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source: code/trunk/src/modules/gametypes/SpaceRace.cc @ 9348

Last change on this file since 9348 was 9348, checked in by landauf, 12 years ago

merged branch presentation2012merge back to trunk

  • Property svn:eol-style set to native
File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *     Mauro Salomon
24 *   Co-authors:
25 *      Celine Egger
26 *
27 */
28
29#include "SpaceRace.h"
30
31#include "items/Engine.h"
32
33#include "core/CoreIncludes.h"
34#include "chat/ChatManager.h"
35#include "util/Convert.h"
36#include "util/Math.h"
37
38#include "items/Engine.h"
39
40namespace orxonox
41{
42    CreateUnloadableFactory(SpaceRace);
43
44    SpaceRace::SpaceRace(BaseObject* creator) : Gametype(creator)
45    {
46        RegisterObject(SpaceRace);
47
48        this->cantMove_ = false;
49        this->bTimeIsUp_ = false;
50        this->numberOfBots_ = 0; // quick fix: don't allow default-bots to enter the race
51                                 // remove this line, if a raceBot has been created.
52    }
53
54    void SpaceRace::end()
55    {
56        this->Gametype::end();
57
58        this->clock_.capture();
59        int s = this->clock_.getSeconds();
60        int ms = static_cast<int>(this->clock_.getMilliseconds() - 1000*s);
61        std::string message;
62
63        if (this->bTimeIsUp_)
64        {
65            message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n"
66                        + "You didn't reach the check point  before the time limit. You lose!";
67        }
68        else
69        {
70            message = "You win!! You have reached the last check point after "+ multi_cast<std::string>(s)
71                        + "." + multi_cast<std::string>(ms) + " seconds.";
72        }
73
74        this->getGametypeInfo()->sendAnnounceMessage(message);
75        ChatManager::message(message);
76    }
77
78    void SpaceRace::tick(float dt)
79    {
80        SUPER(SpaceRace,tick,dt);
81
82        // spawn the players already when the countdown starts, but deactivate their engines
83        if (this->isStartCountdownRunning() && !this->cantMove_)
84        {
85            this->spawnPlayersIfRequested();
86            this->cantMove_ = true;
87
88            for (ObjectList<Engine>::iterator it = ObjectList<Engine>::begin(); it; ++it)
89                it->setActive(false);
90        }
91
92        // activate the engines again if the countdown ends
93        if (!this->isStartCountdownRunning() && this->cantMove_)
94        {
95            for (ObjectList<Engine>::iterator it = ObjectList<Engine>::begin(); it; ++it)
96                it->setActive(true);
97
98            this->cantMove_= false;
99
100            std::string message = "The match has started! Reach the check points as quickly as possible!";
101            this->getGametypeInfo()->sendAnnounceMessage(message);
102            ChatManager::message(message);
103        }
104    }
105
106    void SpaceRace::newCheckpointReached(RaceCheckPoint* checkpoint, PlayerInfo* player)
107    {
108        this->checkpointReached_[player] = checkpoint;
109
110        this->clock_.capture();
111        int s = this->clock_.getSeconds();
112        int ms = this->clock_.getMilliseconds() % 1000;
113
114        const std::string& message = "Checkpoint " + multi_cast<std::string>(checkpoint->getCheckpointIndex() + 1)
115            + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds.";
116        this->getGametypeInfo()->sendAnnounceMessage(message);
117        ChatManager::message(message);
118    }
119
120    bool SpaceRace::allowPawnHit(Pawn* victim, Pawn* originator)
121    {
122        return false;
123    }
124
125    bool SpaceRace::allowPawnDamage(Pawn* victim, Pawn* originator)
126    {
127        return false;
128    }
129
130    bool SpaceRace::allowPawnDeath(Pawn* victim, Pawn* originator)
131    {
132        return false;
133    }
134}
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