| [7650] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Sandro 'smerkli' Merkli | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [7770] | 29 | #ifndef _MasterServerProtocol_H__ | 
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|  | 30 | #define _MasterServerProtocol_H__ | 
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| [7650] | 31 |  | 
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|  | 32 | /* master server address (to be moved elsewhere later) */ | 
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| [7692] | 33 | #define MS_ADDRESS "129.132.3.8" | 
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| [7650] | 34 |  | 
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| [7756] | 35 |  | 
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|  | 36 | /*** CLIENT COMMUNICATIONS ***/ | 
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| [7750] | 37 | /* Client token (shows that the party sending data is a client */ | 
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| [7650] | 38 | #define MSPROTO_CLIENT "CL" | 
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|  | 39 | #define MSPROTO_CLIENT_LEN 2 | 
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|  | 40 |  | 
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| [7750] | 41 | /* Request: Serverlist (requiest made from client to master server */ | 
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| [7650] | 42 | #define MSPROTO_REQ_LIST "REQ:LIST" | 
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| [7657] | 43 | #define MSPROTO_REQ_LIST_LEN 8 | 
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| [7650] | 44 |  | 
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|  | 45 |  | 
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|  | 46 |  | 
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|  | 47 |  | 
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| [7756] | 48 | /*** GAME SERVER COMMUNICATIONS ***/ | 
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| [7750] | 49 | /* Game server token (shows that the party sending data is a game server) */ | 
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| [7650] | 50 | #define MSPROTO_GAME_SERVER "GS" | 
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|  | 51 | #define MSPROTO_GAME_SERVER_LEN 2 | 
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|  | 52 |  | 
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| [7750] | 53 | /* Register game server at the master server, meaning request to be taken into$ | 
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|  | 54 | * the master servers game server list. | 
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|  | 55 | */ | 
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| [7650] | 56 | #define MSPROTO_REGISTER_SERVER "REG:SER" | 
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|  | 57 | #define MSPROTO_REGISTER_SERVER_LEN 7 | 
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|  | 58 |  | 
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| [7750] | 59 | /* Server list item token */ | 
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| [7650] | 60 | #define MSPROTO_SERVERLIST_ITEM "SI" | 
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|  | 61 | #define MSPROTO_SERVERLIST_ITEM_LEN 2 | 
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| [7750] | 62 |  | 
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|  | 63 | /* server list end token */ | 
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| [7650] | 64 | #define MSPROTO_SERVERLIST_END "SL_END" | 
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|  | 65 | #define MSPROTO_SERVERLIST_END_LEN 6 | 
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|  | 66 |  | 
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| [7756] | 67 | /* ping request from server */ | 
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|  | 68 | #define MSPROTO_PING_GAMESERVER "PING" | 
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|  | 69 | #define MSPROTO_PING_GAMESERVER_LEN 4 | 
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| [7650] | 70 |  | 
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| [7763] | 71 | /* server disconnect */ | 
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|  | 72 | #define MSPROTO_SERVERDC "DC" | 
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|  | 73 | #define MSPROTO_SERVERDC_LEN 2 | 
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|  | 74 |  | 
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| [7756] | 75 | /* ping reply */ | 
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|  | 76 | #define MSPROTO_ACK "ACK" | 
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|  | 77 | #define MSPROTO_ACK_LEN 3 | 
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| [7650] | 78 |  | 
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| [7756] | 79 |  | 
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|  | 80 |  | 
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| [7750] | 81 | /* default master server port */ | 
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| [7770] | 82 | #define ORX_MSERVER_PORT 55557 | 
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| [7650] | 83 |  | 
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|  | 84 |  | 
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| [7750] | 85 | /* some constants for the networking of the master server, not very important. | 
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|  | 86 | * play with those if things don't work out well.$ | 
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|  | 87 | */ | 
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| [7650] | 88 | #define ORX_MSERVER_MAXCONNS 32 | 
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|  | 89 | #define ORX_MSERVER_MAXCHANS 2 | 
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|  | 90 |  | 
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|  | 91 |  | 
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| [7770] | 92 | #endif /* _MasterServerProtocol_H__ */ | 
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