   if(base->header_->getDataSize()!=header_->getDataSize()){ | 
|---|
| [1907] | 591 |     uint8_t n=0; | 
|---|
| [2662] | 592 |     if(base->header_->getDataSize() < header_->getDataSize()){ | 
|---|
| [1701] | 593 |       while(of < dest_length){ | 
|---|
 | 594 |         *(dest+of)=n^*(gs+of); | 
|---|
 | 595 |         of++; | 
|---|
 | 596 |       } | 
|---|
 | 597 |     } | 
|---|
 | 598 |   } | 
|---|
| [1751] | 599 |   Gamestate *g = new Gamestate(ndata, getClientID()); | 
|---|
| [2662] | 600 |   assert(g->header_); | 
|---|
 | 601 |   *(g->header_) = *header_; | 
|---|
 | 602 |   g->header_->setDiffed( false ); | 
|---|
| [1751] | 603 |   g->flags_=flags_; | 
|---|
 | 604 |   g->packetDirection_ = packetDirection_; | 
|---|
 | 605 |   assert(!g->isDiffed()); | 
|---|
 | 606 |   assert(!g->isCompressed()); | 
|---|
| [1701] | 607 |   return g; | 
|---|
| [3198] | 608 | }*/ | 
|---|
| [1701] | 609 |  | 
|---|
| [2662] | 610 | uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode) | 
|---|
| [1701] | 611 | { | 
|---|
| [2662] | 612 |   uint32_t size=0; | 
|---|
| [1701] | 613 |     // get the start of the Synchronisable list | 
|---|
| [2171] | 614 |   ObjectList<Synchronisable>::iterator it; | 
|---|
| [1701] | 615 |     // get total size of gamestate | 
|---|
| [2171] | 616 |   for(it = ObjectList<Synchronisable>::begin(); it; ++it) | 
|---|
| [1907] | 617 |     size+=it->getSize(id, mode); // size of the actual data of the synchronisable | 
|---|
| [1701] | 618 |   return size; | 
|---|
 | 619 | } | 
|---|
 | 620 |  | 
|---|
| [2662] | 621 | } //namespace packet | 
|---|
 | 622 | } //namespace orxonox | 
|---|