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source: code/trunk/src/modules/gametypes/SpaceRaceController.h @ 11071

Last change on this file since 11071 was 11071, checked in by landauf, 8 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 3.1 KB
RevLine 
[9399]1/*
[9412]2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
[9399]4 *
[9412]5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *
[9399]23 *  Created on: Oct 8, 2012
24 *      Author: purgham
25 */
26
27#ifndef SPACERACECONTROLLER_H_
28#define SPACERACECONTROLLER_H_
29
30#include "gametypes/GametypesPrereqs.h"
31#include "controllers/ArtificialController.h"
32#include "gametypes/Gametype.h"
[9412]33#include "gametypes/RaceCheckPoint.h"
[9523]34#include "util/Math.h"
[9399]35
36namespace orxonox
37{
[9487]38    class _GametypesExport SpaceRaceController: public ArtificialController,
39            public Tickable
[9399]40    {
[9966]41        public:
42            SpaceRaceController(Context* context);
[9967]43            virtual ~SpaceRaceController();
[11071]44            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
45            virtual void tick(float dt) override;
[9966]46
[9432]47        private:
[9967]48            float recCalculateDistance(RaceCheckPoint*, const Vector3& currentPosition);
[9962]49            float distanceSpaceshipToCheckPoint(RaceCheckPoint*);
[9432]50            RaceCheckPoint* nextPointFind(RaceCheckPoint*);
51            RaceCheckPoint* adjustNextPoint();
[9973]52            std::vector<RaceCheckPoint*> findStaticCheckpoints(RaceCheckPoint*, const std::vector<RaceCheckPoint*>&);
[9412]53            std::vector<RaceCheckPoint*> staticCheckpoints();
[9967]54            int rekSimulationCheckpointsReached(RaceCheckPoint*, std::map<RaceCheckPoint*, int>&);
[9459]55            // same as SpaceRaceManager, but needed to add virtuell Checkpoints ( Checkpoints which don't exist but needed to avoid collisions with big Objects)
56            RaceCheckPoint* findCheckpoint(int index) const;
[9967]57            //RaceCheckPoint * addVirtualCheckPoint(RaceCheckPoint*, int , const Vector3&);
[9523]58            //void placeVirtualCheckpoints(RaceCheckPoint*, RaceCheckPoint*);
[9967]59            bool vergleicheQuader(const Vector3&, const Vector3&);
60            bool directLinePossible(RaceCheckPoint*, RaceCheckPoint*, const std::vector<StaticEntity*>&);
61            //void computeVirtualCheckpoint(RaceCheckPoint*, RaceCheckPoint*, const std::vector<StaticEntity*>&);
[9432]62
[9966]63            std::vector<RaceCheckPoint*> staticRacePoints_;
64            RaceCheckPoint* nextRaceCheckpoint_; // checkpoint that should be reached
65            RaceCheckPoint* currentRaceCheckpoint_; // last checkPoint (already reached)
66            std::vector<RaceCheckPoint*> checkpoints_;
67            Vector3 lastPositionSpaceship;
68            int virtualCheckPointIndex;
[9399]69    };
70
71}
72
73#endif /* SPACERACECONTROLLER_H_ */
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