- Timestamp:
- Dec 10, 2014, 5:17:54 PM (11 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/weaponupdateHS14/data/levels/FPS_Level_HS14.oxw
r10155 r10169 1 <!-- --> 1 <!--FPS mode level 2 autor: Florian Süess--> 2 3 <LevelInfo 3 4 name = "FPS Level HS14" … … 102 103 103 104 104 <!-- Docking I --> 105 <Dock position="2830,20,50" roll=0 yaw=0 > 106 <animations> 107 <MoveToDockingTarget target="fistperson" /> 108 </animations> 109 <effects> 110 <DockToShip target="fistperson" /> 111 </effects> 112 <events> 113 <execute> 114 <EventListener event="dockMe" /> 115 </execute> 116 117 <!-- <undocking> 118 <EventListener event="undockMe" /> 119 </undocking> --> 120 121 </events> 122 <attached> 123 124 <!-- Trigger for docking with billboard --> 125 126 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 127 <DistanceTrigger position="0,0,0" distance="200" target="Pawn" 128 beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" 129 /> 130 131 <!-- Trigger for undocking with billboard --> 132 133 <Billboard position="-2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 134 <DistanceTrigger position="-2800,-20055,-700" distance="150" target="Pawn" 135 beaconMode="identify" targetname="bcnDestroyer" name="undockMe" 136 /> 137 </attached> 138 139 </Dock> 140 141 142 <!-- FPS Player as destination of the dock --> 143 <!-- My position after docking --> 144 145 <FpsPlayer template = "fps_HS14" radarname = "First Person Player" position = "500,-20000,0" > 146 <!--"500,-20000,0"--> 147 <attached> 148 <DistanceTriggerBeacon name="bcnDestroyer" /> 149 <DockingTarget name="fistperson" /> 150 </attached> 151 </FpsPlayer> 152 153 154 155 156 <!-- Docking II --> 157 <Dock position="-840,-20055,1.8" roll=0 yaw=0 > 158 <animations> 159 <MoveToDockingTarget target="spaceShip" /> 160 </animations> 161 <effects> 162 <DockToShip target="spaceShip" /> 163 </effects> 164 <events> 165 <execute> 166 <EventListener event="dockMe" /> 167 </execute> 168 169 <undocking> 170 <EventListener event="undockMe" /> 171 </undocking> 172 173 </events> 174 <attached> 175 176 <!-- Trigger for docking with billboard --> 177 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> 178 <DistanceTrigger position="0,0,0" distance="200" target="Pawn" 179 beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe" 180 /> 181 <!-- Trigger for undocking with billboard --> 182 <Billboard position="4140,20055,-295" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> 183 <DistanceTrigger position="4140,20055,-295" distance="300" target="Pawn" 184 beaconMode="identify" targetname="bcnSpaceShip" name="undockMe" 185 /> 186 </attached> 187 188 </Dock> 105 <!-- Docking I --> 106 <Dock position="2830,20,50" roll=0 yaw=0 > 107 <animations> 108 <MoveToDockingTarget target="fistperson" /> 109 </animations> 110 <effects> 111 <DockToShip target="fistperson" /> 112 </effects> 113 <events> 114 <execute> 115 <EventListener event="dockMe" /> 116 </execute> 117 118 <undocking> 119 <EventListener event="undockMe" /> 120 </undocking> 121 122 </events> 123 <attached> 124 <!-- Trigger for docking with billboard --> 125 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 126 <DistanceTrigger position="0,0,0" distance="200" target="Pawn" 127 beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" 128 /> 129 <!-- Trigger for undocking with billboard --> 130 <Billboard position="-2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 131 <DistanceTrigger position="-2800,-20055,-700" distance="150" target="Pawn" 132 beaconMode="identify" targetname="bcnDestroyer" name="undockMe" 133 /> 134 </attached> 135 136 </Dock> 137 138 <!-- FPS Player as destination of the dock --> 139 <!-- My position after docking --> 140 <FpsPlayer template = "fps_HS14" radarname = "First Person Player" position = "1330,-20016,0" > 141 <attached> 142 <DistanceTriggerBeacon name="bcnDestroyer" /> 143 <DockingTarget name="fistperson" /> 144 </attached> 145 </FpsPlayer> 146 147 148 149 150 <!-- Docking II --> 151 <Dock position="160,-20055,-700" roll=0 yaw=0 > 152 <animations> 153 <MoveToDockingTarget target="spaceShip" /> 154 </animations> 155 <effects> 156 <DockToShip target="spaceShip" /> 157 </effects> 158 <events> 159 <execute> 160 <EventListener event="dockMe" /> 161 </execute> 162 163 <undocking> 164 <EventListener event="undockMe" /> 165 </undocking> 166 167 </events> 168 <attached> 169 <!-- Trigger for docking with billboard --> 170 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> 171 <DistanceTrigger position="0,0,0" distance="200" target="Pawn" 172 beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe" 173 /> 174 <!-- Trigger for undocking with billboard --> 175 <Billboard position="4140,20055,-295" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> 176 <DistanceTrigger position="4140,20055,-295" distance="300" target="Pawn" 177 beaconMode="identify" targetname="bcnSpaceShip" name="undockMe" 178 /> 179 </attached> 180 </Dock> 189 181 190 182 <!-- Enemy ships --> … … 265 257 <!-- Hilfsobjekte fuer Koordinatensystem --> 266 258 267 <Model position="0,0,0" mesh="cube_red.mesh" scale3D="10000,10,10" /> 259 <!-- The axis from the coordinatesystem are "red,green,yellow" and the orange boxe shows the negative direction. 260 But atention, each element is different! A few of them are already rotatet with yaw, roll and pitch: 261 -> "pitch" is a rotation around "red" in the "yellow, green" plain. 262 -> "yaw" is a rotation around "green" in the "red, yellow" plain. 263 -> "roll" is a rotation around "yellow" in the "green,red" plain. 264 this chanches their negativ/positiv direction of the axis. 265 --> 266 267 268 <!--<Model position="0,0,0" mesh="cube_red.mesh" scale3D="10000,10,10" /> 268 269 <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10,10000,10" /> 269 270 <Model position="0,0,0" mesh="cube.mesh" scale3D="10,10,10000" /> … … 279 280 <Model position="0,-20100,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> 280 281 <Model position="-100,-20000,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> 281 <Model position="0,-20000,-100" mesh="cube_orange.mesh" scale3D="15,15,15" /> 282 283 282 <Model position="0,-20000,-100" mesh="cube_orange.mesh" scale3D="15,15,15" /> --> 283 284 285 <!-- Spacestation elements merged --> 284 286 <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90> 285 287 … … 288 290 <Model template = "ss_flag_room" position="750,-16,0" yaw=180 /> 289 291 290 <Model template = "ss_machine" position="1545,190,370" yaw=32 pitch=180 /> 291 <Model template = "ss_flag_aean" position="1330,16,0" pitch=180 /> 292 293 <Model template = "ss_tube" position="500,0,0" /> 294 <Model template = "ss_curve" position="-200,0,0" yaw=180 /> 295 <Model template = "ss_tube_x" position="-200,0,600" /> 296 297 <!--<Model template = "ss_curve" position="-200,0,0" yaw=180 /> 298 <Model template = "ss_curve" position="-10,0,700" yaw=0 /> 299 <Model template = "ss_tube" position="-700,0,700" /> 300 <Model template = "ss_tube_x" position="1200,0,0" />--> 301 302 303 304 <!-- <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> 305 <Model position="500,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> 306 <Model position="1200,0,0" mesh="ss_tube_x.mesh" scale3D="100,100,100" /> 307 <Model position="1900,0,0" mesh="ss_curve.mesh" scale3D="100,100,100" /> 308 <Model position="1200,0,703.5" mesh="ss_curve.mesh" scale3D="100,100,100" /> 309 <Model position="1805.0,0,-800" mesh="ss_curve.mesh" scale3D="100,100,100" yaw=90 /> 310 <Model position="1010.0,0,-700.0" mesh="ss_curve.mesh" scale3D="100,100,100" yaw=-180 /> 311 312 313 <Model position="750,-16,703.5" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" /> 314 <Model position="-250,-16,0" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" /> 315 <Model position="1200,100,-100" roll=180 mesh="ss_machine.mesh" scale3D="0.15,0.15,0.15" /> 316 <Model position="-100,100,0" roll=180 mesh="ss_table.mesh" scale3D="25,25,25" /> 317 <Model position="-300,100,0" roll=180 mesh="ss_table_cracked.mesh" scale3D="25,25,25" /> 318 <Model position="600,75,0" roll=180 mesh="ss_cylinder.mesh" scale3D="25,25,25" /> 319 <Model position="300,50,0" roll=180 pitch=20 mesh="ss_chair.mesh" scale3D="20,20,20" /> 320 <Model position="1000,50,0" roll=180 mesh="ss_wall.mesh" scale3D="20,20,20" /> 321 <Model position="-830,20,0" roll=180 mesh="ss_flag_aean.mesh" scale3D="40,40,40" /> 322 --> 323 324 <!-- <Model mesh="cube.mesh" mass=10 position="0,-100,0" scale3D="5000,0.5,1000" yaw=0 /> 325 <Model mesh="cube.mesh" mass=10 position="0,100,0" scale3D="2000,0.5,1000" yaw=0 /> 326 <!--Model mesh="cube.mesh" mass=10 position="0,0,100" scale3D="5000,100,0.5" yaw=0 /> 327 <Model mesh="cube.mesh" mass=10 position="0,0,-100" scale3D="5000,100,0.5" yaw=0 /> 328 </attached> 329 <collisionShapes> 330 <BoxCollisionShape position="0,-100,0" halfExtents="5000,0,1000"/> 331 <BoxCollisionShape position="0,100,0" halfExtents="2000,0,1000" /> 332 <BoxCollisionShape position="0,0,100" halfExtents="5000,100,0" /> 333 <BoxCollisionShape position="0,0,-100" halfExtents="5000,100,0" /> 334 </collisionShapes> 335 --> 292 <Model template = "ss_machine" position="1545,190,370" yaw=32 pitch=180 /> 293 <Model template = "ss_flag_aean" position="1330,16,0" pitch=180 /> 294 <Model template = "ss_chair" position="1700,145,0" /> 295 296 <Model template = "ss_tube" position="500,0,0" /> 297 <Model template = "ss_table" position="650,100,0" /> 298 <Model template = "ss_cylinder" position="0,75,0" /> 299 300 <Model template = "ss_curve" position="-200,0,0" yaw=180 /> 301 <Model template = "ss_tube_x" position="-10,0,700" /> 302 303 <Model template = "ss_curve" position="-905,0,700" yaw=180 /> 304 <Model template = "ss_curve" position="-810,0,1500" yaw=270/> 305 <Model template = "ss_curve" position="-10,0,1405" yaw=0 /> 306 307 <Model template = "ss_wall" yaw=0 position="250,20,700" /> 308 <Model template = "ss_table_cracked" yaw=0 position="-110,100,700" /> 309 310 336 311 </attached> 337 312 </StaticEntity> 338 339 340 <!-- 341 342 --> 343 344 345 <!--Model position="2820,-20,-160" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_tube.mesh" /> 346 <Model position="2820,-20,-210" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_tube.mesh" /> 347 <Model position="2820,-20,-280" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_curve.mesh" /> 348 <Model position="2820,-100,-270.5" yaw="0" pitch="180" roll="90" scale="10" mesh="ss_curve.mesh" /--> 349 313 350 314 351 315 <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) -->
Note: See TracChangeset
for help on using the changeset viewer.