- Timestamp:
- Nov 19, 2012, 4:19:27 PM (11 years ago)
- File:
-
- 1 edited
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code/branches/Racingbot/src/modules/gametypes/SpaceRaceController.h
r9441 r9459 43 43 RaceCheckPoint* currentRaceCheckpoint_; // last checkPoint (already reached) 44 44 std::vector<RaceCheckPoint*> checkpoints_; 45 int lastDistance; 45 Vector3 lastPositionSpaceship; 46 int virtualCheckPointIndex; 46 47 47 48 int recCalculateDistance(RaceCheckPoint*, Vector3 currentPosition); … … 52 53 std::vector<RaceCheckPoint*> staticCheckpoints(); 53 54 int rekSimulationCheckpointsReached(RaceCheckPoint* , std::vector<RaceCheckPoint*>* checkpoints, std::map< RaceCheckPoint*, int>*); 55 // same as SpaceRaceManager, but needed to add virtuell Checkpoints ( Checkpoints which don't exist but needed to avoid collisions with big Objects) 56 RaceCheckPoint* findCheckpoint(int index) const; 57 bool addVirtualCheckPoint(int , RaceCheckPoint* , int , Vector3 ); 54 58 55 59 public:
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