| [10169] | 1 | <!--FPS mode level | 
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 | 2 |         autor: Florian Süess--> | 
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| [10098] | 3 | <LevelInfo | 
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 | 4 |  name = "FPS Level HS14" | 
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 | 5 |  description = "Entering a Space Station & finde a way through it." | 
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 | 6 |  tags = "test" | 
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 | 7 |  screenshot = "emptylevel.png" | 
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 | 8 | /> | 
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 | 9 |  | 
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 | 10 | <?lua | 
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 | 11 |   include("stats.oxo") | 
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 | 12 |   include("HUDTemplates3.oxo") | 
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| [11104] | 13 |   include("HUDTemplatesFPS.oxo") | 
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| [10098] | 14 |   include("templates/lodInformation.oxt") | 
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 | 15 |   include("templates/pickupRepresentationTemplates.oxt") | 
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 | 16 | ?> | 
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 | 17 |  | 
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 | 18 | <?lua | 
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 | 19 |   include("templates/spaceshipAssff.oxt") | 
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 | 20 |   include("templates/spaceshipPirate.oxt") | 
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 | 21 |   include("templates/spaceshipEscort.oxt") | 
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 | 22 |   include("templates/bigship.oxt") | 
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 | 23 |   include("templates/spaceshipTurret.oxt") | 
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 | 24 |   include("templates/spaceshipCollateralDamage.oxt") | 
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| [11104] | 25 |   include("templates/FPS.oxt") | 
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| [10098] | 26 |   include("templates/HeavyCruiser.oxt") | 
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| [10113] | 27 |   include("templates/spacestation_elements.oxt") | 
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| [10098] | 28 | ?> | 
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 | 29 |  | 
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 | 30 | <Level | 
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 | 31 |   gametype = Deathmatch | 
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 | 32 | > | 
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 | 33 |   <templates> | 
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 | 34 |     <Template link=lodtemplate_default /> | 
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 | 35 |   </templates> | 
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 | 36 |  | 
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 | 37 |   <Scene | 
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 | 38 |     ambientlight = "0.5, 0.5, 0.5" | 
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 | 39 |     skybox       = "Orxonox/skyBoxMoreNebula" | 
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 | 40 |     negativeWorldRange = "-100000, -100000, -100000" | 
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 | 41 |     positiveWorldRange = " 100000,  100000,  100000" | 
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 | 42 |     gravity      = "0,0,0" | 
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 | 43 |     hasPhysics   = true | 
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 | 44 |   > | 
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 | 45 |  | 
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 | 46 |     <?lua | 
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 | 47 |       include("includes/pickups.oxi") | 
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 | 48 |     ?> | 
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| [10102] | 49 |          | 
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 | 50 |         <!-- my ships --> | 
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| [10098] | 51 |  | 
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 | 52 |     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> | 
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 | 53 |      | 
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| [10178] | 54 |     <SpawnPoint team=1 position="6000,2000,500" lookat="4000,-1000,-1000" spawnclass=SpaceShip pawndesign=spaceshipescort /> | 
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 | 55 |         <!--Position normal Level: "6000,2000,500"; postion for work at the spacesation: "3000,0,0 "--> | 
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| [10102] | 56 |          | 
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| [10178] | 57 |         <!--1,200,0--> | 
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 | 58 |         <SpaceShip                       | 
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 | 59 |         template            = "spaceshipassff" | 
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 | 60 |         team                = "1" | 
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 | 61 |         position            = "3337,-19,-320" | 
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 | 62 |         orientation         = "5800,-200,-1200,0" | 
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 | 63 |         health              = "200" | 
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 | 64 |         initialhealth       = "200" | 
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 | 65 |         maxhealth           = "200" | 
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 | 66 |         shieldhealth        = "50" | 
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 | 67 |         initialshieldhealth = "50" | 
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 | 68 |         maxshieldhealth     = "50" | 
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 | 69 |         shieldabsorption    = "0.8" | 
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| [11052] | 70 |         shieldrechargerate  = "100" | 
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 | 71 |         shieldrechargewaittime = "0.1" | 
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| [10178] | 72 |         name                = "Tanis1" | 
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 | 73 |         radarname           = "Light Destroyer" > | 
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 | 74 |                 <attached> | 
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 | 75 |                 <DockingTarget name="spaceShip" /> | 
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 | 76 |                 <DistanceTriggerBeacon name="bcnSpaceShip" /> | 
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 | 77 |                 </attached> | 
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 | 78 |     </SpaceShip> | 
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| [10102] | 79 |          | 
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 | 80 |          | 
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| [10098] | 81 |          | 
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 | 82 |     <StaticEntity position  = "2800,0,0" mass=10000 collisionType=static > | 
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 | 83 |       <attached> | 
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 | 84 |         <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> | 
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 | 85 |       </attached> | 
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 | 86 |       <collisionShapes> | 
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 | 87 |         <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> | 
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 | 88 |         <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> | 
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 | 89 |         <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 /> | 
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 | 90 |         <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> | 
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 | 91 |         <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> | 
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 | 92 |         <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 /> | 
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 | 93 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> | 
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 | 94 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 /> | 
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 | 95 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 /> | 
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 | 96 |         <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> | 
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 | 97 |         <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> | 
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 | 98 |         <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> | 
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 | 99 |         <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 /> | 
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 | 100 |         <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> | 
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 | 101 |         <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> | 
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 | 102 |         <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> | 
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 | 103 |       </collisionShapes> | 
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 | 104 |     </StaticEntity> | 
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 | 105 |  | 
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| [10120] | 106 |  | 
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| [10178] | 107 |         <!-- Docking I --> | 
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| [10169] | 108 |             <Dock position="2830,20,50" roll=0 yaw=0 > | 
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 | 109 |                 <animations> | 
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 | 110 |                     <MoveToDockingTarget target="fistperson" /> | 
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 | 111 |                 </animations> | 
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 | 112 |                 <effects> | 
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 | 113 |                     <DockToShip target="fistperson" /> | 
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 | 114 |                 </effects> | 
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 | 115 |                 <events> | 
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 | 116 |                     <execute> | 
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 | 117 |                         <EventListener event="dockMe" /> | 
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 | 118 |                     </execute> | 
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| [10098] | 119 |  | 
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| [10169] | 120 |                     <undocking> | 
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 | 121 |                         <EventListener event="undockMe" /> | 
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 | 122 |                     </undocking> | 
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 | 123 |                  | 
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 | 124 |                 </events> | 
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 | 125 |                 <attached> | 
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 | 126 |                 <!-- Trigger for docking with billboard --> | 
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 | 127 |                     <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> | 
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 | 128 |                     <DistanceTrigger position="0,0,0" distance="200" target="Pawn" | 
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 | 129 |                         beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" | 
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 | 130 |                     /> | 
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| [10177] | 131 |                 <!-- Trigger for undocking with billboard -2800,-20055,-700--> | 
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| [10178] | 132 |                     <Billboard position="-1500,-20021,-50" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> | 
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 | 133 |                     <DistanceTrigger position="-1500,-20021,-50" distance="150" target="Pawn" | 
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| [10169] | 134 |                         beaconMode="identify" targetname="bcnDestroyer" name="undockMe" | 
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 | 135 |                     /> | 
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 | 136 |                 </attached> | 
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| [10113] | 137 |  | 
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| [10169] | 138 |             </Dock> | 
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 | 139 |              | 
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 | 140 |         <!-- FPS Player as destination of the dock --> | 
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 | 141 |         <!-- My position after docking --> | 
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| [11104] | 142 |             <FpsPlayer template = "fps" radarname = "First Person Player" position = "1330,-20016,0" > | 
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| [10169] | 143 |               <attached> | 
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 | 144 |                 <DistanceTriggerBeacon name="bcnDestroyer" /> | 
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 | 145 |                 <DockingTarget name="fistperson" /> | 
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 | 146 |               </attached> | 
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 | 147 |             </FpsPlayer> | 
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| [10113] | 148 |  | 
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| [10098] | 149 |  | 
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| [10120] | 150 |  | 
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| [10113] | 151 |  | 
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| [10169] | 152 |         <!-- Docking  II --> | 
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| [10178] | 153 |             <Dock position="86,-20005,-700" roll=0 yaw=0 > | 
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| [10169] | 154 |                 <animations> | 
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 | 155 |                     <MoveToDockingTarget target="spaceShip" /> | 
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 | 156 |                 </animations> | 
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 | 157 |                 <effects> | 
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 | 158 |                     <DockToShip target="spaceShip" /> | 
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 | 159 |                 </effects> | 
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 | 160 |                 <events> | 
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 | 161 |                     <execute> | 
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 | 162 |                         <EventListener event="dockMe" /> | 
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 | 163 |                     </execute> | 
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| [10098] | 164 |  | 
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| [10169] | 165 |                     <undocking> | 
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| [10177] | 166 |                                 <EventListener event="undockMe" /> | 
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| [10169] | 167 |                     </undocking> | 
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 | 168 |                  | 
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 | 169 |                 </events> | 
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 | 170 |                 <attached> | 
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 | 171 |                 <!-- Trigger for docking with billboard --> | 
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| [10178] | 172 |                     <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> | 
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| [10177] | 173 |                     <DistanceTrigger position="0,0,0" distance="100" target="Pawn" | 
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| [10169] | 174 |                         beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe" | 
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 | 175 |                     /> | 
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 | 176 |                 <!-- Trigger for undocking with billboard --> | 
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| [10178] | 177 |                     <Billboard position="3251,20006,380" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> | 
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 | 178 |                     <DistanceTrigger position="3251,20006,380" distance="100" target="Pawn" | 
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| [10169] | 179 |                         beaconMode="identify" targetname="bcnSpaceShip" name="undockMe" | 
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 | 180 |                     /> | 
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 | 181 |                 </attached>      | 
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 | 182 |          </Dock> | 
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| [10177] | 183 |          | 
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| [10098] | 184 |  | 
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| [10177] | 185 |  | 
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| [10102] | 186 |  <!-- Enemy ships --> | 
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 | 187 |   | 
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| [10178] | 188 |         <SpaceShip                       | 
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| [10098] | 189 |         template            = "HeavyCruiser" | 
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 | 190 |         team                = "0" | 
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 | 191 |         position            = "5800,-200,-1200" | 
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 | 192 |         orientation         = "1,200,0,0" | 
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 | 193 |         health              = "2000" | 
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 | 194 |         initialhealth       = "2000" | 
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 | 195 |         maxhealth           = "2000" | 
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 | 196 |         shieldhealth        = "200" | 
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 | 197 |         initialshieldhealth = "200" | 
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 | 198 |         maxshieldhealth     = "200" | 
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 | 199 |         shieldabsorption    = "0.8" | 
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| [11052] | 200 |         shieldrechargerate  = "1" | 
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 | 201 |         shieldrechargewaittime = "1" | 
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| [10177] | 202 |         name                = "Tanis0" | 
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 | 203 |         radarname           = "Tanis big ship" > | 
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| [10102] | 204 |    </SpaceShip> | 
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| [10178] | 205 |                 --> | 
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| [10098] | 206 |      | 
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| [10178] | 207 |         <SpaceShip                       | 
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| [10098] | 208 |         template            = "spaceshippirate" | 
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 | 209 |         team                = "0" | 
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| [10178] | 210 |         position            = "11000,0,-2500" | 
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| [10098] | 211 |         orientation         = "1,200,0,0" | 
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| [10102] | 212 |         health              = "200" | 
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 | 213 |         initialhealth       = "200" | 
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 | 214 |         maxhealth           = "200" | 
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 | 215 |         shieldhealth        = "50" | 
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 | 216 |         initialshieldhealth = "50" | 
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 | 217 |         maxshieldhealth     = "50" | 
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| [10098] | 218 |         shieldabsorption    = "0.8" | 
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| [11052] | 219 |         shieldrechargerate  = "1" | 
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 | 220 |         shieldrechargewaittime = "1" | 
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| [10177] | 221 |         name                = "Tanis0" | 
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| [10102] | 222 |         radarname           = "Pirate1" > | 
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| [10098] | 223 |          | 
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 | 224 |         <controller> | 
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 | 225 |             <AIController team=0/>            | 
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 | 226 |         </controller> | 
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| [10102] | 227 |          | 
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| [10098] | 228 |    </SpaceShip> | 
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| [10102] | 229 |     | 
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 | 230 |    <SpaceShip                    | 
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 | 231 |         template            = "spaceshippirate" | 
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 | 232 |         team                = "0" | 
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| [10178] | 233 |         position            = "11000,0,-2500" | 
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| [10102] | 234 |         orientation         = "1,200,0,0" | 
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 | 235 |         health              = "200" | 
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 | 236 |         initialhealth       = "200" | 
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 | 237 |         maxhealth           = "200" | 
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 | 238 |         shieldhealth        = "50" | 
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 | 239 |         initialshieldhealth = "50" | 
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 | 240 |         maxshieldhealth     = "50" | 
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 | 241 |         shieldabsorption    = "0.8" | 
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| [11052] | 242 |         shieldrechargerate  = "1" | 
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 | 243 |         shieldrechargewaittime = "1" | 
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| [10177] | 244 |         name                = "Tanis0" | 
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| [10102] | 245 |         radarname           = "Pirate2" > | 
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 | 246 |          | 
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 | 247 |         <controller> | 
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 | 248 |             <AIController team=0/>            | 
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 | 249 |         </controller> | 
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 | 250 |          | 
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 | 251 |    </SpaceShip> | 
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| [10178] | 252 |          | 
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| [10098] | 253 |  | 
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 | 254 | <!-- SpaceStation | 
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 | 255 |  | 
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 | 256 | The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet. | 
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 | 257 | Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship. | 
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 | 258 |  | 
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 | 259 | --> | 
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| [10102] | 260 |  | 
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| [10120] | 261 | <!-- Hilfsobjekte fuer Koordinatensystem --> | 
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| [10102] | 262 |  | 
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| [10169] | 263 | <!-- The axis from the coordinatesystem are "red,green,yellow" and the orange boxe shows the negative direction. | 
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 | 264 |          But atention, each element is different! A few of them are already rotatet with yaw, roll and pitch: | 
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 | 265 |          -> "pitch" is a rotation around "red" in the "yellow, green" plain. | 
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 | 266 |          -> "yaw" is a rotation around "green" in the "red, yellow" plain. | 
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 | 267 |          -> "roll" is a rotation around "yellow" in the "green,red" plain. | 
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 | 268 |          this chanches their negativ/positiv direction of the axis. | 
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 | 269 |          --> | 
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 | 270 |                          | 
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 | 271 |  | 
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 | 272 | <!--<Model position="0,0,0" mesh="cube_red.mesh" scale3D="10000,10,10" /> | 
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| [10113] | 273 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10,10000,10" /> | 
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| [10102] | 274 | <Model position="0,0,0" mesh="cube.mesh" scale3D="10,10,10000" /> | 
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 | 275 |  | 
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| [10120] | 276 | <Model position="0,-100,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> | 
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 | 277 | <Model position="-100,0,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> | 
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 | 278 | <Model position="0,0,-100" mesh="cube_orange.mesh" scale3D="15,15,15" /> | 
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 | 279 |  | 
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| [10150] | 280 | <Model position="0,-20000,0" mesh="cube_red.mesh" scale3D="100,10,10" /> | 
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 | 281 | <Model position="0,-20000,0" mesh="cube_green.mesh" scale3D="10,100,10" /> | 
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 | 282 | <Model position="0,-20000,0" mesh="cube.mesh" scale3D="10,10,100" /> | 
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| [10102] | 283 |  | 
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| [10120] | 284 | <Model position="0,-20100,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> | 
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 | 285 | <Model position="-100,-20000,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> | 
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| [10169] | 286 | <Model position="0,-20000,-100" mesh="cube_orange.mesh" scale3D="15,15,15" /> --> | 
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| [10113] | 287 |  | 
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 | 288 |  | 
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| [10169] | 289 | <!-- Spacestation elements merged --> | 
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| [10102] | 290 | <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90>  | 
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| [10113] | 291 |       | 
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 | 292 |  <attached> | 
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 | 293 |  | 
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| [10133] | 294 |         <Model template = "ss_flag_room" position="750,-16,0"   yaw=180 /> | 
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| [10113] | 295 |          | 
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| [10169] | 296 |         <Model template = "ss_machine"   position="1545,190,370"        yaw=32  pitch=180 /> | 
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 | 297 |         <Model template = "ss_flag_aean" position="1330,16,0"           pitch=180 /> | 
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 | 298 |         <Model template = "ss_chair"     position="1700,145,0" /> | 
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| [10137] | 299 |          | 
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| [10169] | 300 |         <Model template = "ss_tube"              position="500,0,0" /> | 
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 | 301 |         <Model template = "ss_table"     position="650,100,0" /> | 
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 | 302 |         <Model template = "ss_cylinder"  position="0,75,0" /> | 
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| [10133] | 303 |          | 
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| [10169] | 304 |         <Model template = "ss_curve"     position="-200,0,0"    yaw=180 /> | 
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 | 305 |         <Model template = "ss_tube_x"    position="-10,0,700" /> | 
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 | 306 |           | 
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 | 307 |         <Model template = "ss_curve"     position="-905,0,700"  yaw=180 /> | 
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 | 308 |         <Model template = "ss_curve"     position="-810,0,1500" yaw=270/> | 
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 | 309 |         <Model template = "ss_curve"     position="-10,0,1405"  yaw=0 /> | 
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 | 310 |           | 
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 | 311 |         <Model template = "ss_wall"                     yaw=0   position="250,20,700" /> | 
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 | 312 |         <Model template = "ss_table_cracked"    yaw=0   position="-110,100,700" /> | 
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| [10120] | 313 |  | 
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| [10169] | 314 |                  | 
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| [10120] | 315 |  </attached> | 
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| [11104] | 316 | </StaticEntity> | 
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| [10169] | 317 |          | 
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| [10098] | 318 |     | 
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 | 319 | <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> | 
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| [10120] | 320 | <ForceField position="0,-20200,0" mode="homogen" diameter="5000" forcedirection = "0,-500,0" /> | 
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| [10098] | 321 |  | 
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 | 322 |  | 
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 | 323 |  | 
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 | 324 |  | 
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 | 325 |  | 
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 | 326 | <!-- Some more stuff --> | 
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 | 327 |  | 
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 | 328 |     <!-- triple large belt around the planet  --> | 
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 | 329 |     <?lua | 
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 | 330 |         dofile("includes/asteroidField.lua") | 
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 | 331 |         asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) | 
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 | 332 |     ?> | 
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 | 333 |     <?lua | 
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 | 334 |         dofile("includes/asteroidField.lua") | 
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 | 335 |         asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) | 
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 | 336 |     ?> | 
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 | 337 |     <?lua | 
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 | 338 |         dofile("includes/asteroidField.lua") | 
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 | 339 |         asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) | 
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 | 340 |     ?> | 
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 | 341 |  | 
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 | 342 |     <Model position="0,-19900,0" mesh="planets/ganymede.mesh" scale="5000" /> | 
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 | 343 |      | 
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 | 344 |      | 
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 | 345 |  | 
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 | 346 |   </Scene> | 
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 | 347 |  | 
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 | 348 | </Level> | 
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 | 349 |  | 
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