| [1992] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Damian 'Mozork' Frick |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| [5693] | 28 | |
|---|
| [2261] | 29 | /** |
|---|
| [3196] | 30 | @file |
|---|
| [2662] | 31 | @brief Definition of the QuestHint class. |
|---|
| [2261] | 32 | */ |
|---|
| [2092] | 33 | |
|---|
| [1992] | 34 | #ifndef _QuestHint_H__ |
|---|
| 35 | #define _QuestHint_H__ |
|---|
| 36 | |
|---|
| [5722] | 37 | #include "questsystem/QuestsystemPrereqs.h" |
|---|
| [2095] | 38 | |
|---|
| [1996] | 39 | #include <map> |
|---|
| [1992] | 40 | #include "QuestItem.h" |
|---|
| 41 | |
|---|
| [2662] | 42 | namespace orxonox |
|---|
| [2021] | 43 | { |
|---|
| [3280] | 44 | namespace QuestHintStatus |
|---|
| [2021] | 45 | { |
|---|
| [2662] | 46 | //! The state of the hint. |
|---|
| [3280] | 47 | enum Value |
|---|
| [2662] | 48 | { |
|---|
| [3280] | 49 | Inactive, |
|---|
| 50 | Active |
|---|
| [2662] | 51 | }; |
|---|
| 52 | } |
|---|
| [1992] | 53 | |
|---|
| 54 | /** |
|---|
| 55 | @brief |
|---|
| 56 | Represents a hint in the game towards completing a Quest. |
|---|
| [2261] | 57 | Consists of title and description (which is stored in a QuestDescription object) in textual form and must belong to a quest. |
|---|
| 58 | A QuestHint has a defined status (inactive or active, where inactive is default) for each player, which means each a QuestHint exists only once for all players, it doesn't belong to a player, it just has different states for each of them. |
|---|
| [5693] | 59 | |
|---|
| [2261] | 60 | Creating a QuestHint through XML goes as follows: |
|---|
| [5693] | 61 | |
|---|
| [2261] | 62 | <QuestHint id="hintId"> //Where hintId is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information |
|---|
| 63 | <QuestDesctription title="" description="" /> |
|---|
| 64 | </QuestHint> |
|---|
| [1992] | 65 | @author |
|---|
| 66 | Damian 'Mozork' Frick |
|---|
| 67 | */ |
|---|
| [5722] | 68 | class _QuestsystemExport QuestHint : public QuestItem |
|---|
| [1992] | 69 | { |
|---|
| [2092] | 70 | |
|---|
| [2093] | 71 | public: |
|---|
| [2092] | 72 | QuestHint(BaseObject* creator); |
|---|
| [2093] | 73 | virtual ~QuestHint(); |
|---|
| [2092] | 74 | |
|---|
| [2261] | 75 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestHint object through XML. |
|---|
| [2092] | 76 | |
|---|
| [2261] | 77 | bool isActive(const PlayerInfo* player) const; //!< Returns true if the QuestHint is active for the input player. |
|---|
| [2092] | 78 | |
|---|
| [2261] | 79 | bool setActive(PlayerInfo* player); //!< Activates the QuestHint for the input player. |
|---|
| 80 | bool setQuest(Quest* quest); //!< Sets the Quest the QuestHint belongs to. |
|---|
| [2092] | 81 | |
|---|
| [2261] | 82 | /** |
|---|
| 83 | @brief Returns the Quest the QuestHint is attached to. |
|---|
| 84 | @return Returns a pointer to the Quest the QuestHint is attached to. |
|---|
| 85 | */ |
|---|
| [2093] | 86 | inline Quest* getQuest(void) |
|---|
| 87 | { return this->quest_; } |
|---|
| [2092] | 88 | |
|---|
| [2021] | 89 | private: |
|---|
| [2261] | 90 | Quest* quest_; //!< The Quest the QuestHint belongs to. |
|---|
| [3280] | 91 | std::map<const PlayerInfo*, QuestHintStatus::Value> playerStatus_; //!< List of the states for each player, with the Player-pointer as key. |
|---|
| [2092] | 92 | |
|---|
| [1992] | 93 | }; |
|---|
| 94 | |
|---|
| 95 | } |
|---|
| 96 | |
|---|
| 97 | #endif /* _QuestHint_H__ */ |
|---|