| [1505] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [3084] | 23 | *      Oliver Scheuss | 
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| [1505] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef _Server_H__ | 
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|  | 30 | #define _Server_H__ | 
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|  | 31 |  | 
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|  | 32 | #include "NetworkPrereqs.h" | 
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|  | 33 |  | 
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| [5929] | 34 | #include "util/UtilPrereqs.h" | 
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| [3214] | 35 | #include "core/CorePrereqs.h" | 
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| [1735] | 36 | #include "Host.h" | 
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| [3304] | 37 | #include "GamestateManager.h" | 
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| [3214] | 38 | #include "ServerConnection.h" | 
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| [1505] | 39 |  | 
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| [2171] | 40 | namespace orxonox | 
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| [1505] | 41 | { | 
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| [2087] | 42 |  | 
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| [1505] | 43 | /** | 
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|  | 44 | * This class is the root class of the network module for a server. | 
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|  | 45 | * It implements all functions necessary for a Server | 
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|  | 46 | */ | 
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| [3304] | 47 | class _NetworkExport Server : public Host, public ServerConnection, public GamestateManager{ | 
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| [1505] | 48 | public: | 
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| [1735] | 49 | Server(); | 
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|  | 50 | Server(int port); | 
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| [2087] | 51 | Server(int port, const std::string& bindAddress); | 
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| [1907] | 52 | ~Server(); | 
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| [2087] | 53 |  | 
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| [1505] | 54 | void open(); | 
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|  | 55 | void close(); | 
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| [2087] | 56 | bool processChat(const std::string& message, unsigned int playerID); | 
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| [1735] | 57 | bool queuePacket(ENetPacket *packet, int clientID); | 
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| [2896] | 58 | void update(const Clock& time); | 
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| [5961] | 59 | unsigned int getRTT(unsigned int clientID); | 
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|  | 60 | virtual void printRTT(); | 
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| [2087] | 61 | double getPacketLoss(unsigned int clientID); | 
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| [1505] | 62 | protected: | 
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|  | 63 | void updateGamestate(); | 
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|  | 64 | private: | 
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| [1907] | 65 | virtual bool isServer_(){return true;} | 
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| [1735] | 66 | unsigned int shipID(){return 0;} | 
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| [1907] | 67 | unsigned int playerID(){return 0;} | 
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| [6417] | 68 |  | 
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| [5929] | 69 | void addPeer(ENetEvent *event); | 
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|  | 70 | void removePeer(ENetEvent *event); | 
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| [6417] | 71 |  | 
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| [1505] | 72 | bool createClient(int clientID); | 
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|  | 73 | void disconnectClient( ClientInformation *client); | 
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| [1735] | 74 | bool processPacket( ENetPacket *packet, ENetPeer *peer ); | 
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| [1505] | 75 | bool sendGameState(); | 
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| [1907] | 76 | bool sendObjectDeletes(); | 
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| [2087] | 77 | virtual bool chat(const std::string& message); | 
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|  | 78 | virtual bool broadcast(const std::string& message); | 
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|  | 79 | bool sendChat(const std::string& message, unsigned int clientID); | 
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| [3214] | 80 | void syncClassid(unsigned int clientID); | 
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| [2087] | 81 |  | 
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| [1505] | 82 | float timeSinceLastUpdate_; | 
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|  | 83 | }; | 
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|  | 84 |  | 
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|  | 85 |  | 
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|  | 86 |  | 
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|  | 87 |  | 
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|  | 88 | } | 
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|  | 89 |  | 
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|  | 90 | #endif /* _Server_H__ */ | 
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