| [9725] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Florian Zinggeler | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file InvaderShip.h | 
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|  | 31 | @brief Declaration of the InvaderShip class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #ifndef _InvaderShip_H__ | 
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|  | 35 | #define _InvaderShip_H__ | 
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|  | 36 |  | 
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|  | 37 | #include "invader/InvaderPrereqs.h" | 
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|  | 38 |  | 
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| [11071] | 39 | #include "weapons/WeaponsPrereqs.h" | 
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| [9725] | 40 | #include "worldentities/pawns/SpaceShip.h" | 
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|  | 41 |  | 
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|  | 42 | namespace orxonox | 
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|  | 43 | { | 
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|  | 44 | class _InvaderExport InvaderShip : public SpaceShip | 
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|  | 45 | { | 
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|  | 46 | public: | 
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| [9868] | 47 | InvaderShip(Context* context); | 
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| [9725] | 48 |  | 
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| [11071] | 49 | virtual void tick(float dt) override; | 
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| [9725] | 50 |  | 
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| [9868] | 51 | // overwrite for 2d movement | 
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| [11071] | 52 | virtual void moveFrontBack(const Vector2& value) override; | 
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|  | 53 | virtual void moveRightLeft(const Vector2& value) override; | 
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| [9725] | 54 |  | 
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| [9868] | 55 | // Starts or stops fireing | 
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| [11071] | 56 | virtual void boost(bool bBoost) override; | 
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| [9725] | 57 |  | 
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|  | 58 | //no rotation! | 
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| [11071] | 59 | virtual void rotateYaw(const Vector2& value) override{}; | 
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|  | 60 | virtual void rotatePitch(const Vector2& value) override{}; | 
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| [9868] | 61 | //return to main menu if game has ended. | 
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| [11071] | 62 | virtual void rotateRoll(const Vector2& value) override; | 
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| [9777] | 63 |  | 
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| [9793] | 64 | virtual void updateLevel(); | 
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|  | 65 |  | 
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| [11071] | 66 | virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; | 
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| [9874] | 67 |  | 
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|  | 68 | protected: | 
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| [11071] | 69 | virtual void death() override; | 
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| [9725] | 70 | private: | 
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| [10624] | 71 | Invader* getGame(); | 
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| [9829] | 72 | WeakPtr<Invader> game; | 
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| [9744] | 73 | Camera* camera; | 
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| [9725] | 74 | bool isFireing; | 
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| [9793] | 75 | float speed, damping, posforeward; | 
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|  | 76 | float lastTimeFront, lastTimeLeft, lastTime; | 
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| [9725] | 77 | struct Velocity | 
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|  | 78 | { | 
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|  | 79 | float x; | 
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|  | 80 | float y; | 
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|  | 81 | } velocity, desiredVelocity; | 
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|  | 82 |  | 
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| [9828] | 83 | WeakPtr<InvaderEnemy> lastEnemy; | 
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| [9874] | 84 | WeakPtr<Projectile> lastShot; | 
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| [9828] | 85 |  | 
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| [9725] | 86 | }; | 
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|  | 87 | } | 
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|  | 88 |  | 
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|  | 89 | #endif /* _InvaderShip_H__ */ | 
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