| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "Gamestate.h" | 
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| 30 |  | 
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| 31 | #include <zlib.h> | 
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| 32 |  | 
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| 33 | #include "util/Debug.h" | 
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| 34 | #include "core/GameMode.h" | 
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| 35 | #include "core/ObjectList.h" | 
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| 36 | #include "network/synchronisable/Synchronisable.h" | 
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| 37 | #include "network/GamestateHandler.h" | 
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| 38 |  | 
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| 39 | namespace orxonox { | 
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| 40 |  | 
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| 41 | namespace packet { | 
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| 42 |  | 
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| 43 | #define GAMESTATE_START(data) (data + GamestateHeader::getSize()) | 
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| 44 |  | 
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| 45 | #define PACKET_FLAG_GAMESTATE  PacketFlag::Reliable | 
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| 46 |  | 
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| 47 |  | 
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| 48 | Gamestate::Gamestate() | 
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| 49 | { | 
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| 50 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| 51 |   header_ = 0; | 
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| 52 | } | 
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| 53 |  | 
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| 54 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): | 
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| 55 |     Packet(data, clientID) | 
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| 56 | { | 
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| 57 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| 58 |   header_ = new GamestateHeader(data_); | 
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| 59 | } | 
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| 60 |  | 
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| 61 | Gamestate::Gamestate(uint8_t *data) | 
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| 62 | { | 
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| 63 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| 64 |   data_=data; | 
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| 65 |   header_ = new GamestateHeader(data_); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | Gamestate::Gamestate(const Gamestate& g) : | 
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| 69 |     Packet( *(Packet*)&g ) | 
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| 70 | { | 
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| 71 |   flags_ = flags_ | PACKET_FLAG_GAMESTATE; | 
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| 72 |   header_ = new GamestateHeader(data_); | 
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| 73 | } | 
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| 74 |  | 
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| 75 |  | 
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| 76 | Gamestate::~Gamestate() | 
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| 77 | { | 
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| 78 |   if( header_ ) | 
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| 79 |     delete header_; | 
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| 80 | } | 
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| 81 |  | 
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| 82 | bool Gamestate::collectData(int id, uint8_t mode) | 
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| 83 | { | 
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| 84 |   assert(this->header_==0); // make sure the header didn't exist before | 
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| 85 |   uint32_t tempsize=0, currentsize=0; | 
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| 86 |   assert(data_==0); | 
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| 87 |   uint32_t size = calcGamestateSize(id, mode); | 
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| 88 |  | 
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| 89 |   COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl; | 
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| 90 |   if(size==0) | 
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| 91 |     return false; | 
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| 92 |   data_ = new uint8_t[size + GamestateHeader::getSize()]; | 
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| 93 |   if(!data_){ | 
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| 94 |     COUT(2) << "GameStateManager: could not allocate memory" << std::endl; | 
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| 95 |     return false; | 
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| 96 |   } | 
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| 97 |    | 
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| 98 |   // create the header object | 
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| 99 |   assert( header_ == 0 ); | 
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| 100 |   header_ = new GamestateHeader(data_); | 
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| 101 |  | 
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| 102 |   //start collect data synchronisable by synchronisable | 
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| 103 |   uint8_t *mem=data_; | 
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| 104 |   mem += GamestateHeader::getSize(); | 
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| 105 |   ObjectList<Synchronisable>::iterator it; | 
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| 106 |   for(it = ObjectList<Synchronisable>::begin(); it; ++it){ | 
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| 107 |      | 
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| 108 | //     tempsize=it->getSize(id, mode); | 
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| 109 |  | 
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| 110 |     tempsize = it->getData(mem, id, mode); | 
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| 111 |     if ( tempsize != 0 ) | 
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| 112 |       dataVector_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) ); | 
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| 113 |      | 
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| 114 | #ifndef NDEBUG | 
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| 115 |     if(currentsize+tempsize > size){ | 
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| 116 |       assert(0); // if we don't use multithreading this part shouldn't be neccessary | 
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| 117 |       // start allocate additional memory | 
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| 118 |       COUT(3) << "G.St.Man: need additional memory" << std::endl; | 
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| 119 |       ObjectList<Synchronisable>::iterator temp = it; | 
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| 120 |       uint32_t addsize=tempsize; | 
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| 121 |       while(++temp) | 
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| 122 |         addsize+=temp->getSize(id, mode); | 
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| 123 |       data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize); | 
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| 124 |       if(!data_) | 
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| 125 |         return false; | 
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| 126 |       size = currentsize+addsize; | 
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| 127 |     }// stop allocate additional memory | 
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| 128 | #endif | 
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| 129 | //     if(!it->getData(mem, id, mode)) | 
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| 130 | //       return false; // mem pointer gets automatically increased because of call by reference | 
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| 131 |     // increase size counter by size of current synchronisable | 
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| 132 |     currentsize+=tempsize; | 
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| 133 |   } | 
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| 134 |  | 
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| 135 |  | 
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| 136 |   //start write gamestate header | 
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| 137 |   header_->setDataSize( currentsize ); | 
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| 138 |   header_->setID( id ); | 
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| 139 |   header_->setBaseID( GAMESTATEID_INITIAL ); | 
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| 140 |   header_->setDiffed( false ); | 
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| 141 |   header_->setComplete( true ); | 
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| 142 |   header_->setCompressed( false ); | 
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| 143 |   //stop write gamestate header | 
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| 144 |  | 
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| 145 |   COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl; | 
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| 146 |   COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl; | 
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| 147 |   return true; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | bool Gamestate::spreadData(uint8_t mode) | 
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| 151 | { | 
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| 152 |   COUT(4) << "processing gamestate with id " << header_->getID() << endl; | 
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| 153 |   assert(data_); | 
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| 154 |   assert(!header_->isCompressed()); | 
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| 155 |   assert(!header_->isDiffed()); | 
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| 156 |   uint8_t *mem=data_+GamestateHeader::getSize(); | 
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| 157 |   Synchronisable *s; | 
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| 158 |  | 
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| 159 |   // update the data of the objects we received | 
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| 160 |   while(mem < data_+GamestateHeader::getSize()+header_->getDataSize()){ | 
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| 161 |     SynchronisableHeader objectheader(mem); | 
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| 162 |  | 
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| 163 |     s = Synchronisable::getSynchronisable( objectheader.getObjectID() ); | 
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| 164 |     if(!s) | 
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| 165 |     { | 
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| 166 |       if (!GameMode::isMaster()) | 
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| 167 |       { | 
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| 168 |         Synchronisable::fabricate(mem, mode); | 
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| 169 |       } | 
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| 170 |       else | 
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| 171 |       { | 
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| 172 |         mem += objectheader.getDataSize(); | 
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| 173 |       } | 
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| 174 |     } | 
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| 175 |     else | 
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| 176 |     { | 
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| 177 |       bool b = s->updateData(mem, mode); | 
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| 178 |       assert(b); | 
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| 179 |     } | 
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| 180 |   } | 
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| 181 |    // In debug mode, check first, whether there are no duplicate objectIDs | 
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| 182 | #ifndef NDEBUG | 
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| 183 |   if(this->getID()%1000==0){ | 
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| 184 |     std::list<uint32_t> v1; | 
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| 185 |     ObjectList<Synchronisable>::iterator it; | 
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| 186 |     for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) { | 
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| 187 |       if (it->getObjectID() == OBJECTID_UNKNOWN) { | 
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| 188 |         if (it->objectMode_ != 0x0) { | 
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| 189 |           COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl; | 
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| 190 |           COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl; | 
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| 191 |           COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl; | 
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| 192 |           assert(false); | 
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| 193 |         } | 
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| 194 |       } | 
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| 195 |       else { | 
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| 196 |         std::list<uint32_t>::iterator it2; | 
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| 197 |         for (it2 = v1.begin(); it2 != v1.end(); ++it2) { | 
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| 198 |           if (it->getObjectID() == *it2) { | 
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| 199 |             COUT(0) << "Found duplicate objectIDs on the client!" << std::endl | 
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| 200 |                     << "Are you sure you don't create a Sychnronisable objcect with 'new' \ | 
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| 201 |                         that doesn't have objectMode = 0x0?" << std::endl; | 
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| 202 |             assert(false); | 
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| 203 |           } | 
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| 204 |         } | 
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| 205 |         v1.push_back(it->getObjectID()); | 
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| 206 |       } | 
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| 207 |     } | 
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| 208 |   } | 
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| 209 | #endif | 
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| 210 |   return true; | 
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| 211 | } | 
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| 212 |  | 
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| 213 | uint32_t Gamestate::getSize() const | 
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| 214 | { | 
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| 215 |   assert(data_); | 
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| 216 |   if(header_->isCompressed()) | 
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| 217 |     return header_->getCompSize()+GamestateHeader::getSize(); | 
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| 218 |   else | 
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| 219 |   { | 
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| 220 |     return header_->getDataSize()+GamestateHeader::getSize(); | 
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| 221 |   } | 
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| 222 | } | 
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| 223 |  | 
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| 224 | bool Gamestate::operator==(packet::Gamestate gs){ | 
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| 225 |   uint8_t *d1 = data_+GamestateHeader::getSize(); | 
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| 226 |   uint8_t *d2 = gs.data_+GamestateHeader::getSize(); | 
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| 227 |   GamestateHeader* h1 = new GamestateHeader(data_); | 
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| 228 |   GamestateHeader* h2 = new GamestateHeader(gs.data_); | 
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| 229 |   assert(h1->getDataSize() == h2->getDataSize()); | 
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| 230 |   assert(!isCompressed()); | 
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| 231 |   assert(!gs.isCompressed()); | 
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| 232 |   return memcmp(d1, d2, h1->getDataSize())==0; | 
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| 233 | } | 
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| 234 |  | 
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| 235 | bool Gamestate::process() | 
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| 236 | { | 
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| 237 |   return GamestateHandler::addGamestate(this, getClientID()); | 
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| 238 | } | 
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| 239 |  | 
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| 240 |  | 
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| 241 |  | 
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| 242 | bool Gamestate::compressData() | 
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| 243 | { | 
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| 244 |   assert(data_); | 
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| 245 |   assert(!header_->isCompressed()); | 
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| 246 |   uLongf buffer = (uLongf)(((header_->getDataSize() + 12)*1.01)+1); | 
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| 247 |   if(buffer==0) | 
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| 248 |     return false; | 
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| 249 |  | 
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| 250 |   uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()]; | 
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| 251 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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| 252 |   uint8_t *source = data_ + GamestateHeader::getSize(); | 
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| 253 |   int retval; | 
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| 254 |   retval = compress( dest, &buffer, source, (uLong)(header_->getDataSize()) ); | 
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| 255 |   switch ( retval ) { | 
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| 256 |     case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; | 
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| 257 |     case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; | 
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| 258 |     case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; | 
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| 259 |     case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; | 
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| 260 |   } | 
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| 261 |  | 
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| 262 |   //copy and modify header | 
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| 263 |   GamestateHeader *temp = header_; | 
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| 264 |   header_ = new GamestateHeader(ndata, temp); | 
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| 265 |   delete temp; | 
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| 266 |   //delete old data | 
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| 267 |   delete[] data_; | 
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| 268 |   //save new data | 
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| 269 |   data_ = ndata; | 
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| 270 |   header_->setCompSize( buffer ); | 
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| 271 |   header_->setCompressed( true ); | 
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| 272 |   COUT(5) << "gamestate compress datasize: " << header_->getDataSize() << " compsize: " << header_->getCompSize() << std::endl; | 
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| 273 |   return true; | 
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| 274 | } | 
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| 275 | bool Gamestate::decompressData() | 
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| 276 | { | 
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| 277 |   assert(data_); | 
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| 278 |   assert(header_->isCompressed()); | 
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| 279 |   COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_->getID() << ", baseid: " << header_->getBaseID() << ", datasize: " << header_->getDataSize() << ", compsize: " << header_->getCompSize() << std::endl; | 
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| 280 |   uint32_t datasize = header_->getDataSize(); | 
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| 281 |   uint32_t compsize = header_->getCompSize(); | 
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| 282 |   uint32_t bufsize; | 
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| 283 |   bufsize = datasize; | 
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| 284 |   assert(bufsize!=0); | 
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| 285 |   uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()]; | 
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| 286 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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| 287 |   uint8_t *source = data_ + GamestateHeader::getSize(); | 
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| 288 |   int retval; | 
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| 289 |   uLongf length=bufsize; | 
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| 290 |   retval = uncompress( dest, &length, source, (uLong)compsize ); | 
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| 291 |   switch ( retval ) { | 
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| 292 |     case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; | 
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| 293 |     case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; | 
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| 294 |     case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; | 
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| 295 |     case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; | 
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| 296 |   } | 
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| 297 |  | 
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| 298 |   //copy over the header | 
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| 299 |   GamestateHeader *temp = header_; | 
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| 300 |   header_ = new GamestateHeader( data_, header_ ); | 
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| 301 |   delete temp; | 
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| 302 |  | 
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| 303 |   if (this->bDataENetAllocated_){ | 
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| 304 |     // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will | 
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| 305 |     // deallocated it anyway. So data and packet stay together. | 
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| 306 |     this->bDataENetAllocated_ = false; | 
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| 307 |   } | 
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| 308 |   else{ | 
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| 309 |     // We allocated the memory in the first place (unlikely). So we destroy the old data | 
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| 310 |     // and overwrite it with the new decompressed data. | 
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| 311 |     delete[] this->data_; | 
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| 312 |   } | 
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| 313 |  | 
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| 314 |   //set new pointers | 
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| 315 |   data_ = ndata; | 
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| 316 |   header_->setCompressed( false ); | 
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| 317 |   assert(header_->getDataSize()==datasize); | 
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| 318 |   assert(header_->getCompSize()==compsize); | 
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| 319 |   return true; | 
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| 320 | } | 
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| 321 |  | 
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| 322 | /*Gamestate *Gamestate::diff(Gamestate *base) | 
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| 323 | { | 
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| 324 |   assert(data_); | 
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| 325 |   assert(!header_->isCompressed()); | 
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| 326 |   assert(!header_->isDiffed()); | 
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| 327 |   GamestateHeader diffHeader(base->data_); | 
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| 328 |   uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); | 
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| 329 |   uint32_t of=0; // pointers offset | 
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| 330 |   uint32_t dest_length=0; | 
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| 331 |   dest_length=header_->getDataSize(); | 
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| 332 |   if(dest_length==0) | 
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| 333 |     return NULL; | 
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| 334 |   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; | 
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| 335 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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| 336 |   while(of < diffHeader.getDataSize() && of < header_->getDataSize()){ | 
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| 337 |     *(dest+of)=*(basep+of)^*(gs+of); // do the xor | 
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| 338 |     ++of; | 
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| 339 |   } | 
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| 340 |   if(diffHeader.getDataSize()!=header_->getDataSize()){ | 
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| 341 |     uint8_t n=0; | 
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| 342 |     if(diffHeader.getDataSize() < header_->getDataSize()){ | 
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| 343 |       while(of<dest_length){ | 
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| 344 |         *(dest+of)=n^*(gs+of); | 
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| 345 |         of++; | 
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| 346 |       } | 
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| 347 |     } | 
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| 348 |   } | 
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| 349 |  | 
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| 350 |   Gamestate *g = new Gamestate(ndata, getClientID()); | 
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| 351 |   *(g->header_) = *header_; | 
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| 352 |   g->header_->setDiffed( true ); | 
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| 353 |   g->header_->setBaseID( base->getID() ); | 
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| 354 |   g->flags_=flags_; | 
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| 355 |   g->packetDirection_ = packetDirection_; | 
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| 356 |   return g; | 
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| 357 | }*/ | 
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| 358 |  | 
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| 359 | Gamestate *Gamestate::diff(Gamestate *base) | 
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| 360 | { | 
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| 361 |   assert(this && base); assert(data_ && base->data_); | 
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| 362 |   assert(!header_->isCompressed() && !base->header_->isCompressed()); | 
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| 363 |   assert(!header_->isDiffed()); | 
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| 364 |    | 
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| 365 |   uint8_t *basep = GAMESTATE_START(base->data_); | 
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| 366 |   uint8_t *gs = GAMESTATE_START(this->data_); | 
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| 367 |   uint32_t dest_length = header_->getDataSize(); | 
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| 368 |    | 
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| 369 |   if(dest_length==0) | 
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| 370 |     return NULL; | 
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| 371 |    | 
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| 372 |   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; | 
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| 373 |   uint8_t *dest = GAMESTATE_START(ndata); | 
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| 374 |    | 
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| 375 |   rawDiff( dest, gs, basep, header_->getDataSize(), base->header_->getDataSize() ); | 
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| 376 | #ifndef NDEBUG | 
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| 377 |   uint8_t *dest2 = new uint8_t[dest_length]; | 
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| 378 |   rawDiff( dest2, dest, basep, header_->getDataSize(), base->header_->getDataSize() ); | 
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| 379 |   assert( memcmp( dest2, gs, dest_length) == 0 ); | 
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| 380 | #endif | 
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| 381 |  | 
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| 382 |   Gamestate *g = new Gamestate(ndata, getClientID()); | 
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| 383 |   assert(g->header_); | 
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| 384 |   *(g->header_) = *header_; | 
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| 385 |   g->header_->setDiffed( true ); | 
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| 386 |   g->header_->setBaseID( base->getID() ); | 
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| 387 |   g->flags_=flags_; | 
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| 388 |   g->packetDirection_ = packetDirection_; | 
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| 389 |   assert(g->isDiffed()); | 
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| 390 |   assert(!g->isCompressed()); | 
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| 391 |   return g; | 
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| 392 | } | 
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| 393 |  | 
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| 394 | Gamestate *Gamestate::undiff(Gamestate *base) | 
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| 395 | { | 
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| 396 |   assert(this && base); assert(data_ && base->data_); | 
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| 397 |   assert(!header_->isCompressed() && !base->header_->isCompressed()); | 
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| 398 |   assert(header_->isDiffed()); | 
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| 399 |    | 
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| 400 |   uint8_t *basep = GAMESTATE_START(base->data_); | 
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| 401 |   uint8_t *gs = GAMESTATE_START(this->data_); | 
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| 402 |   uint32_t dest_length = header_->getDataSize(); | 
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| 403 |    | 
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| 404 |   if(dest_length==0) | 
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| 405 |     return NULL; | 
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| 406 |    | 
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| 407 |   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; | 
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| 408 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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| 409 |    | 
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| 410 |   rawDiff( dest, gs, basep, header_->getDataSize(), base->header_->getDataSize() ); | 
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| 411 |    | 
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| 412 |   Gamestate *g = new Gamestate(ndata, getClientID()); | 
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| 413 |   assert(g->header_); | 
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| 414 |   *(g->header_) = *header_; | 
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| 415 |   g->header_->setDiffed( false ); | 
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| 416 |   g->flags_=flags_; | 
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| 417 |   g->packetDirection_ = packetDirection_; | 
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| 418 |   assert(!g->isDiffed()); | 
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| 419 |   assert(!g->isCompressed()); | 
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| 420 |   return g; | 
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| 421 | } | 
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| 422 |  | 
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| 423 |  | 
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| 424 | // Gamestate *Gamestate::diff(Gamestate *base) | 
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| 425 | // { | 
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| 426 | //   assert(data_); | 
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| 427 | //   assert(!header_->isCompressed()); | 
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| 428 | //   assert(!header_->isDiffed()); | 
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| 429 | //   GamestateHeader diffHeader(base->data_); | 
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| 430 | //   uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); | 
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| 431 | //   uint32_t of=0; // pointers offset | 
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| 432 | //   uint32_t dest_length=0; | 
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| 433 | //   dest_length=header_->getDataSize(); | 
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| 434 | //   if(dest_length==0) | 
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| 435 | //     return NULL; | 
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| 436 | //   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; | 
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| 437 | //   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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| 438 | //    | 
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| 439 | //    | 
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| 440 | //   // LOOP-UNROLLED DIFFING | 
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| 441 | //   uint32_t *dest32 = (uint32_t*)dest, *base32 = (uint32_t*)basep, *gs32 = (uint32_t*)gs; | 
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| 442 | //   // diff in 4-byte steps | 
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| 443 | //   while( of < (uint32_t)(header_->getDataSize())/4 ){ | 
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| 444 | //     if( of < (uint32_t)(diffHeader.getDataSize())/4 ) | 
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| 445 | //     { | 
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| 446 | //       *(dest32+of)=*(base32+of) ^ *(gs32+of); // do the xor | 
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| 447 | //       ++of; | 
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| 448 | //     } | 
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| 449 | //     else | 
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| 450 | //     { | 
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| 451 | //       *(dest32+of)=*(gs32+of); // same as 0 ^ *(gs32+of) | 
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| 452 | //       ++of; | 
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| 453 | //     } | 
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| 454 | //   } | 
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| 455 | //   for( unsigned int of2 = 0; of2 < header_->getDataSize()%4; ++of2 ) | 
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| 456 | //   { | 
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| 457 | //     if( of*4+of2 < diffHeader.getDataSize() ) | 
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| 458 | //     { | 
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| 459 | //       *(dest+4*of+of2)=*(basep+4*of+of2) ^ *(gs+4*of+of2); // do the xor | 
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| 460 | //     } | 
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| 461 | //     else | 
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| 462 | //     { | 
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| 463 | //       *(dest+4*of+of2)=*(gs+4*of+of2); // same as 0 ^ *(gs32+of) | 
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| 464 | //     } | 
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| 465 | //   } | 
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| 466 | //  | 
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| 467 | //   Gamestate *g = new Gamestate(ndata, getClientID()); | 
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| 468 | //   *(g->header_) = *header_; | 
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| 469 | //   g->header_->setDiffed( true ); | 
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| 470 | //   g->header_->setBaseID( base->getID() ); | 
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| 471 | //   g->flags_=flags_; | 
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| 472 | //   g->packetDirection_ = packetDirection_; | 
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| 473 | //   return g; | 
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| 474 | // } | 
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| 475 |  | 
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| 476 |  | 
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| 477 | void Gamestate::rawDiff( uint8_t* newdata, uint8_t* data, uint8_t* basedata, uint32_t datalength, uint32_t baselength) | 
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| 478 | { | 
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| 479 |   uint64_t* gd = (uint64_t*)data; | 
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| 480 |   uint64_t* bd = (uint64_t*)basedata; | 
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| 481 |   uint64_t* nd = (uint64_t*)newdata; | 
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| 482 |    | 
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| 483 |   unsigned int i; | 
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| 484 |   for( i=0; i<datalength/8; i++ ) | 
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| 485 |   { | 
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| 486 |     if( i<baselength/8 ) | 
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| 487 |       *(nd+i) = *(gd+i) ^ *(bd+i);  // xor the data | 
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| 488 |     else | 
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| 489 |       *(nd+i) = *(gd+i); // just copy over the data | 
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| 490 |   } | 
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| 491 |   unsigned int j; | 
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| 492 |   // now process the rest (when datalength isn't a multiple of 4) | 
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| 493 |   for( j = 8*(datalength/8); j<datalength; j++ ) | 
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| 494 |   { | 
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| 495 |     if( j<baselength ) | 
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| 496 |       *(newdata+j) = *(data+j) ^ *(basedata+j); // xor | 
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| 497 |     else | 
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| 498 |       *(newdata+j) = *(data+j); // just copy | 
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| 499 |   } | 
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| 500 |   assert(j==datalength); | 
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| 501 | } | 
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| 502 |  | 
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| 503 | Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){ | 
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| 504 |   assert(data_); | 
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| 505 |   std::list<obj>::iterator it; | 
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| 506 |  | 
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| 507 |   // allocate memory for new data | 
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| 508 |   uint8_t *gdata = new uint8_t[header_->getDataSize()+GamestateHeader::getSize()]; | 
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| 509 |   // create a gamestate out of it | 
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| 510 |   Gamestate *gs = new Gamestate(gdata); | 
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| 511 |   uint8_t *newdata = gdata + GamestateHeader::getSize(); | 
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| 512 |   uint8_t *origdata = GAMESTATE_START(data_); | 
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| 513 |  | 
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| 514 |   //copy the GamestateHeader | 
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| 515 |   assert(gs->header_); | 
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| 516 |   *(gs->header_) = *header_; | 
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| 517 |  | 
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| 518 |   uint32_t objectOffset; | 
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| 519 |   unsigned int objectsize, destsize=0; | 
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| 520 |   // TODO: Why is this variable not used? | 
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| 521 |   //Synchronisable *object; | 
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| 522 |  | 
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| 523 |   //call TrafficControl | 
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| 524 |   TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), dataVector_ ); | 
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| 525 |  | 
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| 526 |   //copy in the zeros | 
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| 527 | //   std::list<obj>::iterator itt; | 
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| 528 | //   COUT(0) << "myvector contains:"; | 
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| 529 | //   for ( itt=dataVector_.begin() ; itt!=dataVector_.end(); itt++ ) | 
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| 530 | //     COUT(0) << " " << (*itt).objID; | 
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| 531 | //   COUT(0) << endl; | 
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| 532 |   for(it=dataVector_.begin(); it!=dataVector_.end();){ | 
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| 533 |     SynchronisableHeader oldobjectheader(origdata); | 
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| 534 |     SynchronisableHeader newobjectheader(newdata); | 
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| 535 |     if ( (*it).objSize == 0 ) | 
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| 536 |     { | 
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| 537 |       ++it; | 
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| 538 |       continue; | 
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| 539 |     } | 
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| 540 |     objectsize = oldobjectheader.getDataSize(); | 
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| 541 |     objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader | 
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| 542 |     if ( (*it).objID == oldobjectheader.getObjectID() ){ | 
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| 543 |       memcpy(newdata, origdata, objectsize); | 
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| 544 |       assert(newobjectheader.isDataAvailable()==true); | 
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| 545 |       ++it; | 
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| 546 |     }else{ | 
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| 547 |       newobjectheader = oldobjectheader; | 
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| 548 |       newobjectheader.setDataAvailable(false); | 
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| 549 |       memset(newdata+objectOffset, 0, objectsize-objectOffset); | 
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| 550 |     } | 
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| 551 |     newdata += objectsize; | 
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| 552 |     origdata += objectsize; | 
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| 553 |     destsize += objectsize; | 
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| 554 |   } | 
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| 555 | #ifndef NDEBUG | 
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| 556 |   uint32_t origsize = destsize; | 
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| 557 |   while ( origsize < header_->getDataSize() ) | 
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| 558 |   { | 
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| 559 |     SynchronisableHeader oldobjectheader(origdata); | 
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| 560 |     objectsize = oldobjectheader.getDataSize(); | 
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| 561 |     origdata += objectsize; | 
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| 562 |     origsize += objectsize; | 
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| 563 |   } | 
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| 564 |   assert(origsize==header_->getDataSize()); | 
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| 565 |   assert(destsize!=0); | 
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| 566 | #endif | 
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| 567 |   gs->header_->setDataSize( destsize ); | 
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| 568 |   return gs; | 
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| 569 | } | 
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| 570 |  | 
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| 571 |  | 
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| 572 | /*Gamestate *Gamestate::undiff(Gamestate *base) | 
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| 573 | { | 
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| 574 |   assert(this && base);assert(data_); | 
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| 575 |   assert(header_->isDiffed()); | 
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| 576 |   assert(!header_->isCompressed() && !base->header_->isCompressed()); | 
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| 577 |   uint8_t *basep = GAMESTATE_START(base->data_); | 
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| 578 |   uint8_t *gs = GAMESTATE_START(this->data_); | 
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| 579 |   uint32_t of=0; // pointers offset | 
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| 580 |   uint32_t dest_length=0; | 
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| 581 |   dest_length=header_->getDataSize(); | 
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| 582 |   if(dest_length==0) | 
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| 583 |     return NULL; | 
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| 584 |   uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; | 
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| 585 |   uint8_t *dest = ndata + GamestateHeader::getSize(); | 
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| 586 |   while(of < base->header_->getDataSize() && of < header_->getDataSize()){ | 
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| 587 |     *(dest+of)=*(basep+of)^*(gs+of); // do the xor | 
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| 588 |     ++of; | 
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| 589 |   } | 
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| 590 |   if(base->header_->getDataSize()!=header_->getDataSize()){ | 
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| 591 |     uint8_t n=0; | 
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| 592 |     if(base->header_->getDataSize() < header_->getDataSize()){ | 
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| 593 |       while(of < dest_length){ | 
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| 594 |         *(dest+of)=n^*(gs+of); | 
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| 595 |         of++; | 
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| 596 |       } | 
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| 597 |     } | 
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| 598 |   } | 
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| 599 |   Gamestate *g = new Gamestate(ndata, getClientID()); | 
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| 600 |   assert(g->header_); | 
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| 601 |   *(g->header_) = *header_; | 
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| 602 |   g->header_->setDiffed( false ); | 
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| 603 |   g->flags_=flags_; | 
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| 604 |   g->packetDirection_ = packetDirection_; | 
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| 605 |   assert(!g->isDiffed()); | 
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| 606 |   assert(!g->isCompressed()); | 
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| 607 |   return g; | 
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| 608 | }*/ | 
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| 609 |  | 
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| 610 | uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode) | 
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| 611 | { | 
|---|
| 612 |   uint32_t size=0; | 
|---|
| 613 |     // get the start of the Synchronisable list | 
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| 614 |   ObjectList<Synchronisable>::iterator it; | 
|---|
| 615 |     // get total size of gamestate | 
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| 616 |   for(it = ObjectList<Synchronisable>::begin(); it; ++it) | 
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| 617 |     size+=it->getSize(id, mode); // size of the actual data of the synchronisable | 
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| 618 |   return size; | 
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| 619 | } | 
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| 620 |  | 
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| 621 | } //namespace packet | 
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| 622 | } //namespace orxonox | 
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