| [1705] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [3084] | 23 | *      Oliver Scheuss | 
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| [1705] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | // | 
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|  | 30 | // C++ Implementation: GameStateManager | 
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|  | 31 | // | 
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|  | 32 | // Description: | 
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|  | 33 | // | 
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|  | 34 | // | 
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|  | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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|  | 36 | // | 
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|  | 37 | // Copyright: See COPYING file that comes with this distribution | 
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|  | 38 | // | 
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|  | 39 | // | 
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|  | 40 |  | 
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|  | 41 | #include "GamestateManager.h" | 
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|  | 42 |  | 
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| [1755] | 43 | #include <cassert> | 
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| [3304] | 44 | #include <queue> | 
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|  | 45 | // #include <boost/thread/mutex.hpp> | 
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| [1705] | 46 |  | 
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| [3214] | 47 | #include "packet/Acknowledgement.h" | 
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|  | 48 | #include "packet/Gamestate.h" | 
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| [2662] | 49 | #include "synchronisable/NetworkCallbackManager.h" | 
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| [1705] | 50 |  | 
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| [7801] | 51 | #include "core/ThreadPool.h" | 
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|  | 52 | #include "core/command/Executor.h" | 
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|  | 53 | #include "core/GameMode.h" | 
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| [8858] | 54 | #include "util/Output.h" | 
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| [7801] | 55 | #include "util/Clock.h" | 
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| [8373] | 56 | #include "util/OrxAssert.h" | 
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| [7801] | 57 | // #include "TrafficControl.h" | 
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|  | 58 |  | 
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| [2171] | 59 | namespace orxonox | 
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| [8327] | 60 | { | 
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| [2662] | 61 | GamestateManager::GamestateManager() : | 
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| [11071] | 62 | currentGamestate_(nullptr), id_(0) | 
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| [2662] | 63 | { | 
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| [7801] | 64 | //     trafficControl_ = new TrafficControl(); | 
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| [3304] | 65 | //     threadMutex_ = new boost::mutex(); | 
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|  | 66 | //     threadPool_ = new ThreadPool(); | 
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| [1705] | 67 | } | 
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|  | 68 |  | 
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| [2662] | 69 | GamestateManager::~GamestateManager() | 
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|  | 70 | { | 
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| [7801] | 71 | if( this->currentGamestate_ ) | 
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| [11071] | 72 | delete this->currentGamestate_; | 
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|  | 73 | for( const auto& mapEntry : gamestateQueue ) | 
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|  | 74 | delete mapEntry.second; | 
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|  | 75 | for( const auto& mapEntryPeer : peerMap_ ) | 
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| [3304] | 76 | { | 
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| [11071] | 77 | for( const auto& mapEntryGamestate : mapEntryPeer.second.gamestates ) | 
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|  | 78 | delete mapEntryGamestate.second; | 
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| [3304] | 79 | } | 
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| [7801] | 80 | //     this->trafficControl_->destroy(); | 
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| [3304] | 81 | //     delete this->threadMutex_; | 
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|  | 82 | //     delete this->threadPool_; | 
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| [1705] | 83 | } | 
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|  | 84 |  | 
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|  | 85 | bool GamestateManager::update(){ | 
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| [1907] | 86 | //     cleanup(); | 
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| [1730] | 87 | return getSnapshot(); | 
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| [1705] | 88 | } | 
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| [2087] | 89 |  | 
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| [7801] | 90 | bool GamestateManager::addGamestate(packet::Gamestate *gs, unsigned int clientID) | 
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|  | 91 | { | 
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| [1705] | 92 | assert(gs); | 
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| [2087] | 93 | std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID); | 
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| [8394] | 94 | if(it!=gamestateQueue.end()) | 
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|  | 95 | { | 
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| [1705] | 96 | // delete obsolete gamestate | 
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|  | 97 | delete it->second; | 
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|  | 98 | } | 
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|  | 99 | gamestateQueue[clientID] = gs; | 
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|  | 100 | return true; | 
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|  | 101 | } | 
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| [2087] | 102 |  | 
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| [7801] | 103 | bool GamestateManager::processGamestates() | 
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|  | 104 | { | 
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| [3304] | 105 | if( this->gamestateQueue.empty() ) | 
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|  | 106 | return true; | 
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| [1705] | 107 | // now push only the most recent gamestates we received (ignore obsolete ones) | 
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| [11071] | 108 | for(const auto& mapEntry : gamestateQueue) | 
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| [8394] | 109 | { | 
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| [11071] | 110 | OrxVerify(processGamestate(mapEntry.second), "ERROR: could not process Gamestate"); | 
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|  | 111 | sendAck( mapEntry.second->getID(), mapEntry.second->getPeerID() ); | 
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|  | 112 | delete mapEntry.second; | 
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| [1705] | 113 | } | 
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|  | 114 | // now clear the queue | 
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|  | 115 | gamestateQueue.clear(); | 
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| [2662] | 116 | //and call all queued callbacks | 
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|  | 117 | NetworkCallbackManager::callCallbacks(); | 
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| [1705] | 118 | return true; | 
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|  | 119 | } | 
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| [7801] | 120 |  | 
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|  | 121 | bool GamestateManager::sendAck(unsigned int gamestateID, uint32_t peerID) | 
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|  | 122 | { | 
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| [8327] | 123 | assert( gamestateID != ACKID_NACK ); | 
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| [7801] | 124 | packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, peerID); | 
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|  | 125 | if( !this->sendPacket(ack)) | 
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|  | 126 | { | 
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| [8858] | 127 | orxout(internal_warning, context::network) << "could not ack gamestate: " << gamestateID << endl; | 
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| [7801] | 128 | return false; | 
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|  | 129 | } | 
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|  | 130 | else | 
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|  | 131 | { | 
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| [8858] | 132 | orxout(verbose_more, context::network) << "acked a gamestate: " << gamestateID << endl; | 
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| [7801] | 133 | return true; | 
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|  | 134 | } | 
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|  | 135 | } | 
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| [2087] | 136 |  | 
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|  | 137 |  | 
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| [1705] | 138 | bool GamestateManager::getSnapshot(){ | 
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| [11071] | 139 | if ( currentGamestate_ != nullptr ) | 
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| [7801] | 140 | delete currentGamestate_; | 
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|  | 141 | uint8_t gsMode; | 
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|  | 142 | if( GameMode::isMaster() ) | 
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|  | 143 | gsMode = packet::GAMESTATE_MODE_SERVER; | 
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|  | 144 | else | 
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|  | 145 | gsMode = packet::GAMESTATE_MODE_CLIENT; | 
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|  | 146 | uint32_t newID; | 
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|  | 147 | if( GameMode::isMaster() ) | 
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|  | 148 | newID = ++id_; | 
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|  | 149 | else | 
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| [8327] | 150 | { | 
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|  | 151 | assert(peerMap_.size()!=0); | 
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|  | 152 | newID = peerMap_[NETWORK_PEER_ID_SERVER].lastReceivedGamestateID; | 
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|  | 153 | if( newID == GAMESTATEID_INITIAL ) | 
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|  | 154 | { | 
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|  | 155 | return false; | 
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|  | 156 | } | 
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|  | 157 | } | 
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| [7801] | 158 |  | 
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| [8327] | 159 | currentGamestate_ = new packet::Gamestate(); | 
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|  | 160 |  | 
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|  | 161 | if(!currentGamestate_->collectData(newID, gsMode)) | 
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|  | 162 | { //we have no data to send | 
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| [7801] | 163 | delete currentGamestate_; | 
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| [11071] | 164 | currentGamestate_=nullptr; | 
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| [8327] | 165 | return false; | 
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| [2087] | 166 | } | 
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| [1705] | 167 | return true; | 
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|  | 168 | } | 
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| [6417] | 169 |  | 
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| [7801] | 170 | std::vector<packet::Gamestate*> GamestateManager::getGamestates() | 
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| [3304] | 171 | { | 
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| [7801] | 172 | if(!currentGamestate_) | 
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|  | 173 | return std::vector<packet::Gamestate*>(); | 
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|  | 174 | std::vector<packet::Gamestate*> peerGamestates; | 
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|  | 175 |  | 
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| [11071] | 176 | for( const auto& mapEntry : peerMap_ ) | 
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| [7801] | 177 | { | 
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| [11071] | 178 | if( !mapEntry.second.isSynched ) | 
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| [7801] | 179 | { | 
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| [8858] | 180 | orxout(verbose_more, context::network) << "Server: not sending gamestate" << endl; | 
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| [3304] | 181 | continue; | 
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|  | 182 | } | 
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| [11071] | 183 | orxout(verbose_more, context::network) << "client id: " << mapEntry.first << endl; | 
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| [8858] | 184 | orxout(verbose_more, context::network) << "Server: doing gamestate gamestate preparation" << endl; | 
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| [11071] | 185 | int peerID = mapEntry.first; //get client id | 
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| [6417] | 186 |  | 
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| [11071] | 187 | unsigned int lastAckedGamestateID = mapEntry.second.lastAckedGamestateID; | 
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| [6417] | 188 |  | 
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| [11071] | 189 | packet::Gamestate* baseGamestate=nullptr; | 
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| [7801] | 190 | if(lastAckedGamestateID != GAMESTATEID_INITIAL) | 
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|  | 191 | { | 
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|  | 192 | assert(peerMap_.find(peerID)!=peerMap_.end()); | 
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|  | 193 | std::map<uint32_t, packet::Gamestate*>::iterator it = peerMap_[peerID].gamestates.find(lastAckedGamestateID); | 
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|  | 194 | assert(it!=peerMap_[peerID].gamestates.end()); | 
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|  | 195 | baseGamestate = it->second; | 
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| [3304] | 196 | } | 
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| [6417] | 197 |  | 
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| [11071] | 198 | peerGamestates.push_back(nullptr);  // insert an empty gamestate* to be changed | 
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| [7801] | 199 | finishGamestate( peerID, peerGamestates.back(), baseGamestate, currentGamestate_ ); | 
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| [11071] | 200 | if( peerGamestates.back()==nullptr ) | 
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| [7801] | 201 | // nothing to send to remove pointer from vector | 
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|  | 202 | peerGamestates.pop_back(); | 
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| [6417] | 203 | //FunctorMember<GamestateManager>* functor = | 
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| [5929] | 204 | //       ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate, this) ); | 
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| [7801] | 205 | //       executor->setDefaultValues( cid, &clientGamestates.back(), client, currentGamestate_ ); | 
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| [3304] | 206 | //       (*static_cast<Executor*>(executor))(); | 
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|  | 207 | //       this->threadPool_->passFunction( executor, true ); | 
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| [7801] | 208 | //       (*functor)( cid, &(clientGamestates.back()), client, currentGamestate_ ); | 
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| [3304] | 209 | } | 
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| [6417] | 210 |  | 
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| [3304] | 211 | //     threadPool_->synchronise(); | 
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| [6417] | 212 |  | 
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| [7801] | 213 | return peerGamestates; | 
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| [3304] | 214 | } | 
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| [2087] | 215 |  | 
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| [1705] | 216 |  | 
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| [7801] | 217 | void GamestateManager::finishGamestate( unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ) { | 
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| [1705] | 218 | //why are we searching the same client's gamestate id as we searched in | 
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|  | 219 | //Server::sendGameState? | 
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| [1907] | 220 | // save the (undiffed) gamestate in the clients gamestate map | 
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| [1705] | 221 | //chose wheather the next gamestate is the first or not | 
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| [6417] | 222 |  | 
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| [7163] | 223 | //     packet::Gamestate *gs = gamestate->doSelection(clientID, 20000); | 
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|  | 224 | //       packet::Gamestate* gs = new packet::Gamestate(*gamestate); | 
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|  | 225 | //     packet::Gamestate* gs = gamestate; | 
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| [8407] | 226 | packet::Gamestate *gs = new packet::Gamestate(*gamestate); //this is neccessary because the gamestate are being kept (to diff them later on) for each client seperately | 
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| [3304] | 227 | //     packet::Gamestate *gs = new packet::Gamestate(); | 
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|  | 228 | //     gs->collectData( id_, 0x1 ); | 
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|  | 229 | //     this->threadMutex_->lock(); | 
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| [7801] | 230 | peerMap_[peerID].gamestates[gamestate->getID()]=gs; | 
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| [3304] | 231 | //     this->threadMutex_->unlock(); | 
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| [7801] | 232 | Clock clock; | 
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|  | 233 | clock.capture(); | 
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| [6417] | 234 |  | 
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| [3304] | 235 | if(base) | 
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|  | 236 | { | 
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| [7163] | 237 | packet::Gamestate *diffed1 = gs->diffVariables(base); | 
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|  | 238 | if( diffed1->getDataSize() == 0 ) | 
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|  | 239 | { | 
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|  | 240 | delete diffed1; | 
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| [11071] | 241 | destgamestate = nullptr; | 
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| [7163] | 242 | return; | 
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|  | 243 | } | 
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|  | 244 | gs = diffed1; | 
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| [1907] | 245 | } | 
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| [7163] | 246 | else | 
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|  | 247 | { | 
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| [1907] | 248 | gs = new packet::Gamestate(*gs); | 
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|  | 249 | } | 
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| [6417] | 250 |  | 
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|  | 251 |  | 
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| [8373] | 252 | //     OrxVerify(gs->compressData(), ""); | 
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| [7801] | 253 | clock.capture(); | 
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| [8858] | 254 | orxout(verbose_more, context::network) << "diff and compress time: " << clock.getDeltaTime() << endl; | 
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|  | 255 | //     orxout(verbose_more, context::network) << "sending gamestate with id " << gs->getID(); | 
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| [3304] | 256 | //     if(gamestate->isDiffed()) | 
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| [8858] | 257 | //       orxout(verbose_more, context::network) << " and baseid " << gs->getBaseID() << endl; | 
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| [3304] | 258 | //     else | 
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| [8858] | 259 | //       orxout(verbose_more, context::network) << endl; | 
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| [7801] | 260 | gs->setPeerID(peerID); | 
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| [7163] | 261 | destgamestate = gs; | 
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| [1705] | 262 | } | 
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| [2087] | 263 |  | 
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|  | 264 |  | 
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| [7801] | 265 | bool GamestateManager::ackGamestate(unsigned int gamestateID, unsigned int peerID) | 
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|  | 266 | { | 
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|  | 267 | //     ClientInformation *temp = ClientInformation::findClient(peerID); | 
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|  | 268 | //     assert(temp); | 
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|  | 269 | std::map<uint32_t, peerInfo>::iterator it = this->peerMap_.find(peerID); | 
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|  | 270 | assert(it!=this->peerMap_.end()); | 
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|  | 271 | unsigned int curid = it->second.lastAckedGamestateID; | 
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| [2087] | 272 |  | 
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| [8327] | 273 | assert(gamestateID != ACKID_NACK); | 
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|  | 274 | //     if(gamestateID == ACKID_NACK){ | 
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|  | 275 | //       it->second.lastAckedGamestateID = GAMESTATEID_INITIAL; | 
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|  | 276 | // //       temp->setGamestateID(GAMESTATEID_INITIAL); | 
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|  | 277 | //       // now delete all saved gamestates for this client | 
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|  | 278 | //       std::map<uint32_t, packet::Gamestate*>::iterator it2; | 
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|  | 279 | //       for(it2 = it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ++it2 ){ | 
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|  | 280 | //         delete it2->second; | 
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|  | 281 | //       } | 
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|  | 282 | //       it->second.gamestates.clear(); | 
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|  | 283 | //       return true; | 
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|  | 284 | //     } | 
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| [2087] | 285 |  | 
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| [8327] | 286 | //    assert(curid==GAMESTATEID_INITIAL || curid<=gamestateID); // this line is commented out because acknowledgements are unreliable and may arrive in distorted order | 
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| [8407] | 287 | if( gamestateID <= curid && curid != GAMESTATEID_INITIAL ) | 
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| [8327] | 288 | return true; | 
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| [8858] | 289 | orxout(verbose, context::network) << "acking gamestate " << gamestateID << " for peerID: " << peerID << " curid: " << curid << endl; | 
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| [7801] | 290 | std::map<uint32_t, packet::Gamestate*>::iterator it2; | 
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|  | 291 | for( it2=it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ) | 
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|  | 292 | { | 
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|  | 293 | if( it2->second->getID() < gamestateID ) | 
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|  | 294 | { | 
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|  | 295 | delete it2->second; | 
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|  | 296 | it->second.gamestates.erase(it2++); | 
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|  | 297 | } | 
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|  | 298 | else | 
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|  | 299 | ++it2; | 
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| [1705] | 300 | } | 
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| [7801] | 301 |  | 
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|  | 302 | //     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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|  | 303 | //     for(it = gamestateMap_[peerID].begin(); it!=gamestateMap_[peerID].end() && it->first<gamestateID; ){ | 
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|  | 304 | //       delete it->second; | 
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|  | 305 | //       gamestateMap_[peerID].erase(it++); | 
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|  | 306 | //     } | 
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|  | 307 | it->second.lastAckedGamestateID = gamestateID; | 
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|  | 308 | //     temp->setGamestateID(gamestateID); | 
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|  | 309 | //     TrafficControl::processAck(peerID, gamestateID); | 
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| [1705] | 310 | return true; | 
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|  | 311 | } | 
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| [7801] | 312 |  | 
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| [8327] | 313 | uint32_t GamestateManager::getLastReceivedGamestateID(unsigned int peerID) | 
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| [7801] | 314 | { | 
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|  | 315 | assert( this->peerMap_.find(peerID)!=this->peerMap_.end() ); | 
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|  | 316 | if( this->peerMap_.find(peerID) != this->peerMap_.end() ) | 
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| [8327] | 317 | return this->peerMap_[peerID].lastReceivedGamestateID; | 
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| [7801] | 318 | else | 
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|  | 319 | return GAMESTATEID_INITIAL; | 
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|  | 320 | } | 
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|  | 321 |  | 
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|  | 322 |  | 
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|  | 323 | void GamestateManager::addPeer(uint32_t peerID) | 
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|  | 324 | { | 
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|  | 325 | assert(peerMap_.find(peerID)==peerMap_.end()); | 
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|  | 326 | peerMap_[peerID].peerID = peerID; | 
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| [8327] | 327 | peerMap_[peerID].lastReceivedGamestateID = GAMESTATEID_INITIAL; | 
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| [7801] | 328 | peerMap_[peerID].lastAckedGamestateID = GAMESTATEID_INITIAL; | 
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|  | 329 | if( GameMode::isMaster() ) | 
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|  | 330 | peerMap_[peerID].isSynched = false; | 
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|  | 331 | else | 
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|  | 332 | peerMap_[peerID].isSynched = true; | 
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|  | 333 | } | 
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| [1705] | 334 |  | 
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| [7801] | 335 | void GamestateManager::removePeer(uint32_t peerID) | 
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|  | 336 | { | 
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|  | 337 | assert(peerMap_.find(peerID)!=peerMap_.end()); | 
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| [11071] | 338 | for( const auto& mapEntry : peerMap_[peerID].gamestates ) | 
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| [7801] | 339 | { | 
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| [11071] | 340 | delete mapEntry.second; | 
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| [7801] | 341 | } | 
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|  | 342 | peerMap_.erase(peerMap_.find(peerID)); | 
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| [1705] | 343 | } | 
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| [2087] | 344 |  | 
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| [7801] | 345 |  | 
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|  | 346 | //   void GamestateManager::removeClient(ClientInformation* client){ | 
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|  | 347 | //     assert(client); | 
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| [11071] | 348 | //     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*>>::iterator clientMap = gamestateMap_.find(client->getID()); | 
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| [7801] | 349 | //     // first delete all remained gamestates | 
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|  | 350 | //     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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|  | 351 | //     for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++) | 
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|  | 352 | //       delete it->second; | 
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|  | 353 | //     // now delete the clients gamestatemap | 
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|  | 354 | //     gamestateMap_.erase(clientMap); | 
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|  | 355 | //   } | 
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|  | 356 |  | 
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|  | 357 | bool GamestateManager::processGamestate(packet::Gamestate *gs) | 
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|  | 358 | { | 
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| [1751] | 359 | if(gs->isCompressed()) | 
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| [1907] | 360 | { | 
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| [8394] | 361 | OrxVerify(gs->decompressData(), "ERROR: could not decompress Gamestate"); | 
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| [1907] | 362 | } | 
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| [1712] | 363 | assert(!gs->isDiffed()); | 
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| [7801] | 364 | uint8_t gsMode; | 
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|  | 365 | if( GameMode::isMaster() ) | 
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|  | 366 | gsMode = packet::GAMESTATE_MODE_SERVER; | 
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|  | 367 | else | 
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|  | 368 | gsMode = packet::GAMESTATE_MODE_CLIENT; | 
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|  | 369 | if( gs->spreadData(gsMode) ) | 
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|  | 370 | { | 
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| [8327] | 371 | this->peerMap_[gs->getPeerID()].lastReceivedGamestateID = gs->getID(); | 
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| [7801] | 372 | return true; | 
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|  | 373 | } | 
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|  | 374 | else | 
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|  | 375 | return false; | 
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| [1712] | 376 | } | 
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| [1705] | 377 |  | 
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|  | 378 | } | 
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