[918] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1502] | 3 | * > www.orxonox.net < |
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[918] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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[934] | 25 | * ... |
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[918] | 26 | * |
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| 27 | */ |
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[973] | 28 | |
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[918] | 29 | /** |
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[1755] | 30 | @file |
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| 31 | @brief |
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[3327] | 32 | Implementation of the InputManager and a static variable from the InputHandler. |
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| 33 | */ |
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[918] | 34 | |
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[1062] | 35 | #include "InputManager.h" |
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[1519] | 36 | |
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[3327] | 37 | #include <cassert> |
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[1755] | 38 | #include <climits> |
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[3196] | 39 | #include <ois/OISException.h> |
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| 40 | #include <ois/OISInputManager.h> |
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[3327] | 41 | #include <boost/foreach.hpp> |
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[7266] | 42 | #include <loki/ScopeGuard.h> |
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[1555] | 43 | |
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[5929] | 44 | #include "util/Clock.h" |
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[5695] | 45 | #include "util/Convert.h" |
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[1764] | 46 | #include "util/Exception.h" |
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[1519] | 47 | #include "core/CoreIncludes.h" |
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[5695] | 48 | #include "core/GraphicsManager.h" |
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[9667] | 49 | #include "core/config/ConfigValueIncludes.h" |
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| 50 | #include "core/config/CommandLineParser.h" |
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[7284] | 51 | #include "core/command/ConsoleCommand.h" |
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| 52 | #include "core/command/Functor.h" |
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[1555] | 53 | |
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[1219] | 54 | #include "InputBuffer.h" |
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[3327] | 55 | #include "JoyStick.h" |
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| 56 | #include "JoyStickQuantityListener.h" |
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| 57 | #include "Mouse.h" |
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| 58 | #include "Keyboard.h" |
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[918] | 59 | |
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[9723] | 60 | #include "WiiMote.h" |
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| 61 | |
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[9790] | 62 | |
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[918] | 63 | namespace orxonox |
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| 64 | { |
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[3280] | 65 | SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard"); |
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[1502] | 66 | |
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[7284] | 67 | static const std::string __CC_InputManager_name = "InputManager"; |
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| 68 | static const std::string __CC_calibrate_name = "calibrate"; |
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| 69 | static const std::string __CC_reload_name = "reload"; |
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| 70 | |
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| 71 | SetConsoleCommand(__CC_InputManager_name, __CC_calibrate_name, &InputManager::calibrate).addShortcut(); |
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| 72 | SetConsoleCommand(__CC_InputManager_name, __CC_reload_name, &InputManager::reload ); |
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| 73 | |
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[3327] | 74 | // Abuse of this source file for the InputHandler |
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| 75 | InputHandler InputHandler::EMPTY; |
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| 76 | |
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[3370] | 77 | InputManager* InputManager::singletonPtr_s = 0; |
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[1084] | 78 | |
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[3327] | 79 | //! Defines the |= operator for easier use. |
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| 80 | inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval) |
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[1755] | 81 | { |
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[3327] | 82 | return (lval = (InputManager::State)(lval | rval)); |
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[1755] | 83 | } |
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[919] | 84 | |
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[3327] | 85 | //! Defines the &= operator for easier use. |
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| 86 | inline InputManager::State operator&=(InputManager::State& lval, int rval) |
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[1755] | 87 | { |
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[3327] | 88 | return (lval = (InputManager::State)(lval & rval)); |
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[1755] | 89 | } |
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[1219] | 90 | |
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[1755] | 91 | // ############################################################ |
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| 92 | // ##### Initialisation ##### |
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| 93 | // ########## ########## |
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| 94 | // ############################################################ |
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[5695] | 95 | InputManager::InputManager() |
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[3327] | 96 | : internalState_(Bad) |
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| 97 | , oisInputManager_(0) |
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| 98 | , devices_(2) |
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[8729] | 99 | , exclusiveMouse_(false) |
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[3327] | 100 | , emptyState_(0) |
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| 101 | , calibratorCallbackHandler_(0) |
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[918] | 102 | { |
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[9667] | 103 | RegisterObject(InputManager); |
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[1219] | 104 | |
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[8858] | 105 | orxout(internal_status, context::input) << "InputManager: Constructing..." << endl; |
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[3327] | 106 | |
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[6746] | 107 | // Allocate space for the function call buffer |
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| 108 | this->callBuffer_.reserve(16); |
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| 109 | |
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[3327] | 110 | this->setConfigValues(); |
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| 111 | |
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[5929] | 112 | if (GraphicsManager::getInstance().isFullScreen()) |
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[8729] | 113 | exclusiveMouse_ = true; |
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[5695] | 114 | this->loadDevices(); |
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[3327] | 115 | |
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| 116 | // Lowest priority empty InputState |
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| 117 | emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty); |
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| 118 | emptyState_->setHandler(&InputHandler::EMPTY); |
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| 119 | activeStates_[emptyState_->getPriority()] = emptyState_; |
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| 120 | |
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| 121 | // Joy stick calibration helper callback |
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| 122 | InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator); |
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| 123 | calibrator->setHandler(&InputHandler::EMPTY); |
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| 124 | calibratorCallbackHandler_ = new InputBuffer(); |
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| 125 | calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true); |
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| 126 | calibrator->setKeyHandler(calibratorCallbackHandler_); |
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| 127 | |
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| 128 | this->updateActiveStates(); |
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| 129 | |
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[7284] | 130 | ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(this); |
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| 131 | ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(this); |
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[3327] | 132 | |
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[8858] | 133 | orxout(internal_status, context::input) << "InputManager: Construction complete." << endl; |
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[3327] | 134 | internalState_ = Nothing; |
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[1755] | 135 | } |
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[918] | 136 | |
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[2662] | 137 | void InputManager::setConfigValues() |
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| 138 | { |
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| 139 | } |
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| 140 | |
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| 141 | /** |
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| 142 | @brief |
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[1755] | 143 | Creates the OIS::InputMananger, the keyboard, the mouse and |
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[3327] | 144 | the joys ticks. If either of the first two fail, this method throws an exception. |
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[1755] | 145 | */ |
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[5695] | 146 | void InputManager::loadDevices() |
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[1755] | 147 | { |
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[8858] | 148 | orxout(verbose, context::input) << "InputManager: Loading input devices..." << endl; |
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[1755] | 149 | |
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[3327] | 150 | // When loading the devices they should not already be loaded |
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| 151 | assert(internalState_ & Bad); |
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| 152 | assert(devices_[InputDeviceEnumerator::Mouse] == 0); |
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| 153 | assert(devices_[InputDeviceEnumerator::Keyboard] == 0); |
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| 154 | assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick); |
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[1755] | 155 | |
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[8351] | 156 | typedef std::pair<std::string, std::string> StringPair; |
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| 157 | |
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[5695] | 158 | // Fill parameter list |
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[3327] | 159 | OIS::ParamList paramList; |
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[5695] | 160 | size_t windowHnd = GraphicsManager::getInstance().getRenderWindowHandle(); |
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[8351] | 161 | paramList.insert(StringPair("WINDOW", multi_cast<std::string>(windowHnd))); |
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[3280] | 162 | #if defined(ORXONOX_PLATFORM_WINDOWS) |
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[8351] | 163 | paramList.insert(StringPair("w32_keyboard", "DISCL_NONEXCLUSIVE")); |
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| 164 | paramList.insert(StringPair("w32_keyboard", "DISCL_FOREGROUND")); |
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| 165 | paramList.insert(StringPair("w32_mouse", "DISCL_FOREGROUND")); |
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[8729] | 166 | if (exclusiveMouse_ || GraphicsManager::getInstance().isFullScreen()) |
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[5695] | 167 | { |
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| 168 | // Disable Windows key plus special keys (like play, stop, next, etc.) |
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[8351] | 169 | paramList.insert(StringPair("w32_keyboard", "DISCL_NOWINKEY")); |
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| 170 | paramList.insert(StringPair("w32_mouse", "DISCL_EXCLUSIVE")); |
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[5695] | 171 | } |
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| 172 | else |
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[8351] | 173 | paramList.insert(StringPair("w32_mouse", "DISCL_NONEXCLUSIVE")); |
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[3280] | 174 | #elif defined(ORXONOX_PLATFORM_LINUX) |
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[5695] | 175 | // Enabling this is probably a bad idea, but whenever orxonox crashes, the setting stays on |
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| 176 | // Trouble might be that the Pressed event occurs a bit too often... |
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[8351] | 177 | paramList.insert(StringPair("XAutoRepeatOn", "true")); |
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[5695] | 178 | |
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[8729] | 179 | if (exclusiveMouse_ || GraphicsManager::getInstance().isFullScreen()) |
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[5695] | 180 | { |
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[9550] | 181 | if (CommandLineParser::getValue("keyboard_no_grab").get<bool>()) |
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[8351] | 182 | paramList.insert(StringPair("x11_keyboard_grab", "false")); |
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[5695] | 183 | else |
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[8351] | 184 | paramList.insert(StringPair("x11_keyboard_grab", "true")); |
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| 185 | paramList.insert(StringPair("x11_mouse_grab", "true")); |
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| 186 | paramList.insert(StringPair("x11_mouse_hide", "true")); |
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[5695] | 187 | } |
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[3327] | 188 | else |
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[5695] | 189 | { |
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[8351] | 190 | paramList.insert(StringPair("x11_keyboard_grab", "false")); |
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| 191 | paramList.insert(StringPair("x11_mouse_grab", "false")); |
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| 192 | paramList.insert(StringPair("x11_mouse_hide", "false")); |
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[5695] | 193 | } |
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[1735] | 194 | #endif |
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[928] | 195 | |
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[3327] | 196 | try |
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| 197 | { |
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| 198 | oisInputManager_ = OIS::InputManager::createInputSystem(paramList); |
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| 199 | // Exception-safety |
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| 200 | Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_); |
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[8858] | 201 | orxout(verbose, context::input) << "Created OIS input manager." << endl; |
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[1219] | 202 | |
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[3327] | 203 | if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0) |
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| 204 | devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_); |
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| 205 | else |
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| 206 | ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!"); |
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[1219] | 207 | |
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[3327] | 208 | // Successful initialisation |
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| 209 | guard.Dismiss(); |
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[1755] | 210 | } |
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[3331] | 211 | catch (const std::exception& ex) |
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[1755] | 212 | { |
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[3327] | 213 | oisInputManager_ = NULL; |
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| 214 | internalState_ |= Bad; |
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| 215 | ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what()); |
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[1755] | 216 | } |
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[1502] | 217 | |
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[3327] | 218 | this->loadMouse(); |
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| 219 | this->loadJoySticks(); |
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[9790] | 220 | this->loadWiiMote(); |
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[3327] | 221 | // Reorder states in case some joy sticks were added/removed |
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| 222 | this->updateActiveStates(); |
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[9790] | 223 | |
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[8858] | 224 | orxout(verbose, context::input) << "Input devices loaded." << endl; |
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[1219] | 225 | } |
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[9790] | 226 | |
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[9723] | 227 | void InputManager::loadWiiMote() |
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| 228 | { |
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[9790] | 229 | |
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[9840] | 230 | |
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| 231 | |
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| 232 | static CWii wii; // Defaults to 4 remotes; static because else it will get deleted during InternalReload |
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[9790] | 233 | std::vector< ::CWiimote>::iterator i; |
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| 234 | int reloadWiimotes = 0; |
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| 235 | int index; |
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| 236 | |
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| 237 | // Find and connect to the wiimotes |
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[9840] | 238 | static std::vector<CWiimote>& wiimotes = wii.FindAndConnect(10); //CWiimotes are kept in here in case of InternalReload calls |
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[9790] | 239 | if (!wiimotes.size()) |
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[9723] | 240 | { |
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[9790] | 241 | cout << "No wiimotes found." << endl; |
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[9813] | 242 | return; |
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[9790] | 243 | } |
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| 244 | |
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| 245 | // Setup the wiimotes |
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| 246 | for(index = 0, i = wiimotes.begin(); i != wiimotes.end(); ++i, ++index) |
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| 247 | { |
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| 248 | // Use a reference to make working with the iterator handy. |
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| 249 | CWiimote & wiimote = *i; |
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| 250 | |
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| 251 | //Set Leds |
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| 252 | int LED_MAP[4] = |
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| 253 | {CWiimote::LED_1, CWiimote::LED_2, |
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| 254 | CWiimote::LED_3, CWiimote::LED_4}; |
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| 255 | wiimote.SetLEDs(LED_MAP[index]); |
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[9816] | 256 | try |
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| 257 | { |
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| 258 | orxout()<< "Size of devices vector before wiimote insertion:" << devices_.size() << std::endl; |
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[9838] | 259 | devices_.push_back(new WiiMote((unsigned int)devices_.size(), *i, wii)); |
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[9816] | 260 | //devices_[2] = new WiiMote(devices_.size(), *(new CWiimote())); |
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| 261 | orxout()<< "Size of devices vector after wiimote insertion:" << devices_.size() << std::endl; |
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[9856] | 262 | wiimote.SetMotionSensingMode(CWiimote::ON); |
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[9790] | 263 | |
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[9816] | 264 | } |
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| 265 | catch(std::exception& e) //gotta catch em all |
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| 266 | { |
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| 267 | orxout()<<"Exception loading WiiMote!!!1!11!"; |
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| 268 | } |
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[9790] | 269 | |
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[9816] | 270 | |
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[9819] | 271 | |
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[9723] | 272 | } |
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[9790] | 273 | |
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| 274 | |
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[9723] | 275 | } |
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[3327] | 276 | //! Creates a new orxonox::Mouse |
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| 277 | void InputManager::loadMouse() |
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[1219] | 278 | { |
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[3327] | 279 | if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0) |
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[1755] | 280 | { |
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[3327] | 281 | try |
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[1755] | 282 | { |
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[3327] | 283 | devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_); |
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[1755] | 284 | } |
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[3331] | 285 | catch (const std::exception& ex) |
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[1755] | 286 | { |
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[8858] | 287 | orxout(user_warning, context::input) << "Failed to create Mouse:" << ex.what() << '\n' |
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| 288 | << "Proceeding without mouse support." << endl; |
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[1755] | 289 | } |
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[1219] | 290 | } |
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[3327] | 291 | else |
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[8858] | 292 | orxout(user_warning, context::input) << "No mouse found! Proceeding without mouse support." << endl; |
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[1219] | 293 | } |
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[1755] | 294 | |
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[3327] | 295 | //! Creates as many joy sticks as are available. |
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| 296 | void InputManager::loadJoySticks() |
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[1219] | 297 | { |
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[3327] | 298 | for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++) |
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[1755] | 299 | { |
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[3327] | 300 | try |
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[1755] | 301 | { |
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[3327] | 302 | devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_)); |
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[1755] | 303 | } |
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[3331] | 304 | catch (const std::exception& ex) |
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[1755] | 305 | { |
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[8858] | 306 | orxout(user_warning, context::input) << "Failed to create joy stick: " << ex.what() << endl; |
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[1755] | 307 | } |
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| 308 | } |
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[1505] | 309 | |
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[1887] | 310 | // inform all JoyStick Device Number Listeners |
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[3327] | 311 | std::vector<JoyStick*> joyStickList; |
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| 312 | for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i) |
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| 313 | joyStickList.push_back(static_cast<JoyStick*>(devices_[i])); |
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| 314 | JoyStickQuantityListener::changeJoyStickQuantity(joyStickList); |
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[1505] | 315 | } |
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[1502] | 316 | |
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[3327] | 317 | // ############################################################ |
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| 318 | // ##### Destruction ##### |
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| 319 | // ########## ########## |
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| 320 | // ############################################################ |
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[1293] | 321 | |
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[3327] | 322 | InputManager::~InputManager() |
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[2662] | 323 | { |
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[8858] | 324 | orxout(internal_status, context::input) << "InputManager: Destroying..." << endl; |
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[1219] | 325 | |
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[6746] | 326 | // Leave all active InputStates (except "empty") |
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| 327 | while (this->activeStates_.size() > 1) |
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| 328 | this->leaveState(this->activeStates_.rbegin()->second->getName()); |
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| 329 | this->activeStates_.clear(); |
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| 330 | |
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[3327] | 331 | // Destroy calibrator helper handler and state |
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| 332 | this->destroyState("calibrator"); |
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| 333 | // Destroy KeyDetector and state |
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[9667] | 334 | delete calibratorCallbackHandler_; |
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[6746] | 335 | // Destroy the empty InputState |
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[3327] | 336 | this->destroyStateInternal(this->emptyState_); |
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[1502] | 337 | |
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[6746] | 338 | // Destroy all user InputStates |
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[3327] | 339 | while (statesByName_.size() > 0) |
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[6417] | 340 | this->destroyStateInternal(statesByName_.rbegin()->second); |
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[2662] | 341 | |
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[3327] | 342 | if (!(internalState_ & Bad)) |
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| 343 | this->destroyDevices(); |
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[2662] | 344 | |
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[7284] | 345 | // Reset console commands |
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| 346 | ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(0); |
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| 347 | ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(0); |
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| 348 | |
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[8858] | 349 | orxout(internal_status, context::input) << "InputManager: Destruction complete." << endl; |
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[1219] | 350 | } |
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[928] | 351 | |
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[1755] | 352 | /** |
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| 353 | @brief |
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[3327] | 354 | Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager) |
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| 355 | @throw |
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| 356 | Method does not throw |
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[1755] | 357 | */ |
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[3327] | 358 | void InputManager::destroyDevices() |
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[1219] | 359 | { |
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[8858] | 360 | orxout(verbose, context::input) << "InputManager: Destroying devices..." << endl; |
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[3327] | 361 | |
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| 362 | BOOST_FOREACH(InputDevice*& device, devices_) |
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[1755] | 363 | { |
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[3327] | 364 | if (device == NULL) |
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| 365 | continue; |
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[6417] | 366 | const std::string& className = device->getClassName(); |
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[7174] | 367 | delete device; |
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| 368 | device = 0; |
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[8858] | 369 | orxout(verbose, context::input) << className << " destroyed." << endl; |
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[1755] | 370 | } |
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[3327] | 371 | devices_.resize(InputDeviceEnumerator::FirstJoyStick); |
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[2662] | 372 | |
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[3327] | 373 | assert(oisInputManager_ != NULL); |
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[3280] | 374 | try |
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| 375 | { |
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[3327] | 376 | OIS::InputManager::destroyInputSystem(oisInputManager_); |
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[3280] | 377 | } |
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[7174] | 378 | catch (const OIS::Exception& ex) |
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[3280] | 379 | { |
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[8858] | 380 | orxout(internal_error, context::input) << "OIS::InputManager destruction failed" << ex.eText << '\n' |
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| 381 | << "Potential resource leak!" << endl; |
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[3280] | 382 | } |
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[3327] | 383 | oisInputManager_ = NULL; |
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[1219] | 384 | |
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[3327] | 385 | internalState_ |= Bad; |
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[8858] | 386 | orxout(verbose, context::input) << "Destroyed devices." << endl; |
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[1755] | 387 | } |
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[1219] | 388 | |
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[1755] | 389 | // ############################################################ |
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| 390 | // ##### Reloading ##### |
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| 391 | // ########## ########## |
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| 392 | // ############################################################ |
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[1219] | 393 | |
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[3327] | 394 | void InputManager::reload() |
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[1755] | 395 | { |
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[6746] | 396 | if (internalState_ & Calibrating) |
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[8858] | 397 | orxout(internal_warning, context::input) << "Cannot reload input system. Joy sticks are currently being calibrated." << endl; |
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[1502] | 398 | else |
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[3327] | 399 | reloadInternal(); |
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[1755] | 400 | } |
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[1502] | 401 | |
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[3327] | 402 | //! Internal reload method. Destroys the OIS devices and loads them again. |
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| 403 | void InputManager::reloadInternal() |
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[1755] | 404 | { |
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[8858] | 405 | orxout(verbose, context::input) << "InputManager: Reloading ..." << endl; |
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[1502] | 406 | |
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[3327] | 407 | this->destroyDevices(); |
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[5695] | 408 | this->loadDevices(); |
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[1502] | 409 | |
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[3327] | 410 | internalState_ &= ~Bad; |
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[8858] | 411 | orxout(verbose, context::input) << "InputManager: Reloading complete." << endl; |
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[1502] | 412 | } |
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[1219] | 413 | |
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[1755] | 414 | // ############################################################ |
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| 415 | // ##### Runtime Methods ##### |
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| 416 | // ########## ########## |
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| 417 | // ############################################################ |
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[1555] | 418 | |
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[6417] | 419 | void InputManager::preUpdate(const Clock& time) |
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[1502] | 420 | { |
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[3327] | 421 | if (internalState_ & Bad) |
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| 422 | ThrowException(General, "InputManager was not correctly reloaded."); |
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| 423 | |
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| 424 | // check whether a state has changed its EMPTY situation |
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[1878] | 425 | bool bUpdateRequired = false; |
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| 426 | for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it) |
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| 427 | { |
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[3327] | 428 | if (it->second->hasExpired()) |
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[1878] | 429 | { |
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[3327] | 430 | it->second->resetExpiration(); |
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[1878] | 431 | bUpdateRequired = true; |
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| 432 | } |
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| 433 | } |
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| 434 | if (bUpdateRequired) |
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[3327] | 435 | updateActiveStates(); |
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[1878] | 436 | |
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[6746] | 437 | // Capture all the input and collect the function calls |
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| 438 | // No event gets triggered here yet! |
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[3327] | 439 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 440 | if (device != NULL) |
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| 441 | device->update(time); |
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[1219] | 442 | |
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[6746] | 443 | // Collect function calls for the update |
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[3327] | 444 | for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i) |
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| 445 | activeStatesTicked_[i]->update(time.getDeltaTime()); |
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[2896] | 446 | |
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[6746] | 447 | // Execute all cached function calls in order |
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| 448 | // Why so complicated? The problem is that an InputHandler could trigger |
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| 449 | // a reload that would destroy the OIS devices or it could even leave and |
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| 450 | // then destroy its own InputState. That would of course lead to access |
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| 451 | // violations. |
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| 452 | // If we delay the calls, then OIS and and the InputStates are not anymore |
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| 453 | // in the call stack and can therefore be edited. |
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| 454 | for (size_t i = 0; i < this->callBuffer_.size(); ++i) |
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| 455 | this->callBuffer_[i](); |
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| 456 | |
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| 457 | this->callBuffer_.clear(); |
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[1293] | 458 | } |
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[1219] | 459 | |
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[1755] | 460 | /** |
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| 461 | @brief |
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| 462 | Updates the currently active states (according to activeStates_) for each device. |
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[6417] | 463 | Also, a list of all active states (no duplicates!) is compiled for the general preUpdate(). |
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[1755] | 464 | */ |
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[3327] | 465 | void InputManager::updateActiveStates() |
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[1293] | 466 | { |
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[6746] | 467 | // Calculate the stack of input states |
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| 468 | // and assign it to the corresponding device |
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[3327] | 469 | for (unsigned int i = 0; i < devices_.size(); ++i) |
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[2896] | 470 | { |
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[3327] | 471 | if (devices_[i] == NULL) |
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| 472 | continue; |
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| 473 | std::vector<InputState*>& states = devices_[i]->getStateListRef(); |
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[2896] | 474 | bool occupied = false; |
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[3327] | 475 | states.clear(); |
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[2896] | 476 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit) |
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| 477 | { |
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[9790] | 478 | orxout() << "Checking ID " << i <<std::endl; |
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| 479 | orxout() << "Checking condition 1: " << rit->second->isInputDeviceEnabled(i) <<std::endl; |
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| 480 | orxout() << "Checking condition 2: " << rit->second->bAlwaysGetsInput_ <<std::endl; |
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| 481 | orxout() << "Checking condition 3: " << !occupied <<std::endl; |
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| 482 | if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_)) |
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[2896] | 483 | { |
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[9805] | 484 | orxout() << "Success with ID " << i <<std::endl; |
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[3327] | 485 | states.push_back(rit->second); |
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[2896] | 486 | if (!rit->second->bTransparent_) |
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| 487 | occupied = true; |
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| 488 | } |
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| 489 | } |
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| 490 | } |
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[1293] | 491 | |
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[6746] | 492 | // See that we only update each InputState once for each device |
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| 493 | // Using an std::set to avoid duplicates |
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[1755] | 494 | std::set<InputState*> tempSet; |
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[3327] | 495 | for (unsigned int i = 0; i < devices_.size(); ++i) |
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| 496 | if (devices_[i] != NULL) |
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| 497 | for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState) |
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| 498 | tempSet.insert(devices_[i]->getStateListRef()[iState]); |
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[1219] | 499 | |
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[6746] | 500 | // Copy the content of the std::set back to the actual vector |
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[1755] | 501 | activeStatesTicked_.clear(); |
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| 502 | for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it) |
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| 503 | activeStatesTicked_.push_back(*it); |
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[5695] | 504 | |
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| 505 | // Check whether we have to change the mouse mode |
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[8729] | 506 | tribool requestedMode = dontcare; |
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[5695] | 507 | std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef(); |
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[5929] | 508 | if (mouseStates.empty()) |
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[8729] | 509 | requestedMode = false; |
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[6417] | 510 | else |
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[6746] | 511 | requestedMode = mouseStates.front()->getMouseExclusive(); |
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[8729] | 512 | if (requestedMode != dontcare && exclusiveMouse_ != requestedMode) |
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[5695] | 513 | { |
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[8729] | 514 | assert(requestedMode != dontcare); |
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| 515 | exclusiveMouse_ = (requestedMode == true); |
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[5695] | 516 | if (!GraphicsManager::getInstance().isFullScreen()) |
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| 517 | this->reloadInternal(); |
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| 518 | } |
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[1755] | 519 | } |
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[1219] | 520 | |
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[1878] | 521 | void InputManager::clearBuffers() |
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| 522 | { |
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[3327] | 523 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 524 | if (device != NULL) |
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| 525 | device->clearBuffers(); |
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[1878] | 526 | } |
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[1502] | 527 | |
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[3327] | 528 | void InputManager::calibrate() |
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[1219] | 529 | { |
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[8858] | 530 | orxout(message) << "Move all joy stick axes fully in all directions." << '\n' |
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| 531 | << "When done, put the axex in the middle position and press enter." << endl; |
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[1219] | 532 | |
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[3327] | 533 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 534 | if (device != NULL) |
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| 535 | device->startCalibration(); |
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[1219] | 536 | |
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[3327] | 537 | internalState_ |= Calibrating; |
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| 538 | enterState("calibrator"); |
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[1349] | 539 | } |
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[1755] | 540 | |
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[3327] | 541 | //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well! |
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| 542 | void InputManager::stopCalibration() |
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[1349] | 543 | { |
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[3327] | 544 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 545 | if (device != NULL) |
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| 546 | device->stopCalibration(); |
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[1502] | 547 | |
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[3327] | 548 | // restore old input state |
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| 549 | leaveState("calibrator"); |
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| 550 | internalState_ &= ~Calibrating; |
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| 551 | // Clear buffers to prevent button hold events |
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| 552 | this->clearBuffers(); |
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[1293] | 553 | |
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[8858] | 554 | orxout(message) << "Calibration has been stored." << endl; |
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[1755] | 555 | } |
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[1502] | 556 | |
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[6417] | 557 | //! Gets called by WindowEventListener upon focus change --> clear buffers |
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[7874] | 558 | void InputManager::windowFocusChanged(bool bFocus) |
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[1755] | 559 | { |
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[3327] | 560 | this->clearBuffers(); |
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[1755] | 561 | } |
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[1502] | 562 | |
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[5695] | 563 | std::pair<int, int> InputManager::getMousePosition() const |
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| 564 | { |
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| 565 | Mouse* mouse = static_cast<Mouse*>(devices_[InputDeviceEnumerator::Mouse]); |
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| 566 | if (mouse != NULL) |
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| 567 | { |
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| 568 | const OIS::MouseState state = mouse->getOISDevice()->getMouseState(); |
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| 569 | return std::make_pair(state.X.abs, state.Y.abs); |
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| 570 | } |
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| 571 | else |
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| 572 | return std::make_pair(0, 0); |
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| 573 | } |
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| 574 | |
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[1755] | 575 | // ############################################################ |
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[5695] | 576 | // ##### Input States ##### |
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[1755] | 577 | // ########## ########## |
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| 578 | // ############################################################ |
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[1219] | 579 | |
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[3327] | 580 | InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority) |
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[1219] | 581 | { |
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[6417] | 582 | if (name.empty()) |
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[3327] | 583 | return 0; |
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| 584 | if (statesByName_.find(name) == statesByName_.end()) |
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[1755] | 585 | { |
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[2896] | 586 | if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty) |
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[1755] | 587 | { |
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[2896] | 588 | // Make sure we don't add two high priority states with the same priority |
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[3327] | 589 | for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin(); |
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| 590 | it != this->statesByName_.end(); ++it) |
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[2896] | 591 | { |
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| 592 | if (it->second->getPriority() == priority) |
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| 593 | { |
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[8858] | 594 | orxout(internal_warning, context::input) << "Could not add an InputState with the same priority '" |
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| 595 | << static_cast<int>(priority) << "' != 0." << endl; |
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[3327] | 596 | return 0; |
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[2896] | 597 | } |
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| 598 | } |
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| 599 | } |
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[3327] | 600 | InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority); |
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| 601 | statesByName_[name] = state; |
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| 602 | |
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| 603 | return state; |
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[1755] | 604 | } |
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| 605 | else |
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| 606 | { |
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[8858] | 607 | orxout(internal_warning, context::input) << "Could not add an InputState with the same name '" << name << "'." << endl; |
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[3327] | 608 | return 0; |
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[1755] | 609 | } |
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[1219] | 610 | } |
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| 611 | |
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[1755] | 612 | InputState* InputManager::getState(const std::string& name) |
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[1219] | 613 | { |
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[3327] | 614 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
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| 615 | if (it != statesByName_.end()) |
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[1755] | 616 | return it->second; |
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| 617 | else |
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| 618 | return 0; |
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[1219] | 619 | } |
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| 620 | |
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[3327] | 621 | bool InputManager::enterState(const std::string& name) |
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[1219] | 622 | { |
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[1755] | 623 | // get pointer from the map with all stored handlers |
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[3327] | 624 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
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[6746] | 625 | if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) == activeStates_.end()) |
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[1755] | 626 | { |
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[6746] | 627 | // exists and not active |
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| 628 | if (it->second->getPriority() == 0) |
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[1755] | 629 | { |
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[6746] | 630 | // Get smallest possible priority between 1 and maxStateStackSize_s |
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| 631 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); |
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| 632 | rit != activeStates_.rend(); ++rit) |
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[1755] | 633 | { |
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[6746] | 634 | if (rit->first < InputStatePriority::HighPriority) |
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| 635 | { |
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| 636 | it->second->setPriority(rit->first + 1); |
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| 637 | break; |
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| 638 | } |
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[1755] | 639 | } |
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[6746] | 640 | // In case no normal handler was on the stack |
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| 641 | if (it->second->getPriority() == 0) |
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| 642 | it->second->setPriority(1); |
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[1755] | 643 | } |
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[6746] | 644 | activeStates_[it->second->getPriority()] = it->second; |
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| 645 | updateActiveStates(); |
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| 646 | it->second->entered(); |
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| 647 | |
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| 648 | return true; |
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[1755] | 649 | } |
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| 650 | return false; |
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[1219] | 651 | } |
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| 652 | |
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[3327] | 653 | bool InputManager::leaveState(const std::string& name) |
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[1219] | 654 | { |
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[2896] | 655 | if (name == "empty") |
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| 656 | { |
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[8858] | 657 | orxout(internal_warning, context::input) << "InputManager: Leaving the empty state is not allowed!" << endl; |
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[2896] | 658 | return false; |
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| 659 | } |
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[1755] | 660 | // get pointer from the map with all stored handlers |
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[3327] | 661 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
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[6746] | 662 | if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) != activeStates_.end()) |
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[1755] | 663 | { |
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[6746] | 664 | // exists and active |
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| 665 | |
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| 666 | it->second->left(); |
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| 667 | |
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| 668 | activeStates_.erase(it->second->getPriority()); |
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| 669 | if (it->second->getPriority() < InputStatePriority::HighPriority) |
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| 670 | it->second->setPriority(0); |
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| 671 | updateActiveStates(); |
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| 672 | |
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| 673 | return true; |
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[1755] | 674 | } |
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| 675 | return false; |
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[1219] | 676 | } |
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| 677 | |
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[3327] | 678 | bool InputManager::destroyState(const std::string& name) |
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[1219] | 679 | { |
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[3327] | 680 | if (name == "empty") |
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| 681 | { |
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[8858] | 682 | orxout(internal_warning, context::input) << "InputManager: Removing the empty state is not allowed!" << endl; |
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[3327] | 683 | return false; |
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| 684 | } |
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| 685 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
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| 686 | if (it != statesByName_.end()) |
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| 687 | { |
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[6746] | 688 | this->leaveState(name); |
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| 689 | destroyStateInternal(it->second); |
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[2662] | 690 | |
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[3327] | 691 | return true; |
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| 692 | } |
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| 693 | return false; |
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[1219] | 694 | } |
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| 695 | |
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[3327] | 696 | //! Destroys an InputState internally. |
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| 697 | void InputManager::destroyStateInternal(InputState* state) |
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[1219] | 698 | { |
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[6746] | 699 | assert(state && this->activeStates_.find(state->getPriority()) == this->activeStates_.end()); |
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[3327] | 700 | statesByName_.erase(state->getName()); |
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[9667] | 701 | delete state; |
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[1219] | 702 | } |
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[8079] | 703 | |
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[8729] | 704 | bool InputManager::setMouseExclusive(const std::string& name, tribool value) |
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[8079] | 705 | { |
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| 706 | if (name == "empty") |
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| 707 | { |
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[8858] | 708 | orxout(internal_warning, context::input) << "InputManager: Changing the empty state is not allowed!" << endl; |
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[8079] | 709 | return false; |
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| 710 | } |
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| 711 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
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| 712 | if (it != statesByName_.end()) |
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| 713 | { |
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| 714 | it->second->setMouseExclusive(value); |
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| 715 | return true; |
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| 716 | } |
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| 717 | return false; |
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| 718 | } |
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[918] | 719 | } |
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