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source: code/trunk/src/libraries/core/input/InputManager.cc @ 7284

Last change on this file since 7284 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 23.9 KB
RevLine 
[918]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1502]3 *                    > www.orxonox.net <
[918]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
[934]25 *      ...
[918]26 *
27 */
[973]28
[918]29/**
[1755]30@file
31@brief
[3327]32    Implementation of the InputManager and a static variable from the InputHandler.
33*/
[918]34
[1062]35#include "InputManager.h"
[1519]36
[3327]37#include <cassert>
[1755]38#include <climits>
[3196]39#include <ois/OISException.h>
40#include <ois/OISInputManager.h>
[3327]41#include <boost/foreach.hpp>
[7266]42#include <loki/ScopeGuard.h>
[1555]43
[5929]44#include "util/Clock.h"
[5695]45#include "util/Convert.h"
[1764]46#include "util/Exception.h"
[1519]47#include "core/CoreIncludes.h"
48#include "core/ConfigValueIncludes.h"
[6021]49#include "core/CommandLineParser.h"
[5695]50#include "core/GraphicsManager.h"
[7284]51#include "core/command/ConsoleCommand.h"
52#include "core/command/Functor.h"
[1555]53
[1219]54#include "InputBuffer.h"
[3327]55#include "JoyStick.h"
56#include "JoyStickQuantityListener.h"
57#include "Mouse.h"
58#include "Keyboard.h"
[918]59
60namespace orxonox
61{
[3280]62    SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard");
[1502]63
[7284]64    static const std::string __CC_InputManager_name = "InputManager";
65    static const std::string __CC_calibrate_name = "calibrate";
66    static const std::string __CC_reload_name = "reload";
67
68    SetConsoleCommand(__CC_InputManager_name, __CC_calibrate_name, &InputManager::calibrate).addShortcut();
69    SetConsoleCommand(__CC_InputManager_name, __CC_reload_name,    &InputManager::reload   );
70
[3327]71    // Abuse of this source file for the InputHandler
72    InputHandler InputHandler::EMPTY;
73
[3370]74    InputManager* InputManager::singletonPtr_s = 0;
[1084]75
[3327]76    //! Defines the |= operator for easier use.
77    inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval)
[1755]78    {
[3327]79        return (lval = (InputManager::State)(lval | rval));
[1755]80    }
[919]81
[3327]82    //! Defines the &= operator for easier use.
83    inline InputManager::State operator&=(InputManager::State& lval, int rval)
[1755]84    {
[3327]85        return (lval = (InputManager::State)(lval & rval));
[1755]86    }
[1219]87
[1755]88    // ############################################################
89    // #####                  Initialisation                  #####
90    // ##########                                        ##########
91    // ############################################################
[5695]92    InputManager::InputManager()
[3327]93        : internalState_(Bad)
94        , oisInputManager_(0)
95        , devices_(2)
[6746]96        , exclusiveMouse_(TriBool::False)
[3327]97        , emptyState_(0)
98        , calibratorCallbackHandler_(0)
[918]99    {
[1755]100        RegisterRootObject(InputManager);
[1219]101
[3327]102        CCOUT(4) << "Constructing..." << std::endl;
103
[6746]104        // Allocate space for the function call buffer
105        this->callBuffer_.reserve(16);
106
[3327]107        this->setConfigValues();
108
[5929]109        if (GraphicsManager::getInstance().isFullScreen())
[6746]110            exclusiveMouse_ = TriBool::True;
[5695]111        this->loadDevices();
[3327]112
113        // Lowest priority empty InputState
114        emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty);
115        emptyState_->setHandler(&InputHandler::EMPTY);
116        activeStates_[emptyState_->getPriority()] = emptyState_;
117
118        // Joy stick calibration helper callback
119        InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator);
120        calibrator->setHandler(&InputHandler::EMPTY);
121        calibratorCallbackHandler_ = new InputBuffer();
122        calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true);
123        calibrator->setKeyHandler(calibratorCallbackHandler_);
124
125        this->updateActiveStates();
126
[7284]127        ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(this);
128        ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(this);
[3327]129
[3370]130        CCOUT(4) << "Construction complete." << std::endl;
[3327]131        internalState_ = Nothing;
[1755]132    }
[918]133
[2662]134    void InputManager::setConfigValues()
135    {
136    }
137
138    /**
139    @brief
[1755]140        Creates the OIS::InputMananger, the keyboard, the mouse and
[3327]141        the joys ticks. If either of the first two fail, this method throws an exception.
[1755]142    @param windowWidth
143        The width of the render window
144    @param windowHeight
145        The height of the render window
146    */
[5695]147    void InputManager::loadDevices()
[1755]148    {
[5695]149        CCOUT(4) << "Loading input devices..." << std::endl;
[1755]150
[3327]151        // When loading the devices they should not already be loaded
152        assert(internalState_ & Bad);
153        assert(devices_[InputDeviceEnumerator::Mouse] == 0);
154        assert(devices_[InputDeviceEnumerator::Keyboard] == 0);
155        assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick);
[1755]156
[5695]157        // Fill parameter list
[3327]158        OIS::ParamList paramList;
[5695]159        size_t windowHnd = GraphicsManager::getInstance().getRenderWindowHandle();
160        paramList.insert(std::make_pair("WINDOW", multi_cast<std::string>(windowHnd)));
[3280]161#if defined(ORXONOX_PLATFORM_WINDOWS)
[5695]162        paramList.insert(std::make_pair("w32_keyboard", "DISCL_NONEXCLUSIVE"));
163        paramList.insert(std::make_pair("w32_keyboard", "DISCL_FOREGROUND"));
164        paramList.insert(std::make_pair("w32_mouse", "DISCL_FOREGROUND"));
[6746]165        if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen())
[5695]166        {
167            // Disable Windows key plus special keys (like play, stop, next, etc.)
168            paramList.insert(std::make_pair("w32_keyboard", "DISCL_NOWINKEY"));
169            paramList.insert(std::make_pair("w32_mouse", "DISCL_EXCLUSIVE"));
170        }
171        else
172            paramList.insert(std::make_pair("w32_mouse", "DISCL_NONEXCLUSIVE"));
[3280]173#elif defined(ORXONOX_PLATFORM_LINUX)
[5695]174        // Enabling this is probably a bad idea, but whenever orxonox crashes, the setting stays on
175        // Trouble might be that the Pressed event occurs a bit too often...
176        paramList.insert(std::make_pair("XAutoRepeatOn", "true"));
177
[6746]178        if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen())
[5695]179        {
[6021]180            if (CommandLineParser::getValue("keyboard_no_grab").getBool())
[5695]181                paramList.insert(std::make_pair("x11_keyboard_grab", "false"));
182            else
183                paramList.insert(std::make_pair("x11_keyboard_grab", "true"));
184            paramList.insert(std::make_pair("x11_mouse_grab",  "true"));
185            paramList.insert(std::make_pair("x11_mouse_hide", "true"));
186        }
[3327]187        else
[5695]188        {
189            paramList.insert(std::make_pair("x11_keyboard_grab", "false"));
190            paramList.insert(std::make_pair("x11_mouse_grab",  "false"));
191            paramList.insert(std::make_pair("x11_mouse_hide", "false"));
192        }
[1735]193#endif
[928]194
[3327]195        try
196        {
197            oisInputManager_ = OIS::InputManager::createInputSystem(paramList);
198            // Exception-safety
199            Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_);
[6105]200            CCOUT(4) << "Created OIS input manager." << std::endl;
[1219]201
[3327]202            if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0)
203                devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_);
204            else
205                ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!");
[1219]206
[3327]207            // Successful initialisation
208            guard.Dismiss();
[1755]209        }
[3331]210        catch (const std::exception& ex)
[1755]211        {
[3327]212            oisInputManager_ = NULL;
213            internalState_ |= Bad;
214            ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what());
[1755]215        }
[1502]216
[3327]217        this->loadMouse();
218        this->loadJoySticks();
[1502]219
[3327]220        // Reorder states in case some joy sticks were added/removed
221        this->updateActiveStates();
[1502]222
[5695]223        CCOUT(4) << "Input devices loaded." << std::endl;
[1219]224    }
[928]225
[3327]226    //! Creates a new orxonox::Mouse
227    void InputManager::loadMouse()
[1219]228    {
[3327]229        if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0)
[1755]230        {
[3327]231            try
[1755]232            {
[3327]233                devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_);
[1755]234            }
[3331]235            catch (const std::exception& ex)
[1755]236            {
[3331]237                CCOUT(2) << "Warning: Failed to create Mouse:" << ex.what() << std::endl
[3327]238                         << "Proceeding without mouse support." << std::endl;
[1755]239            }
[1219]240        }
[3327]241        else
[6105]242            CCOUT(2) << "Warning: No mouse found! Proceeding without mouse support." << std::endl;
[1219]243    }
[1755]244
[3327]245    //! Creates as many joy sticks as are available.
246    void InputManager::loadJoySticks()
[1219]247    {
[3327]248        for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++)
[1755]249        {
[3327]250            try
[1755]251            {
[3327]252                devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_));
[1755]253            }
[3331]254            catch (const std::exception& ex)
[1755]255            {
[3327]256                CCOUT(2) << "Warning: Failed to create joy stick: " << ex.what() << std::endl;
[1755]257            }
258        }
[1505]259
[1887]260        // inform all JoyStick Device Number Listeners
[3327]261        std::vector<JoyStick*> joyStickList;
262        for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i)
263            joyStickList.push_back(static_cast<JoyStick*>(devices_[i]));
264        JoyStickQuantityListener::changeJoyStickQuantity(joyStickList);
[1505]265    }
[1502]266
[3327]267    // ############################################################
268    // #####                    Destruction                   #####
269    // ##########                                        ##########
270    // ############################################################
[1293]271
[3327]272    InputManager::~InputManager()
[2662]273    {
[5695]274        CCOUT(3) << "Destroying..." << std::endl;
[1219]275
[6746]276        // Leave all active InputStates (except "empty")
277        while (this->activeStates_.size() > 1)
278            this->leaveState(this->activeStates_.rbegin()->second->getName());
279        this->activeStates_.clear();
280
[3327]281        // Destroy calibrator helper handler and state
282        this->destroyState("calibrator");
283        // Destroy KeyDetector and state
[5929]284        calibratorCallbackHandler_->destroy();
[6746]285        // Destroy the empty InputState
[3327]286        this->destroyStateInternal(this->emptyState_);
[1502]287
[6746]288        // Destroy all user InputStates
[3327]289        while (statesByName_.size() > 0)
[6417]290            this->destroyStateInternal(statesByName_.rbegin()->second);
[2662]291
[3327]292        if (!(internalState_ & Bad))
293            this->destroyDevices();
[2662]294
[7284]295        // Reset console commands
296        ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(0);
297        ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(0);
298
[5695]299        CCOUT(3) << "Destruction complete." << std::endl;
[1219]300    }
[928]301
[1755]302    /**
303    @brief
[3327]304        Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager)
305    @throw
306        Method does not throw
[1755]307    */
[3327]308    void InputManager::destroyDevices()
[1219]309    {
[5695]310        CCOUT(4) << "Destroying devices..." << std::endl;
[3327]311
312        BOOST_FOREACH(InputDevice*& device, devices_)
[1755]313        {
[3327]314            if (device == NULL)
315                continue;
[6417]316            const std::string& className = device->getClassName();
[7174]317            delete device;
318            device = 0;
319            CCOUT(4) << className << " destroyed." << std::endl;
[1755]320        }
[3327]321        devices_.resize(InputDeviceEnumerator::FirstJoyStick);
[2662]322
[3327]323        assert(oisInputManager_ != NULL);
[3280]324        try
325        {
[3327]326            OIS::InputManager::destroyInputSystem(oisInputManager_);
[3280]327        }
[7174]328        catch (const OIS::Exception& ex)
[3280]329        {
[7174]330            COUT(1) << "OIS::InputManager destruction failed" << ex.eText << std::endl
[5747]331                    << "    Potential resource leak!" << std::endl;
[3280]332        }
[3327]333        oisInputManager_ = NULL;
[1219]334
[3327]335        internalState_ |= Bad;
[5695]336        CCOUT(4) << "Destroyed devices." << std::endl;
[1755]337    }
[1219]338
[1755]339    // ############################################################
340    // #####                     Reloading                    #####
341    // ##########                                        ##########
342    // ############################################################
[1219]343
[3327]344    void InputManager::reload()
[1755]345    {
[6746]346        if (internalState_ & Calibrating)
[3327]347            CCOUT(2) << "Warning: Cannot reload input system. Joy sticks are currently being calibrated." << std::endl;
[1502]348        else
[3327]349            reloadInternal();
[1755]350    }
[1502]351
[3327]352    //! Internal reload method. Destroys the OIS devices and loads them again.
353    void InputManager::reloadInternal()
[1755]354    {
[6746]355        CCOUT(4) << "Reloading ..." << std::endl;
[1502]356
[3327]357        this->destroyDevices();
[5695]358        this->loadDevices();
[1502]359
[3327]360        internalState_ &= ~Bad;
[5695]361        CCOUT(4) << "Reloading complete." << std::endl;
[1502]362    }
[1219]363
[1755]364    // ############################################################
365    // #####                  Runtime Methods                 #####
366    // ##########                                        ##########
367    // ############################################################
[1555]368
[6417]369    void InputManager::preUpdate(const Clock& time)
[1502]370    {
[3327]371        if (internalState_ & Bad)
372            ThrowException(General, "InputManager was not correctly reloaded.");
373
374        // check whether a state has changed its EMPTY situation
[1878]375        bool bUpdateRequired = false;
376        for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it)
377        {
[3327]378            if (it->second->hasExpired())
[1878]379            {
[3327]380                it->second->resetExpiration();
[1878]381                bUpdateRequired = true;
382            }
383        }
384        if (bUpdateRequired)
[3327]385            updateActiveStates();
[1878]386
[6746]387        // Capture all the input and collect the function calls
388        // No event gets triggered here yet!
[3327]389        BOOST_FOREACH(InputDevice* device, devices_)
390            if (device != NULL)
391                device->update(time);
[1219]392
[6746]393        // Collect function calls for the update
[3327]394        for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i)
395            activeStatesTicked_[i]->update(time.getDeltaTime());
[2896]396
[6746]397        // Execute all cached function calls in order
398        // Why so complicated? The problem is that an InputHandler could trigger
399        // a reload that would destroy the OIS devices or it could even leave and
400        // then destroy its own InputState. That would of course lead to access
401        // violations.
402        // If we delay the calls, then OIS and and the InputStates are not anymore
403        // in the call stack and can therefore be edited.
404        for (size_t i = 0; i < this->callBuffer_.size(); ++i)
405            this->callBuffer_[i]();
406
407        this->callBuffer_.clear();
[1293]408    }
[1219]409
[1755]410    /**
411    @brief
412        Updates the currently active states (according to activeStates_) for each device.
[6417]413        Also, a list of all active states (no duplicates!) is compiled for the general preUpdate().
[1755]414    */
[3327]415    void InputManager::updateActiveStates()
[1293]416    {
[6746]417        // Calculate the stack of input states
418        // and assign it to the corresponding device
[3327]419        for (unsigned int i = 0; i < devices_.size(); ++i)
[2896]420        {
[3327]421            if (devices_[i] == NULL)
422                continue;
423            std::vector<InputState*>& states = devices_[i]->getStateListRef();
[2896]424            bool occupied = false;
[3327]425            states.clear();
[2896]426            for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit)
427            {
428                if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_))
429                {
[3327]430                    states.push_back(rit->second);
[2896]431                    if (!rit->second->bTransparent_)
432                        occupied = true;
433                }
434            }
435        }
[1293]436
[6746]437        // See that we only update each InputState once for each device
438        // Using an std::set to avoid duplicates
[1755]439        std::set<InputState*> tempSet;
[3327]440        for (unsigned int i = 0; i < devices_.size(); ++i)
441            if (devices_[i] != NULL)
442                for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState)
443                    tempSet.insert(devices_[i]->getStateListRef()[iState]);
[1219]444
[6746]445        // Copy the content of the std::set back to the actual vector
[1755]446        activeStatesTicked_.clear();
447        for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it)
448            activeStatesTicked_.push_back(*it);
[5695]449
450        // Check whether we have to change the mouse mode
[6746]451        TriBool::Value requestedMode = TriBool::Dontcare;
[5695]452        std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef();
[5929]453        if (mouseStates.empty())
[6746]454            requestedMode = TriBool::False;
[6417]455        else
[6746]456            requestedMode = mouseStates.front()->getMouseExclusive();
457        if (requestedMode != TriBool::Dontcare && exclusiveMouse_ != requestedMode)
[5695]458        {
[6746]459            exclusiveMouse_ = requestedMode;
[5695]460            if (!GraphicsManager::getInstance().isFullScreen())
461                this->reloadInternal();
462        }
[1755]463    }
[1219]464
[1878]465    void InputManager::clearBuffers()
466    {
[3327]467        BOOST_FOREACH(InputDevice* device, devices_)
468            if (device != NULL)
469                device->clearBuffers();
[1878]470    }
[1502]471
[3327]472    void InputManager::calibrate()
[1219]473    {
[3327]474        COUT(0) << "Move all joy stick axes fully in all directions." << std::endl
475                << "When done, put the axex in the middle position and press enter." << std::endl;
[1219]476
[3327]477        BOOST_FOREACH(InputDevice* device, devices_)
478            if (device != NULL)
479                device->startCalibration();
[1219]480
[3327]481        internalState_ |= Calibrating;
482        enterState("calibrator");
[1349]483    }
[1755]484
[3327]485    //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well!
486    void InputManager::stopCalibration()
[1349]487    {
[3327]488        BOOST_FOREACH(InputDevice* device, devices_)
489            if (device != NULL)
490                device->stopCalibration();
[1502]491
[3327]492        // restore old input state
493        leaveState("calibrator");
494        internalState_ &= ~Calibrating;
495        // Clear buffers to prevent button hold events
496        this->clearBuffers();
[1293]497
[3327]498        COUT(0) << "Calibration has been stored." << std::endl;
[1755]499    }
[1502]500
[6417]501    //! Gets called by WindowEventListener upon focus change --> clear buffers
[3327]502    void InputManager::windowFocusChanged()
[1755]503    {
[3327]504        this->clearBuffers();
[1755]505    }
[1502]506
[5695]507    std::pair<int, int> InputManager::getMousePosition() const
508    {
509        Mouse* mouse = static_cast<Mouse*>(devices_[InputDeviceEnumerator::Mouse]);
510        if (mouse != NULL)
511        {
512            const OIS::MouseState state = mouse->getOISDevice()->getMouseState();
513            return std::make_pair(state.X.abs, state.Y.abs);
514        }
515        else
516            return std::make_pair(0, 0);
517    }
518
[1755]519    // ############################################################
[5695]520    // #####                    Input States                  #####
[1755]521    // ##########                                        ##########
522    // ############################################################
[1219]523
[3327]524    InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority)
[1219]525    {
[6417]526        if (name.empty())
[3327]527            return 0;
528        if (statesByName_.find(name) == statesByName_.end())
[1755]529        {
[2896]530            if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty)
[1755]531            {
[2896]532                // Make sure we don't add two high priority states with the same priority
[3327]533                for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin();
534                    it != this->statesByName_.end(); ++it)
[2896]535                {
536                    if (it->second->getPriority() == priority)
537                    {
538                        COUT(2) << "Warning: Could not add an InputState with the same priority '"
[3327]539                            << static_cast<int>(priority) << "' != 0." << std::endl;
540                        return 0;
[2896]541                    }
542                }
543            }
[3327]544            InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority);
545            statesByName_[name] = state;
546
547            return state;
[1755]548        }
549        else
550        {
551            COUT(2) << "Warning: Could not add an InputState with the same name '" << name << "'." << std::endl;
[3327]552            return 0;
[1755]553        }
[1219]554    }
555
[1755]556    InputState* InputManager::getState(const std::string& name)
[1219]557    {
[3327]558        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
559        if (it != statesByName_.end())
[1755]560            return it->second;
561        else
562            return 0;
[1219]563    }
564
[3327]565    bool InputManager::enterState(const std::string& name)
[1219]566    {
[1755]567        // get pointer from the map with all stored handlers
[3327]568        std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name);
[6746]569        if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) == activeStates_.end())
[1755]570        {
[6746]571            // exists and not active
572            if (it->second->getPriority() == 0)
[1755]573            {
[6746]574                // Get smallest possible priority between 1 and maxStateStackSize_s
575                for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin();
576                    rit != activeStates_.rend(); ++rit)
[1755]577                {
[6746]578                    if (rit->first < InputStatePriority::HighPriority)
579                    {
580                        it->second->setPriority(rit->first + 1);
581                        break;
582                    }
[1755]583                }
[6746]584                // In case no normal handler was on the stack
585                if (it->second->getPriority() == 0)
586                    it->second->setPriority(1);
[1755]587            }
[6746]588            activeStates_[it->second->getPriority()] = it->second;
589            updateActiveStates();
590            it->second->entered();
591
592            return true;
[1755]593        }
594        return false;
[1219]595    }
596
[3327]597    bool InputManager::leaveState(const std::string& name)
[1219]598    {
[2896]599        if (name == "empty")
600        {
601            COUT(2) << "InputManager: Leaving the empty state is not allowed!" << std::endl;
602            return false;
603        }
[1755]604        // get pointer from the map with all stored handlers
[3327]605        std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name);
[6746]606        if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) != activeStates_.end())
[1755]607        {
[6746]608            // exists and active
609
610            it->second->left();
611
612            activeStates_.erase(it->second->getPriority());
613            if (it->second->getPriority() < InputStatePriority::HighPriority)
614                it->second->setPriority(0);
615            updateActiveStates();
616
617            return true;
[1755]618        }
619        return false;
[1219]620    }
621
[3327]622    bool InputManager::destroyState(const std::string& name)
[1219]623    {
[3327]624        if (name == "empty")
625        {
626            COUT(2) << "InputManager: Removing the empty state is not allowed!" << std::endl;
627            return false;
628        }
629        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
630        if (it != statesByName_.end())
631        {
[6746]632            this->leaveState(name);
633            destroyStateInternal(it->second);
[2662]634
[3327]635            return true;
636        }
637        return false;
[1219]638    }
639
[3327]640    //! Destroys an InputState internally.
641    void InputManager::destroyStateInternal(InputState* state)
[1219]642    {
[6746]643        assert(state && this->activeStates_.find(state->getPriority()) == this->activeStates_.end());
[3327]644        statesByName_.erase(state->getName());
[5929]645        state->destroy();
[1219]646    }
[918]647}
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