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Ignore:
Timestamp:
Aug 23, 2011, 12:45:53 AM (13 years ago)
Author:
landauf
Message:

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/libraries/network/GamestateManager.cc

    r8407 r8858  
    5252#include "core/command/Executor.h"
    5353#include "core/GameMode.h"
    54 #include "util/Debug.h"
     54#include "util/Output.h"
    5555#include "util/Clock.h"
    5656#include "util/OrxAssert.h"
     
    128128    if( !this->sendPacket(ack))
    129129    {
    130       COUT(3) << "could not ack gamestate: " << gamestateID << std::endl;
     130      orxout(internal_warning, context::network) << "could not ack gamestate: " << gamestateID << endl;
    131131      return false;
    132132    }
    133133    else
    134134    {
    135       COUT(5) << "acked a gamestate: " << gamestateID << std::endl;
     135      orxout(verbose_more, context::network) << "acked a gamestate: " << gamestateID << endl;
    136136      return true;
    137137    }
     
    182182      if( !peerIt->second.isSynched )
    183183      {
    184         COUT(5) << "Server: not sending gamestate" << std::endl;
     184        orxout(verbose_more, context::network) << "Server: not sending gamestate" << endl;
    185185        continue;
    186186      }
    187       COUT(5) << "client id: " << peerIt->first << std::endl;
    188       COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl;
     187      orxout(verbose_more, context::network) << "client id: " << peerIt->first << endl;
     188      orxout(verbose_more, context::network) << "Server: doing gamestate gamestate preparation" << endl;
    189189      int peerID = peerIt->first; //get client id
    190190
     
    256256//     OrxVerify(gs->compressData(), "");
    257257    clock.capture();
    258     COUT(5) << "diff and compress time: " << clock.getDeltaTime() << endl;
    259 //     COUT(5) << "sending gamestate with id " << gs->getID();
     258    orxout(verbose_more, context::network) << "diff and compress time: " << clock.getDeltaTime() << endl;
     259//     orxout(verbose_more, context::network) << "sending gamestate with id " << gs->getID();
    260260//     if(gamestate->isDiffed())
    261 //       COUT(5) << " and baseid " << gs->getBaseID() << endl;
     261//       orxout(verbose_more, context::network) << " and baseid " << gs->getBaseID() << endl;
    262262//     else
    263 //       COUT(5) << endl;
     263//       orxout(verbose_more, context::network) << endl;
    264264    gs->setPeerID(peerID);
    265265    destgamestate = gs;
     
    291291    if( gamestateID <= curid && curid != GAMESTATEID_INITIAL )
    292292        return true;
    293 COUT(4) << "acking gamestate " << gamestateID << " for peerID: " << peerID << " curid: " << curid << std::endl;
     293orxout(verbose, context::network) << "acking gamestate " << gamestateID << " for peerID: " << peerID << " curid: " << curid << endl;
    294294    std::map<uint32_t, packet::Gamestate*>::iterator it2;
    295295    for( it2=it->second.gamestates.begin(); it2!=it->second.gamestates.end(); )
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