- Timestamp:
- Nov 12, 2014, 4:04:45 PM (11 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
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code/branches/weaponupdateHS14/data/levels/FPS_Level_HS14.oxw
r10113 r10120 101 101 </StaticEntity> 102 102 103 103 104 <!-- Docking I --> 104 105 <Dock position="2830,20,50" roll=0 yaw=0 > … … 121 122 <attached> 122 123 123 <!-- Trigger for docking with billboard -->124 <!-- Trigger for docking with billboard --> 124 125 125 126 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> … … 128 129 /> 129 130 130 <!-- Trigger for undocking with billboard -->131 <!-- Trigger for undocking with billboard --> 131 132 132 133 <Billboard position="-2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> … … 138 139 </Dock> 139 140 141 140 142 <!-- FPS Player as destination of the dock --> 141 143 142 <FpsPlayer template = "fps_HS14" radarname = "First Person Player" position = "172,-20000,-676" > 144 <FpsPlayer template = "fps_HS14" radarname = "First Person Player" position = "500,-20000,0" > 145 <!--"500,-20000,0"--> 143 146 <attached> 144 147 <DistanceTriggerBeacon name="bcnDestroyer" /> … … 258 261 259 262 --> 260 <StaticEntity position="2800,-500,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01 pitch=-90> 261 <attached> 262 263 <Model position="0,0,0" mesh="cube.mesh" scale3D="50,50,50" /> 264 265 </attached> 266 </StaticEntity> 263 264 <!-- Hilfsobjekte fuer Koordinatensystem --> 267 265 268 266 <Model position="0,0,0" mesh="cube_red.mesh" scale3D="10000,10,10" /> … … 270 268 <Model position="0,0,0" mesh="cube.mesh" scale3D="10,10,10000" /> 271 269 270 <Model position="0,-100,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> 271 <Model position="-100,0,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> 272 <Model position="0,0,-100" mesh="cube_orange.mesh" scale3D="15,15,15" /> 273 272 274 <Model position="0,-20000,0" mesh="cube_red.mesh" scale3D="10000,10,10" /> 273 275 <Model position="0,-20000,0" mesh="cube_green.mesh" scale3D="10,10000,10" /> 274 276 <Model position="0,-20000,0" mesh="cube.mesh" scale3D="10,10,10000" /> 275 277 276 <Model position="0,-20 010,0" mesh="cube_blue.mesh" scale3D="11,11,11" />277 <Model position="-10 ,-20000,0" mesh="cube_blue.mesh" scale3D="11,11,11" />278 <Model position="0,-20000,-10 " mesh="cube_blue.mesh" scale3D="11,11,11" />278 <Model position="0,-20100,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> 279 <Model position="-100,-20000,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> 280 <Model position="0,-20000,-100" mesh="cube_orange.mesh" scale3D="15,15,15" /> 279 281 280 282 … … 284 286 285 287 <Model template = "ss_flag_room" position="750,-16,703.5" /> 286 <Model template = "ss_tube" position="0,0,0" /> 288 <!--<Model template = "ss_tube" position="0,0,0" />--> 289 <Model template = "ss_tube" position="500,0,0" /> 290 <Model template = "ss_curve" position="0,0,0" yaw=0 /> 287 291 288 292 … … 305 309 <Model position="1000,50,0" roll=180 mesh="ss_wall.mesh" scale3D="20,20,20" /> 306 310 <Model position="-830,20,0" roll=180 mesh="ss_flag_aean.mesh" scale3D="40,40,40" /> 307 --> 308 <!--Model mesh="cube.mesh" mass=10 position="0,-100,0" scale3D="5000,0.5,1000" yaw=0 /> 311 --> 312 313 <!-- <Model mesh="cube.mesh" mass=10 position="0,-100,0" scale3D="5000,0.5,1000" yaw=0 /> 309 314 <Model mesh="cube.mesh" mass=10 position="0,100,0" scale3D="2000,0.5,1000" yaw=0 /> 310 315 <!--Model mesh="cube.mesh" mass=10 position="0,0,100" scale3D="5000,100,0.5" yaw=0 /> 311 <Model mesh="cube.mesh" mass=10 position="0,0,-100" scale3D="5000,100,0.5" yaw=0 / -->316 <Model mesh="cube.mesh" mass=10 position="0,0,-100" scale3D="5000,100,0.5" yaw=0 /> 312 317 </attached> 313 318 <collisionShapes> 314 < !--BoxCollisionShape position="0,-100,0" halfExtents="5000,0,100" /-->319 <BoxCollisionShape position="0,-100,0" halfExtents="5000,0,1000"/> 315 320 <BoxCollisionShape position="0,100,0" halfExtents="2000,0,1000" /> 316 < !--BoxCollisionShape position="0,0,100" halfExtents="5000,100,0" />317 <BoxCollisionShape position="0,0,-100" halfExtents="5000,100,0" / -->321 <BoxCollisionShape position="0,0,100" halfExtents="5000,100,0" /> 322 <BoxCollisionShape position="0,0,-100" halfExtents="5000,100,0" /> 318 323 </collisionShapes> 324 --> 325 </attached> 319 326 </StaticEntity> 327 320 328 321 329 <!-- … … 331 339 332 340 <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> 333 <ForceField position="0,-20 000,0" mode="homogen" diameter="3000" forcedirection = "0,-500,0" />341 <ForceField position="0,-20200,0" mode="homogen" diameter="5000" forcedirection = "0,-500,0" /> 334 342 335 343
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