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Ignore:
Timestamp:
Nov 1, 2015, 1:05:54 PM (9 years ago)
Author:
fvultier
Message:

HUD improved. Corrected text rescaling. Renamed reload to shieldRecharge in Pawn.cc, … to avoid confusion with the weapon system.

File:
1 edited

Legend:

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  • code/branches/fabienHS15/src/modules/overlays/hud/HUDWeaponSystem.cc

    r10724 r10739  
    156156    {
    157157        int positionIndex = 0;
     158        Vector2 offset = this->getPosition();
    158159
    159160        for (std::vector<WeakPtr<HUDWeapon> >::iterator it = hudWeapons_.begin(); it != hudWeapons_.end(); ++it)
    160161        {
     162            (*it)->setPositionOffset(offset);
    161163            (*it)->setWeaponIndex(positionIndex);
    162164            (*it)->setWeaponModeHUDActualSize(this->weaponModeHUDActualSize_);
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