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source: code/trunk/src/modules/gametypes/SpaceRace.cc @ 9263

Last change on this file since 9263 was 9263, checked in by landauf, 12 years ago

store the next checkpoints in a set instead of Vector3
+ some refactoring in SpaceRaceManager

  • Property svn:eol-style set to native
File size: 4.1 KB
RevLine 
[8182]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[8250]23 *     Mauro Salomon
[8182]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SpaceRace.h"
30
[9016]31#include "items/Engine.h"
32
[8182]33#include "core/CoreIncludes.h"
[8858]34#include "chat/ChatManager.h"
[8428]35#include "util/Convert.h"
[8767]36#include "util/Math.h"
[8182]37
[9016]38#include "items/Engine.h"
39
[8250]40namespace orxonox
41{
[8182]42    CreateUnloadableFactory(SpaceRace);
[8767]43
[8182]44    SpaceRace::SpaceRace(BaseObject* creator) : Gametype(creator)
45    {
[8630]46        RegisterObject(SpaceRace);
[9260]47
48        this->cantMove_ = false;
[8630]49        this->bTimeIsUp_ = false;
[8182]50    }
[8767]51
[8428]52    void SpaceRace::end()
53    {
[8630]54        this->Gametype::end();
[8767]55
[9260]56        this->clock_.capture();
57        int s = this->clock_.getSeconds();
58        int ms = static_cast<int>(this->clock_.getMilliseconds() - 1000*s);
59        std::string message;
60
[8630]61        if (this->bTimeIsUp_)
62        {
[9260]63            message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n"
[9016]64                        + "You didn't reach the check point  before the time limit. You lose!";
[8630]65        }
66        else
67        {
[9260]68            message = "You win!! You have reached the last check point after "+ multi_cast<std::string>(s)
[8630]69                        + "." + multi_cast<std::string>(ms) + " seconds.";
[9260]70        }
[9016]71
[9260]72        const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
73        ChatManager::message(message);
[8428]74    }
[8182]75
[9261]76    void SpaceRace::tick(float dt)
[8428]77    {
[9261]78        SUPER(SpaceRace,tick,dt);
[8630]79
[9262]80        // spawn the players already when the countdown starts, but deactivate their engines
[9261]81        if (this->isStartCountdownRunning() && !this->cantMove_)
82        {
83            this->spawnPlayersIfRequested();
84            this->cantMove_ = true;
[9260]85
[9261]86            for (ObjectList<Engine>::iterator it = ObjectList<Engine>::begin(); it; ++it)
87                it->setActive(false);
88        }
[9260]89
[9262]90        // activate the engines again if the countdown ends
[9260]91        if (!this->isStartCountdownRunning() && this->cantMove_)
[9016]92        {
[9260]93            for (ObjectList<Engine>::iterator it = ObjectList<Engine>::begin(); it; ++it)
[9016]94                it->setActive(true);
[9260]95
[9016]96            this->cantMove_= false;
[9260]97
98            std::string message = "The match has started! Reach the check points as quickly as possible!";
[9016]99            const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
[9260]100            ChatManager::message(message);
[9016]101        }
102    }
[8767]103
[9260]104    void SpaceRace::newCheckpointReached(RaceCheckPoint* checkpoint, PlayerInfo* player)
[8428]105    {
[9263]106        this->checkpointReached_[player] = checkpoint;
[9262]107
[8630]108        this->clock_.capture();
109        int s = this->clock_.getSeconds();
[9260]110        int ms = this->clock_.getMilliseconds() % 1000;
[9262]111
[9263]112        const std::string& message = "Checkpoint " + multi_cast<std::string>(checkpoint->getCheckpointIndex() + 1)
[9260]113            + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds.";
[8630]114        const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
[8858]115        ChatManager::message(message);
[8428]116    }
[9260]117
[9016]118    bool SpaceRace::allowPawnHit(Pawn* victim, Pawn* originator)
119    {
120        return false;
121    }
122
123    bool SpaceRace::allowPawnDamage(Pawn* victim, Pawn* originator)
124    {
125        return false;
126    }
127
128    bool SpaceRace::allowPawnDeath(Pawn* victim, Pawn* originator)
129    {
130        return false;
131    }
[8858]132}
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