Changeset 5693 for code/trunk/src/orxonox/objects/quest/QuestHint.h
- Timestamp:
- Aug 29, 2009, 10:19:38 PM (15 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
/code/branches/libraries (added) merged: 5612-5613,5615-5619,5621-5623,5625-5640,5642-5643,5647-5649,5665-5666,5685-5687,5692
- Property svn:mergeinfo changed
-
code/trunk/src/orxonox/objects/quest/QuestHint.h
r3280 r5693 26 26 * 27 27 */ 28 28 29 29 /** 30 30 @file … … 35 35 #define _QuestHint_H__ 36 36 37 #include " OrxonoxPrereqs.h"37 #include "objects/quest/QuestPrereqs.h" 38 38 39 39 #include <map> … … 57 57 Consists of title and description (which is stored in a QuestDescription object) in textual form and must belong to a quest. 58 58 A QuestHint has a defined status (inactive or active, where inactive is default) for each player, which means each a QuestHint exists only once for all players, it doesn't belong to a player, it just has different states for each of them. 59 59 60 60 Creating a QuestHint through XML goes as follows: 61 61 62 62 <QuestHint id="hintId"> //Where hintId is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information 63 63 <QuestDesctription title="" description="" /> … … 66 66 Damian 'Mozork' Frick 67 67 */ 68 class _ OrxonoxExport QuestHint : public QuestItem68 class _QuestExport QuestHint : public QuestItem 69 69 { 70 70
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