| [9793] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Florian Zinggeler | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file InvaderEnemy.h | 
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|  | 31 | @brief Declaration of the InvaderEnemy class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "invader/InvaderPrereqs.h" | 
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|  | 35 | #include "InvaderEnemy.h" | 
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| [9874] | 36 | #include "InvaderShip.h" | 
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| [9793] | 37 |  | 
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|  | 38 | namespace orxonox | 
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|  | 39 | { | 
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|  | 40 | RegisterClass(InvaderEnemy); | 
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|  | 41 |  | 
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|  | 42 | InvaderEnemy::InvaderEnemy(Context* context) : Pawn(context) | 
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|  | 43 | { | 
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|  | 44 | RegisterObject(InvaderEnemy); | 
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| [9828] | 45 | enableCollisionCallback(); | 
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| [9854] | 46 | lifetime = 0; | 
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| [9793] | 47 | } | 
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|  | 48 |  | 
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|  | 49 | void InvaderEnemy::tick(float dt) | 
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|  | 50 | { | 
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| [9854] | 51 | lifetime += dt; | 
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| [9868] | 52 | // die after 5 seconds. | 
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| [9854] | 53 | if (lifetime > 5000) | 
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|  | 54 | removeHealth(2000); | 
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| [9868] | 55 |  | 
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| [9854] | 56 | if (player != NULL) | 
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|  | 57 | { | 
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| [9961] | 58 | float newZ = 2/(pow(abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * (player->getPosition().z - getPosition().z); | 
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|  | 59 | setVelocity(Vector3(1000.f - level * 100 , 0, newZ)); | 
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| [9854] | 60 | } | 
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| [9793] | 61 | SUPER(InvaderEnemy, tick, dt); | 
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|  | 62 | } | 
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| [9828] | 63 |  | 
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|  | 64 | inline bool InvaderEnemy::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) | 
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|  | 65 | { | 
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| [9874] | 66 | if(orxonox_cast<InvaderShip*>(otherObject)) | 
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| [9868] | 67 | removeHealth(2000); | 
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| [9828] | 68 | return false; | 
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|  | 69 | } | 
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| [9829] | 70 |  | 
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| [10624] | 71 | Invader* InvaderEnemy::getGame() | 
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| [9829] | 72 | { | 
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|  | 73 | if (game == NULL) | 
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|  | 74 | { | 
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|  | 75 | for (ObjectList<Invader>::iterator it = ObjectList<Invader>::begin(); it != ObjectList<Invader>::end(); ++it) | 
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|  | 76 | game = *it; | 
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|  | 77 | } | 
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|  | 78 | return game; | 
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|  | 79 | } | 
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|  | 80 |  | 
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| [10625] | 81 | void InvaderEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) | 
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| [9829] | 82 | { | 
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| [10625] | 83 | Pawn::damage(damage, healthdamage, shielddamage, originator, cs); | 
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| [9874] | 84 | if (getGame() && orxonox_cast<InvaderShip*>(originator) != NULL && getHealth() <= 0) | 
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| [9829] | 85 | getGame()->addPoints(42); | 
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|  | 86 | } | 
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| [10624] | 87 | } | 
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