[8182] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[8250] | 23 | * Mauro Salomon |
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[8182] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "SpaceRace.h" |
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| 30 | |
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[9016] | 31 | #include "items/Engine.h" |
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| 32 | |
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[8182] | 33 | #include "core/CoreIncludes.h" |
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[8858] | 34 | #include "chat/ChatManager.h" |
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[8428] | 35 | #include "util/Convert.h" |
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[8767] | 36 | #include "util/Math.h" |
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[8182] | 37 | |
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[9016] | 38 | #include "items/Engine.h" |
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| 39 | |
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[8250] | 40 | namespace orxonox |
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| 41 | { |
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[8182] | 42 | CreateUnloadableFactory(SpaceRace); |
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[8767] | 43 | |
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[8182] | 44 | SpaceRace::SpaceRace(BaseObject* creator) : Gametype(creator) |
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| 45 | { |
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[8630] | 46 | RegisterObject(SpaceRace); |
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[9260] | 47 | |
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| 48 | this->cantMove_ = false; |
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[8630] | 49 | this->bTimeIsUp_ = false; |
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[8182] | 50 | } |
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[8767] | 51 | |
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[8428] | 52 | void SpaceRace::end() |
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| 53 | { |
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[8630] | 54 | this->Gametype::end(); |
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[8767] | 55 | |
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[9260] | 56 | this->clock_.capture(); |
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| 57 | int s = this->clock_.getSeconds(); |
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| 58 | int ms = static_cast<int>(this->clock_.getMilliseconds() - 1000*s); |
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| 59 | std::string message; |
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| 60 | |
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[8630] | 61 | if (this->bTimeIsUp_) |
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| 62 | { |
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[9260] | 63 | message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n" |
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[9016] | 64 | + "You didn't reach the check point before the time limit. You lose!"; |
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[8630] | 65 | } |
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| 66 | else |
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| 67 | { |
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[9260] | 68 | message = "You win!! You have reached the last check point after "+ multi_cast<std::string>(s) |
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[8630] | 69 | + "." + multi_cast<std::string>(ms) + " seconds."; |
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[9260] | 70 | } |
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[9016] | 71 | |
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[9260] | 72 | const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message); |
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| 73 | ChatManager::message(message); |
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[8428] | 74 | } |
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[8182] | 75 | |
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[9261] | 76 | void SpaceRace::tick(float dt) |
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[8428] | 77 | { |
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[9261] | 78 | SUPER(SpaceRace,tick,dt); |
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[8630] | 79 | |
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[9262] | 80 | // spawn the players already when the countdown starts, but deactivate their engines |
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[9261] | 81 | if (this->isStartCountdownRunning() && !this->cantMove_) |
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| 82 | { |
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| 83 | this->spawnPlayersIfRequested(); |
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| 84 | this->cantMove_ = true; |
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[9260] | 85 | |
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[9261] | 86 | for (ObjectList<Engine>::iterator it = ObjectList<Engine>::begin(); it; ++it) |
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| 87 | it->setActive(false); |
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| 88 | } |
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[9260] | 89 | |
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[9262] | 90 | // activate the engines again if the countdown ends |
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[9260] | 91 | if (!this->isStartCountdownRunning() && this->cantMove_) |
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[9016] | 92 | { |
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[9260] | 93 | for (ObjectList<Engine>::iterator it = ObjectList<Engine>::begin(); it; ++it) |
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[9016] | 94 | it->setActive(true); |
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[9260] | 95 | |
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[9016] | 96 | this->cantMove_= false; |
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[9260] | 97 | |
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| 98 | std::string message = "The match has started! Reach the check points as quickly as possible!"; |
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[9016] | 99 | const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message); |
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[9260] | 100 | ChatManager::message(message); |
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[9016] | 101 | } |
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| 102 | } |
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[8767] | 103 | |
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[9260] | 104 | void SpaceRace::newCheckpointReached(RaceCheckPoint* checkpoint, PlayerInfo* player) |
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[8428] | 105 | { |
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[9263] | 106 | this->checkpointReached_[player] = checkpoint; |
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[9262] | 107 | |
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[8630] | 108 | this->clock_.capture(); |
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| 109 | int s = this->clock_.getSeconds(); |
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[9260] | 110 | int ms = this->clock_.getMilliseconds() % 1000; |
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[9262] | 111 | |
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[9263] | 112 | const std::string& message = "Checkpoint " + multi_cast<std::string>(checkpoint->getCheckpointIndex() + 1) |
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[9260] | 113 | + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds."; |
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[8630] | 114 | const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message); |
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[8858] | 115 | ChatManager::message(message); |
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[8428] | 116 | } |
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[9260] | 117 | |
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[9016] | 118 | bool SpaceRace::allowPawnHit(Pawn* victim, Pawn* originator) |
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| 119 | { |
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| 120 | return false; |
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| 121 | } |
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| 122 | |
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| 123 | bool SpaceRace::allowPawnDamage(Pawn* victim, Pawn* originator) |
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| 124 | { |
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| 125 | return false; |
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| 126 | } |
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| 127 | |
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| 128 | bool SpaceRace::allowPawnDeath(Pawn* victim, Pawn* originator) |
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| 129 | { |
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| 130 | return false; |
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| 131 | } |
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[8858] | 132 | } |
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