| [9725] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Florian Zinggeler | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file InvaderShip.h | 
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 | 31 |     @brief Declaration of the InvaderShip class. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #ifndef _InvaderShip_H__ | 
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 | 35 | #define _InvaderShip_H__ | 
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 | 36 |  | 
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 | 37 | #include "invader/InvaderPrereqs.h" | 
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 | 38 |  | 
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 | 39 | #include "worldentities/pawns/SpaceShip.h" | 
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| [9744] | 40 | #include "graphics/Camera.h" | 
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| [9874] | 41 | #include "weapons/projectiles/Projectile.h" | 
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| [9725] | 42 |  | 
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 | 43 | namespace orxonox | 
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 | 44 | { | 
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 | 45 |     class _InvaderExport InvaderShip : public SpaceShip | 
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 | 46 |     { | 
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 | 47 |         public: | 
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| [9868] | 48 |             InvaderShip(Context* context); | 
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| [9725] | 49 |  | 
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 | 50 |             virtual void tick(float dt); | 
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 | 51 |  | 
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| [9868] | 52 |             // overwrite for 2d movement | 
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| [9725] | 53 |             virtual void moveFrontBack(const Vector2& value); | 
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 | 54 |             virtual void moveRightLeft(const Vector2& value); | 
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 | 55 |  | 
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| [9868] | 56 |             // Starts or stops fireing | 
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 | 57 |             virtual void boost(bool bBoost); | 
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| [9725] | 58 |  | 
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 | 59 |             //no rotation! | 
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 | 60 |             virtual void rotateYaw(const Vector2& value){};  | 
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 | 61 |             virtual void rotatePitch(const Vector2& value){}; | 
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| [9868] | 62 |             //return to main menu if game has ended. | 
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 | 63 |             virtual void rotateRoll(const Vector2& value){if (getGame()) if (getGame()->bEndGame) getGame()->end();}; | 
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| [9777] | 64 |  | 
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| [9793] | 65 |             virtual void updateLevel(); | 
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 | 66 |  | 
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| [9828] | 67 |             virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); | 
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| [9874] | 68 |  | 
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 | 69 |         protected: | 
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 | 70 |             virtual void death(); | 
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| [9725] | 71 |         private: | 
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| [10624] | 72 |             Invader* getGame(); | 
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| [9829] | 73 |             WeakPtr<Invader> game; | 
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| [9744] | 74 |             Camera* camera; | 
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| [9725] | 75 |             bool isFireing; | 
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| [9793] | 76 |             float speed, damping, posforeward; | 
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 | 77 |             float lastTimeFront, lastTimeLeft, lastTime; | 
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| [9725] | 78 |             struct Velocity | 
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 | 79 |             { | 
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 | 80 |                 float x; | 
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 | 81 |                 float y; | 
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 | 82 |             } velocity, desiredVelocity; | 
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 | 83 |  | 
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| [9828] | 84 |             WeakPtr<InvaderEnemy> lastEnemy; | 
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| [9874] | 85 |             WeakPtr<Projectile> lastShot; | 
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| [9828] | 86 |  | 
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| [9725] | 87 |     }; | 
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 | 88 | } | 
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 | 89 |  | 
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 | 90 | #endif /* _InvaderShip_H__ */ | 
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