- Timestamp:
- Jan 5, 2016, 9:13:31 AM (10 years ago)
- File:
-
- 1 edited
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code/branches/presentationHS15/src/modules/overlays/hud/HUDWeaponSystem.cc
r11026 r11044 105 105 for (std::vector<WeakPtr<HUDWeapon> >::iterator it = hudWeapons_.begin(); it != hudWeapons_.end(); ++it) 106 106 { 107 (*it)->changedVisibility(); //inform all Child Overlays that our visibility has changed 107 108 (*it)->setVisible(visible); 108 109 } … … 150 151 hudWeapon->setOwner(owner_); 151 152 hudWeapon->setOverlayGroup(this->getOverlayGroup()); 153 hudWeapon->setVisible(this->isVisible()); 152 154 hudWeapon->setWeapon(*it); 153 155 hudWeapon->setAspectCorrection(false);
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