| [10688] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
| [10724] | 23 | *      Fabien Vultier | 
|---|
| [10688] | 24 | *   Co-authors: | 
|---|
| [10724] | 25 | *      ... | 
|---|
| [10688] | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
|  | 29 | #include "HUDWeaponSystem.h" | 
|---|
|  | 30 |  | 
|---|
|  | 31 | #include "core/CoreIncludes.h" | 
|---|
|  | 32 | #include "core/XMLPort.h" | 
|---|
|  | 33 | #include "weaponsystem/WeaponSystem.h" | 
|---|
|  | 34 | #include "weaponsystem/WeaponPack.h" | 
|---|
|  | 35 | #include "weaponsystem/Weapon.h" | 
|---|
|  | 36 | #include "util/Convert.h" | 
|---|
|  | 37 | #include "core/class/Super.h" | 
|---|
|  | 38 |  | 
|---|
|  | 39 | namespace orxonox | 
|---|
|  | 40 | { | 
|---|
|  | 41 | RegisterClass(HUDWeaponSystem); | 
|---|
|  | 42 |  | 
|---|
|  | 43 | HUDWeaponSystem::HUDWeaponSystem(Context* context) : OrxonoxOverlay(context) | 
|---|
|  | 44 | { | 
|---|
|  | 45 | RegisterObject(HUDWeaponSystem); | 
|---|
|  | 46 |  | 
|---|
| [10721] | 47 | weaponModeHUDSize_ = Vector2(0.0f,0.0f); | 
|---|
|  | 48 | weaponModeHUDActualSize_ = Vector2(0.0f,0.0f); | 
|---|
|  | 49 |  | 
|---|
| [10688] | 50 | weapons_.clear(); | 
|---|
|  | 51 | hudWeapons_.clear(); | 
|---|
|  | 52 | } | 
|---|
|  | 53 |  | 
|---|
|  | 54 | HUDWeaponSystem::~HUDWeaponSystem() | 
|---|
|  | 55 | { | 
|---|
|  | 56 | if (this->isInitialized()) | 
|---|
|  | 57 | { | 
|---|
|  | 58 | destroyHUDChilds(); | 
|---|
|  | 59 | } | 
|---|
|  | 60 | } | 
|---|
|  | 61 |  | 
|---|
|  | 62 | void HUDWeaponSystem::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
|  | 63 | { | 
|---|
|  | 64 | SUPER(HUDWeaponSystem, XMLPort, xmlelement, mode); | 
|---|
|  | 65 |  | 
|---|
| [10721] | 66 | XMLPortParam(HUDWeaponSystem, "weaponModeHUDSize", setWeaponModeHUDSize, getWeaponModeHUDSize, xmlelement, mode); | 
|---|
| [10688] | 67 | } | 
|---|
|  | 68 |  | 
|---|
|  | 69 | void HUDWeaponSystem::positionChanged() | 
|---|
|  | 70 | { | 
|---|
|  | 71 | OrxonoxOverlay::positionChanged(); | 
|---|
|  | 72 |  | 
|---|
|  | 73 | positionHUDChilds(); | 
|---|
| [10721] | 74 | } | 
|---|
| [10688] | 75 |  | 
|---|
| [10721] | 76 | void HUDWeaponSystem::sizeChanged() | 
|---|
|  | 77 | { | 
|---|
|  | 78 | OrxonoxOverlay::sizeChanged(); | 
|---|
|  | 79 |  | 
|---|
|  | 80 | weaponModeHUDActualSize_ = this->getActualSize(); | 
|---|
|  | 81 |  | 
|---|
|  | 82 | positionHUDChilds(); | 
|---|
|  | 83 | } | 
|---|
|  | 84 |  | 
|---|
| [10688] | 85 | void HUDWeaponSystem::changedOwner() | 
|---|
|  | 86 | { | 
|---|
|  | 87 | SUPER(HUDWeaponSystem, changedOwner); | 
|---|
|  | 88 |  | 
|---|
|  | 89 | this->owner_ = orxonox_cast<Pawn*>(this->getOwner()); | 
|---|
|  | 90 |  | 
|---|
|  | 91 | updateWeaponList(); | 
|---|
|  | 92 | } | 
|---|
|  | 93 |  | 
|---|
|  | 94 | void HUDWeaponSystem::changedOverlayGroup() | 
|---|
|  | 95 | { | 
|---|
|  | 96 | SUPER(HUDWeaponSystem, changedOverlayGroup); | 
|---|
|  | 97 | } | 
|---|
|  | 98 |  | 
|---|
|  | 99 | void HUDWeaponSystem::changedVisibility() | 
|---|
|  | 100 | { | 
|---|
|  | 101 | SUPER(HUDWeaponSystem, changedVisibility); | 
|---|
| [10794] | 102 |  | 
|---|
|  | 103 | bool visible = this->isVisible(); | 
|---|
|  | 104 |  | 
|---|
| [11071] | 105 | for (HUDWeapon* hudWeapon : hudWeapons_) | 
|---|
| [10794] | 106 | { | 
|---|
| [11071] | 107 | hudWeapon->changedVisibility(); //inform all Child Overlays that our visibility has changed | 
|---|
|  | 108 | hudWeapon->setVisible(visible); | 
|---|
| [10794] | 109 | } | 
|---|
| [10688] | 110 | } | 
|---|
|  | 111 |  | 
|---|
|  | 112 | void HUDWeaponSystem::changedName() | 
|---|
|  | 113 | { | 
|---|
|  | 114 | SUPER(HUDWeaponSystem, changedName); | 
|---|
|  | 115 | } | 
|---|
|  | 116 |  | 
|---|
|  | 117 | void HUDWeaponSystem::updateWeaponList() | 
|---|
|  | 118 | { | 
|---|
| [11071] | 119 | if (owner_ == nullptr) | 
|---|
| [10688] | 120 | { | 
|---|
|  | 121 | return; | 
|---|
|  | 122 | } | 
|---|
|  | 123 |  | 
|---|
|  | 124 | weapons_.clear(); | 
|---|
|  | 125 |  | 
|---|
|  | 126 | destroyHUDChilds(); | 
|---|
|  | 127 |  | 
|---|
| [11071] | 128 | if (owner_->getWeaponSystem()) | 
|---|
| [10688] | 129 | { | 
|---|
| [11071] | 130 | const std::vector<WeaponPack*>& weaponPacks = owner_->getWeaponSystem()->getAllWeaponPacks(); | 
|---|
|  | 131 | for (WeaponPack* weaponPack : weaponPacks) | 
|---|
| [10688] | 132 | { | 
|---|
| [11071] | 133 | const std::vector<Weapon*>& weapons = weaponPack->getAllWeapons(); | 
|---|
|  | 134 | for (Weapon* weapon : weapons) | 
|---|
|  | 135 | { | 
|---|
|  | 136 | this->weapons_.push_back(weapon); | 
|---|
|  | 137 | } | 
|---|
| [10688] | 138 | } | 
|---|
| [11071] | 139 |  | 
|---|
|  | 140 | createHUDChilds(); | 
|---|
|  | 141 | positionHUDChilds(); | 
|---|
| [10688] | 142 | } | 
|---|
|  | 143 | } | 
|---|
|  | 144 |  | 
|---|
|  | 145 | void HUDWeaponSystem::createHUDChilds() | 
|---|
|  | 146 | { | 
|---|
| [10721] | 147 | int positionIndex = 0; | 
|---|
|  | 148 |  | 
|---|
| [11071] | 149 | for (Weapon* weapon : weapons_) | 
|---|
| [10688] | 150 | { | 
|---|
| [10721] | 151 | HUDWeapon* hudWeapon = new HUDWeapon(this->getContext()); | 
|---|
| [10688] | 152 | hudWeapon->setOwner(owner_); | 
|---|
| [10721] | 153 | hudWeapon->setOverlayGroup(this->getOverlayGroup()); | 
|---|
| [11044] | 154 | hudWeapon->setVisible(this->isVisible()); | 
|---|
| [11071] | 155 | hudWeapon->setWeapon(weapon); | 
|---|
| [10721] | 156 | hudWeapon->setAspectCorrection(false); | 
|---|
|  | 157 | hudWeapon->setPickPoint(Vector2(0.0f,0.0f)); | 
|---|
|  | 158 |  | 
|---|
| [10688] | 159 | hudWeapons_.push_back(hudWeapon); | 
|---|
| [10721] | 160 |  | 
|---|
|  | 161 | ++ positionIndex; | 
|---|
|  | 162 | } | 
|---|
| [10688] | 163 | } | 
|---|
|  | 164 |  | 
|---|
|  | 165 | void HUDWeaponSystem::positionHUDChilds() | 
|---|
|  | 166 | { | 
|---|
|  | 167 | int positionIndex = 0; | 
|---|
| [10739] | 168 | Vector2 offset = this->getPosition(); | 
|---|
| [10688] | 169 |  | 
|---|
| [11071] | 170 | for (HUDWeapon* hudWeapon : hudWeapons_) | 
|---|
| [10688] | 171 | { | 
|---|
| [11071] | 172 | hudWeapon->setPositionOffset(offset); | 
|---|
|  | 173 | hudWeapon->setWeaponIndex(positionIndex); | 
|---|
|  | 174 | hudWeapon->setWeaponModeHUDActualSize(this->weaponModeHUDActualSize_); | 
|---|
| [10688] | 175 |  | 
|---|
|  | 176 | ++ positionIndex; | 
|---|
| [10721] | 177 | } | 
|---|
| [10688] | 178 | } | 
|---|
|  | 179 |  | 
|---|
|  | 180 | void HUDWeaponSystem::destroyHUDChilds() | 
|---|
|  | 181 | { | 
|---|
| [11071] | 182 | for (HUDWeapon* hudWeapon : hudWeapons_) | 
|---|
| [10688] | 183 | { | 
|---|
| [11071] | 184 | hudWeapon->destroy(); | 
|---|
| [10688] | 185 | } | 
|---|
|  | 186 |  | 
|---|
|  | 187 | hudWeapons_.clear(); | 
|---|
| [10721] | 188 | } | 
|---|
| [10688] | 189 | } | 
|---|