Changeset 3304 for code/trunk/src/network/Server.h
- Timestamp:
- Jul 18, 2009, 6:23:31 PM (15 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
/code/branches/netp6 (added) merged: 3215,3226-3227,3229-3231,3240,3242,3251-3252,3256,3258-3259,3263-3264,3267-3268,3277,3283-3284,3289,3298-3299,3302
- Property svn:mergeinfo changed
-
code/trunk/src/network/Server.h
r3214 r3304 34 34 #include "core/CorePrereqs.h" 35 35 #include "Host.h" 36 #include "GamestateManager.h" 36 37 #include "ServerConnection.h" 37 38 … … 43 44 * It implements all functions necessary for a Server 44 45 */ 45 class _NetworkExport Server : public Host, public ServerConnection {46 class _NetworkExport Server : public Host, public ServerConnection, public GamestateManager{ 46 47 public: 47 48 Server(); … … 63 64 unsigned int shipID(){return 0;} 64 65 unsigned int playerID(){return 0;} 65 66 66 67 void addClient(ENetEvent *event); 67 68 bool createClient(int clientID); … … 75 76 void syncClassid(unsigned int clientID); 76 77 77 GamestateManager *gamestates_;78 79 80 78 float timeSinceLastUpdate_; 81 79 };
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