| [1705] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
| [3084] | 23 |  *      Oliver Scheuss | 
|---|
| [1705] | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
 | 29 | // | 
|---|
 | 30 | // C++ Implementation: GameStateManager | 
|---|
 | 31 | // | 
|---|
 | 32 | // Description: | 
|---|
 | 33 | // | 
|---|
 | 34 | // | 
|---|
 | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
|---|
 | 36 | // | 
|---|
 | 37 | // Copyright: See COPYING file that comes with this distribution | 
|---|
 | 38 | // | 
|---|
 | 39 | // | 
|---|
 | 40 |  | 
|---|
 | 41 | #include "GamestateManager.h" | 
|---|
 | 42 |  | 
|---|
| [1755] | 43 | #include <cassert> | 
|---|
| [3304] | 44 | #include <queue> | 
|---|
 | 45 | // #include <boost/thread/mutex.hpp> | 
|---|
| [1705] | 46 |  | 
|---|
| [3214] | 47 | #include "packet/Acknowledgement.h" | 
|---|
 | 48 | #include "packet/Gamestate.h" | 
|---|
| [2662] | 49 | #include "synchronisable/NetworkCallbackManager.h" | 
|---|
| [1705] | 50 |  | 
|---|
| [7801] | 51 | #include "core/ThreadPool.h" | 
|---|
 | 52 | #include "core/command/Executor.h" | 
|---|
 | 53 | #include "core/GameMode.h" | 
|---|
| [8858] | 54 | #include "util/Output.h" | 
|---|
| [7801] | 55 | #include "util/Clock.h" | 
|---|
| [8373] | 56 | #include "util/OrxAssert.h" | 
|---|
| [7801] | 57 | // #include "TrafficControl.h" | 
|---|
 | 58 |  | 
|---|
| [2171] | 59 | namespace orxonox | 
|---|
| [8327] | 60 | {  | 
|---|
| [2662] | 61 |   GamestateManager::GamestateManager() : | 
|---|
| [7801] | 62 |   currentGamestate_(0), id_(0) | 
|---|
| [2662] | 63 |   { | 
|---|
| [7801] | 64 | //     trafficControl_ = new TrafficControl(); | 
|---|
| [3304] | 65 | //     threadMutex_ = new boost::mutex(); | 
|---|
 | 66 | //     threadPool_ = new ThreadPool(); | 
|---|
| [1705] | 67 |   } | 
|---|
 | 68 |  | 
|---|
| [2662] | 69 |   GamestateManager::~GamestateManager() | 
|---|
 | 70 |   { | 
|---|
| [7801] | 71 |     if( this->currentGamestate_ ) | 
|---|
 | 72 |         delete this->currentGamestate_;std::map<unsigned int, packet::Gamestate*>::iterator it; | 
|---|
| [3304] | 73 |     for( it = gamestateQueue.begin(); it != gamestateQueue.end(); ++it ) | 
|---|
| [6417] | 74 |       delete it->second; | 
|---|
| [7801] | 75 |     std::map<uint32_t, peerInfo>::iterator peerIt; | 
|---|
 | 76 |     std::map<uint32_t, packet::Gamestate*>::iterator gamestateIt; | 
|---|
 | 77 |     for( peerIt = peerMap_.begin(); peerIt != peerMap_.end(); ++peerIt ) | 
|---|
| [3304] | 78 |     { | 
|---|
| [7801] | 79 |       for( gamestateIt = peerIt->second.gamestates.begin(); gamestateIt != peerIt->second.gamestates.end(); ++gamestateIt ) | 
|---|
 | 80 |         delete gamestateIt->second; | 
|---|
| [3304] | 81 |     } | 
|---|
| [7801] | 82 | //     this->trafficControl_->destroy(); | 
|---|
| [3304] | 83 | //     delete this->threadMutex_; | 
|---|
 | 84 | //     delete this->threadPool_; | 
|---|
| [1705] | 85 |   } | 
|---|
 | 86 |  | 
|---|
 | 87 |   bool GamestateManager::update(){ | 
|---|
| [1907] | 88 | //     cleanup(); | 
|---|
| [1730] | 89 |     return getSnapshot(); | 
|---|
| [1705] | 90 |   } | 
|---|
| [2087] | 91 |  | 
|---|
| [7801] | 92 |   bool GamestateManager::addGamestate(packet::Gamestate *gs, unsigned int clientID) | 
|---|
 | 93 |   { | 
|---|
| [1705] | 94 |     assert(gs); | 
|---|
| [2087] | 95 |     std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID); | 
|---|
| [8394] | 96 |     if(it!=gamestateQueue.end()) | 
|---|
 | 97 |     { | 
|---|
| [1705] | 98 |       // delete obsolete gamestate | 
|---|
 | 99 |       delete it->second; | 
|---|
 | 100 |     } | 
|---|
 | 101 |     gamestateQueue[clientID] = gs; | 
|---|
 | 102 |     return true; | 
|---|
 | 103 |   } | 
|---|
| [2087] | 104 |  | 
|---|
| [7801] | 105 |   bool GamestateManager::processGamestates() | 
|---|
 | 106 |   { | 
|---|
| [3304] | 107 |     if( this->gamestateQueue.empty() ) | 
|---|
 | 108 |         return true; | 
|---|
| [2087] | 109 |     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
|---|
| [1705] | 110 |     // now push only the most recent gamestates we received (ignore obsolete ones) | 
|---|
| [8394] | 111 |     for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++) | 
|---|
 | 112 |     { | 
|---|
 | 113 |       OrxVerify(processGamestate(it->second), "ERROR: could not process Gamestate"); | 
|---|
| [7801] | 114 |       sendAck( it->second->getID(), it->second->getPeerID() ); | 
|---|
| [1705] | 115 |       delete it->second; | 
|---|
 | 116 |     } | 
|---|
 | 117 |     // now clear the queue | 
|---|
 | 118 |     gamestateQueue.clear(); | 
|---|
| [2662] | 119 |     //and call all queued callbacks | 
|---|
 | 120 |     NetworkCallbackManager::callCallbacks(); | 
|---|
| [1705] | 121 |     return true; | 
|---|
 | 122 |   } | 
|---|
| [7801] | 123 |    | 
|---|
 | 124 |   bool GamestateManager::sendAck(unsigned int gamestateID, uint32_t peerID) | 
|---|
 | 125 |   { | 
|---|
| [8327] | 126 |     assert( gamestateID != ACKID_NACK ); | 
|---|
| [7801] | 127 |     packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, peerID); | 
|---|
 | 128 |     if( !this->sendPacket(ack)) | 
|---|
 | 129 |     { | 
|---|
| [8858] | 130 |       orxout(internal_warning, context::network) << "could not ack gamestate: " << gamestateID << endl; | 
|---|
| [7801] | 131 |       return false; | 
|---|
 | 132 |     } | 
|---|
 | 133 |     else | 
|---|
 | 134 |     { | 
|---|
| [8858] | 135 |       orxout(verbose_more, context::network) << "acked a gamestate: " << gamestateID << endl; | 
|---|
| [7801] | 136 |       return true; | 
|---|
 | 137 |     } | 
|---|
 | 138 |   } | 
|---|
| [2087] | 139 |  | 
|---|
 | 140 |  | 
|---|
| [1705] | 141 |   bool GamestateManager::getSnapshot(){ | 
|---|
| [7801] | 142 |     if ( currentGamestate_ != 0 ) | 
|---|
 | 143 |       delete currentGamestate_; | 
|---|
 | 144 |     uint8_t gsMode; | 
|---|
 | 145 |     if( GameMode::isMaster() ) | 
|---|
 | 146 |       gsMode = packet::GAMESTATE_MODE_SERVER; | 
|---|
 | 147 |     else | 
|---|
 | 148 |       gsMode = packet::GAMESTATE_MODE_CLIENT; | 
|---|
 | 149 |     uint32_t newID; | 
|---|
 | 150 |     if( GameMode::isMaster() ) | 
|---|
 | 151 |       newID = ++id_; | 
|---|
 | 152 |     else | 
|---|
| [8327] | 153 |     { | 
|---|
 | 154 |       assert(peerMap_.size()!=0); | 
|---|
 | 155 |       newID = peerMap_[NETWORK_PEER_ID_SERVER].lastReceivedGamestateID; | 
|---|
 | 156 |       if( newID == GAMESTATEID_INITIAL ) | 
|---|
 | 157 |       { | 
|---|
 | 158 |         return false; | 
|---|
 | 159 |       } | 
|---|
 | 160 |     } | 
|---|
| [7801] | 161 |      | 
|---|
| [8327] | 162 |     currentGamestate_ = new packet::Gamestate(); | 
|---|
 | 163 |      | 
|---|
 | 164 |     if(!currentGamestate_->collectData(newID, gsMode)) | 
|---|
 | 165 |     { //we have no data to send | 
|---|
| [7801] | 166 |       delete currentGamestate_; | 
|---|
 | 167 |       currentGamestate_=0; | 
|---|
| [8327] | 168 |       return false; | 
|---|
| [2087] | 169 |     } | 
|---|
| [1705] | 170 |     return true; | 
|---|
 | 171 |   } | 
|---|
| [6417] | 172 |  | 
|---|
| [7801] | 173 |   std::vector<packet::Gamestate*> GamestateManager::getGamestates() | 
|---|
| [3304] | 174 |   { | 
|---|
| [7801] | 175 |     if(!currentGamestate_) | 
|---|
 | 176 |       return std::vector<packet::Gamestate*>(); | 
|---|
 | 177 |     std::vector<packet::Gamestate*> peerGamestates; | 
|---|
 | 178 |      | 
|---|
 | 179 |     std::map<uint32_t, peerInfo>::iterator peerIt; | 
|---|
 | 180 |     for( peerIt=peerMap_.begin(); peerIt!=peerMap_.end(); ++peerIt ) | 
|---|
 | 181 |     { | 
|---|
 | 182 |       if( !peerIt->second.isSynched ) | 
|---|
 | 183 |       { | 
|---|
| [8858] | 184 |         orxout(verbose_more, context::network) << "Server: not sending gamestate" << endl; | 
|---|
| [3304] | 185 |         continue; | 
|---|
 | 186 |       } | 
|---|
| [8858] | 187 |       orxout(verbose_more, context::network) << "client id: " << peerIt->first << endl; | 
|---|
 | 188 |       orxout(verbose_more, context::network) << "Server: doing gamestate gamestate preparation" << endl; | 
|---|
| [7801] | 189 |       int peerID = peerIt->first; //get client id | 
|---|
| [6417] | 190 |  | 
|---|
| [7801] | 191 |       unsigned int lastAckedGamestateID = peerIt->second.lastAckedGamestateID; | 
|---|
| [6417] | 192 |  | 
|---|
| [7801] | 193 |       packet::Gamestate* baseGamestate=0; | 
|---|
 | 194 |       if(lastAckedGamestateID != GAMESTATEID_INITIAL) | 
|---|
 | 195 |       { | 
|---|
 | 196 |         assert(peerMap_.find(peerID)!=peerMap_.end()); | 
|---|
 | 197 |         std::map<uint32_t, packet::Gamestate*>::iterator it = peerMap_[peerID].gamestates.find(lastAckedGamestateID); | 
|---|
 | 198 |         assert(it!=peerMap_[peerID].gamestates.end()); | 
|---|
 | 199 |         baseGamestate = it->second; | 
|---|
| [3304] | 200 |       } | 
|---|
| [6417] | 201 |  | 
|---|
| [8327] | 202 |       peerGamestates.push_back(0);  // insert an empty gamestate* to be changed | 
|---|
| [7801] | 203 |       finishGamestate( peerID, peerGamestates.back(), baseGamestate, currentGamestate_ ); | 
|---|
 | 204 |       if( peerGamestates.back()==0 ) | 
|---|
 | 205 |         // nothing to send to remove pointer from vector | 
|---|
 | 206 |         peerGamestates.pop_back(); | 
|---|
| [6417] | 207 |       //FunctorMember<GamestateManager>* functor = | 
|---|
| [5929] | 208 | //       ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate, this) ); | 
|---|
| [7801] | 209 | //       executor->setDefaultValues( cid, &clientGamestates.back(), client, currentGamestate_ ); | 
|---|
| [3304] | 210 | //       (*static_cast<Executor*>(executor))(); | 
|---|
 | 211 | //       this->threadPool_->passFunction( executor, true ); | 
|---|
| [7801] | 212 | //       (*functor)( cid, &(clientGamestates.back()), client, currentGamestate_ ); | 
|---|
| [3304] | 213 |     } | 
|---|
| [6417] | 214 |  | 
|---|
| [3304] | 215 | //     threadPool_->synchronise(); | 
|---|
| [6417] | 216 |  | 
|---|
| [7801] | 217 |     return peerGamestates; | 
|---|
| [3304] | 218 |   } | 
|---|
| [2087] | 219 |  | 
|---|
| [1705] | 220 |  | 
|---|
| [7801] | 221 |   void GamestateManager::finishGamestate( unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ) { | 
|---|
| [1705] | 222 |     //why are we searching the same client's gamestate id as we searched in | 
|---|
 | 223 |     //Server::sendGameState? | 
|---|
| [1907] | 224 |     // save the (undiffed) gamestate in the clients gamestate map | 
|---|
| [1705] | 225 |     //chose wheather the next gamestate is the first or not | 
|---|
| [6417] | 226 |  | 
|---|
| [7163] | 227 | //     packet::Gamestate *gs = gamestate->doSelection(clientID, 20000); | 
|---|
 | 228 | //       packet::Gamestate* gs = new packet::Gamestate(*gamestate); | 
|---|
 | 229 | //     packet::Gamestate* gs = gamestate; | 
|---|
| [8407] | 230 |     packet::Gamestate *gs = new packet::Gamestate(*gamestate); //this is neccessary because the gamestate are being kept (to diff them later on) for each client seperately | 
|---|
| [3304] | 231 | //     packet::Gamestate *gs = new packet::Gamestate(); | 
|---|
 | 232 | //     gs->collectData( id_, 0x1 ); | 
|---|
 | 233 | //     this->threadMutex_->lock(); | 
|---|
| [7801] | 234 |     peerMap_[peerID].gamestates[gamestate->getID()]=gs; | 
|---|
| [3304] | 235 | //     this->threadMutex_->unlock(); | 
|---|
| [7801] | 236 |     Clock clock; | 
|---|
 | 237 |     clock.capture(); | 
|---|
| [6417] | 238 |  | 
|---|
| [3304] | 239 |     if(base) | 
|---|
 | 240 |     { | 
|---|
| [7163] | 241 |       packet::Gamestate *diffed1 = gs->diffVariables(base); | 
|---|
 | 242 |       if( diffed1->getDataSize() == 0 ) | 
|---|
 | 243 |       { | 
|---|
 | 244 |         delete diffed1; | 
|---|
 | 245 |         destgamestate = 0; | 
|---|
 | 246 |         return; | 
|---|
 | 247 |       } | 
|---|
 | 248 |       gs = diffed1; | 
|---|
| [1907] | 249 |     } | 
|---|
| [7163] | 250 |     else | 
|---|
 | 251 |     { | 
|---|
| [1907] | 252 |       gs = new packet::Gamestate(*gs); | 
|---|
 | 253 |     } | 
|---|
| [6417] | 254 |  | 
|---|
 | 255 |  | 
|---|
| [8373] | 256 | //     OrxVerify(gs->compressData(), ""); | 
|---|
| [7801] | 257 |     clock.capture(); | 
|---|
| [8858] | 258 |     orxout(verbose_more, context::network) << "diff and compress time: " << clock.getDeltaTime() << endl; | 
|---|
 | 259 | //     orxout(verbose_more, context::network) << "sending gamestate with id " << gs->getID(); | 
|---|
| [3304] | 260 | //     if(gamestate->isDiffed()) | 
|---|
| [8858] | 261 | //       orxout(verbose_more, context::network) << " and baseid " << gs->getBaseID() << endl; | 
|---|
| [3304] | 262 | //     else | 
|---|
| [8858] | 263 | //       orxout(verbose_more, context::network) << endl; | 
|---|
| [7801] | 264 |     gs->setPeerID(peerID); | 
|---|
| [7163] | 265 |     destgamestate = gs; | 
|---|
| [1705] | 266 |   } | 
|---|
| [2087] | 267 |  | 
|---|
 | 268 |  | 
|---|
| [7801] | 269 |   bool GamestateManager::ackGamestate(unsigned int gamestateID, unsigned int peerID) | 
|---|
 | 270 |   { | 
|---|
 | 271 | //     ClientInformation *temp = ClientInformation::findClient(peerID); | 
|---|
 | 272 | //     assert(temp); | 
|---|
 | 273 |     std::map<uint32_t, peerInfo>::iterator it = this->peerMap_.find(peerID); | 
|---|
 | 274 |     assert(it!=this->peerMap_.end()); | 
|---|
 | 275 |     unsigned int curid = it->second.lastAckedGamestateID; | 
|---|
| [2087] | 276 |  | 
|---|
| [8327] | 277 |     assert(gamestateID != ACKID_NACK); | 
|---|
 | 278 | //     if(gamestateID == ACKID_NACK){ | 
|---|
 | 279 | //       it->second.lastAckedGamestateID = GAMESTATEID_INITIAL; | 
|---|
 | 280 | // //       temp->setGamestateID(GAMESTATEID_INITIAL); | 
|---|
 | 281 | //       // now delete all saved gamestates for this client | 
|---|
 | 282 | //       std::map<uint32_t, packet::Gamestate*>::iterator it2; | 
|---|
 | 283 | //       for(it2 = it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ++it2 ){ | 
|---|
 | 284 | //         delete it2->second; | 
|---|
 | 285 | //       } | 
|---|
 | 286 | //       it->second.gamestates.clear(); | 
|---|
 | 287 | //       return true; | 
|---|
 | 288 | //     } | 
|---|
| [2087] | 289 |  | 
|---|
| [8327] | 290 | //    assert(curid==GAMESTATEID_INITIAL || curid<=gamestateID); // this line is commented out because acknowledgements are unreliable and may arrive in distorted order | 
|---|
| [8407] | 291 |     if( gamestateID <= curid && curid != GAMESTATEID_INITIAL ) | 
|---|
| [8327] | 292 |         return true; | 
|---|
| [8858] | 293 | orxout(verbose, context::network) << "acking gamestate " << gamestateID << " for peerID: " << peerID << " curid: " << curid << endl; | 
|---|
| [7801] | 294 |     std::map<uint32_t, packet::Gamestate*>::iterator it2; | 
|---|
 | 295 |     for( it2=it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ) | 
|---|
 | 296 |     { | 
|---|
 | 297 |       if( it2->second->getID() < gamestateID ) | 
|---|
 | 298 |       { | 
|---|
 | 299 |         delete it2->second; | 
|---|
 | 300 |         it->second.gamestates.erase(it2++); | 
|---|
 | 301 |       } | 
|---|
 | 302 |       else | 
|---|
 | 303 |         ++it2; | 
|---|
| [1705] | 304 |     } | 
|---|
| [7801] | 305 |      | 
|---|
 | 306 | //     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
|---|
 | 307 | //     for(it = gamestateMap_[peerID].begin(); it!=gamestateMap_[peerID].end() && it->first<gamestateID; ){ | 
|---|
 | 308 | //       delete it->second; | 
|---|
 | 309 | //       gamestateMap_[peerID].erase(it++); | 
|---|
 | 310 | //     } | 
|---|
 | 311 |     it->second.lastAckedGamestateID = gamestateID; | 
|---|
 | 312 | //     temp->setGamestateID(gamestateID); | 
|---|
 | 313 | //     TrafficControl::processAck(peerID, gamestateID); | 
|---|
| [1705] | 314 |     return true; | 
|---|
 | 315 |   } | 
|---|
| [7801] | 316 |    | 
|---|
| [8327] | 317 |   uint32_t GamestateManager::getLastReceivedGamestateID(unsigned int peerID) | 
|---|
| [7801] | 318 |   { | 
|---|
 | 319 |     assert( this->peerMap_.find(peerID)!=this->peerMap_.end() ); | 
|---|
 | 320 |     if( this->peerMap_.find(peerID) != this->peerMap_.end() ) | 
|---|
| [8327] | 321 |       return this->peerMap_[peerID].lastReceivedGamestateID; | 
|---|
| [7801] | 322 |     else | 
|---|
 | 323 |       return GAMESTATEID_INITIAL; | 
|---|
 | 324 |   } | 
|---|
 | 325 |    | 
|---|
 | 326 |    | 
|---|
 | 327 |   void GamestateManager::addPeer(uint32_t peerID) | 
|---|
 | 328 |   { | 
|---|
 | 329 |     assert(peerMap_.find(peerID)==peerMap_.end()); | 
|---|
 | 330 |     peerMap_[peerID].peerID = peerID; | 
|---|
| [8327] | 331 |     peerMap_[peerID].lastReceivedGamestateID = GAMESTATEID_INITIAL; | 
|---|
| [7801] | 332 |     peerMap_[peerID].lastAckedGamestateID = GAMESTATEID_INITIAL; | 
|---|
 | 333 |     if( GameMode::isMaster() ) | 
|---|
 | 334 |       peerMap_[peerID].isSynched = false; | 
|---|
 | 335 |     else | 
|---|
 | 336 |       peerMap_[peerID].isSynched = true; | 
|---|
 | 337 |   } | 
|---|
| [1705] | 338 |  | 
|---|
| [7801] | 339 |   void GamestateManager::removePeer(uint32_t peerID) | 
|---|
 | 340 |   { | 
|---|
 | 341 |     assert(peerMap_.find(peerID)!=peerMap_.end()); | 
|---|
 | 342 |     std::map<uint32_t, packet::Gamestate*>::iterator peerIt; | 
|---|
 | 343 |     for( peerIt = peerMap_[peerID].gamestates.begin(); peerIt!=peerMap_[peerID].gamestates.end(); ++peerIt ) | 
|---|
 | 344 |     { | 
|---|
 | 345 |       delete peerIt->second; | 
|---|
 | 346 |     } | 
|---|
 | 347 |     peerMap_.erase(peerMap_.find(peerID)); | 
|---|
| [1705] | 348 |   } | 
|---|
| [2087] | 349 |  | 
|---|
| [7801] | 350 |  | 
|---|
 | 351 | //   void GamestateManager::removeClient(ClientInformation* client){ | 
|---|
 | 352 | //     assert(client); | 
|---|
 | 353 | //     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator clientMap = gamestateMap_.find(client->getID()); | 
|---|
 | 354 | //     // first delete all remained gamestates | 
|---|
 | 355 | //     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
|---|
 | 356 | //     for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++) | 
|---|
 | 357 | //       delete it->second; | 
|---|
 | 358 | //     // now delete the clients gamestatemap | 
|---|
 | 359 | //     gamestateMap_.erase(clientMap); | 
|---|
 | 360 | //   } | 
|---|
 | 361 |  | 
|---|
 | 362 |   bool GamestateManager::processGamestate(packet::Gamestate *gs) | 
|---|
 | 363 |   { | 
|---|
| [1751] | 364 |     if(gs->isCompressed()) | 
|---|
| [1907] | 365 |     { | 
|---|
| [8394] | 366 |        OrxVerify(gs->decompressData(), "ERROR: could not decompress Gamestate"); | 
|---|
| [1907] | 367 |     } | 
|---|
| [1712] | 368 |     assert(!gs->isDiffed()); | 
|---|
| [7801] | 369 |     uint8_t gsMode; | 
|---|
 | 370 |     if( GameMode::isMaster() ) | 
|---|
 | 371 |       gsMode = packet::GAMESTATE_MODE_SERVER; | 
|---|
 | 372 |     else | 
|---|
 | 373 |       gsMode = packet::GAMESTATE_MODE_CLIENT; | 
|---|
 | 374 |     if( gs->spreadData(gsMode) ) | 
|---|
 | 375 |     { | 
|---|
| [8327] | 376 |       this->peerMap_[gs->getPeerID()].lastReceivedGamestateID = gs->getID(); | 
|---|
| [7801] | 377 |       return true; | 
|---|
 | 378 |     } | 
|---|
 | 379 |     else | 
|---|
 | 380 |       return false; | 
|---|
| [1712] | 381 |   } | 
|---|
| [1705] | 382 |  | 
|---|
 | 383 | } | 
|---|