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source: code/branches/wiimote/src/libraries/core/input/InputManager.cc @ 9838

Last change on this file since 9838 was 9838, checked in by georgr, 10 years ago

developing on 2 PCs is a lot of fun, bluetooth is a rare commodity… wiimote should connect properly now

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[918]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1502]3 *                    > www.orxonox.net <
[918]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
[934]25 *      ...
[918]26 *
27 */
[973]28
[918]29/**
[1755]30@file
31@brief
[3327]32    Implementation of the InputManager and a static variable from the InputHandler.
33*/
[918]34
[1062]35#include "InputManager.h"
[1519]36
[3327]37#include <cassert>
[1755]38#include <climits>
[3196]39#include <ois/OISException.h>
40#include <ois/OISInputManager.h>
[3327]41#include <boost/foreach.hpp>
[7266]42#include <loki/ScopeGuard.h>
[1555]43
[5929]44#include "util/Clock.h"
[5695]45#include "util/Convert.h"
[1764]46#include "util/Exception.h"
[1519]47#include "core/CoreIncludes.h"
[5695]48#include "core/GraphicsManager.h"
[9667]49#include "core/config/ConfigValueIncludes.h"
50#include "core/config/CommandLineParser.h"
[7284]51#include "core/command/ConsoleCommand.h"
52#include "core/command/Functor.h"
[1555]53
[1219]54#include "InputBuffer.h"
[3327]55#include "JoyStick.h"
56#include "JoyStickQuantityListener.h"
57#include "Mouse.h"
58#include "Keyboard.h"
[918]59
[9723]60#include "WiiMote.h"
61
[9790]62
[918]63namespace orxonox
64{
[3280]65    SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard");
[1502]66
[7284]67    static const std::string __CC_InputManager_name = "InputManager";
68    static const std::string __CC_calibrate_name = "calibrate";
69    static const std::string __CC_reload_name = "reload";
70
71    SetConsoleCommand(__CC_InputManager_name, __CC_calibrate_name, &InputManager::calibrate).addShortcut();
72    SetConsoleCommand(__CC_InputManager_name, __CC_reload_name,    &InputManager::reload   );
73
[3327]74    // Abuse of this source file for the InputHandler
75    InputHandler InputHandler::EMPTY;
76
[3370]77    InputManager* InputManager::singletonPtr_s = 0;
[1084]78
[3327]79    //! Defines the |= operator for easier use.
80    inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval)
[1755]81    {
[3327]82        return (lval = (InputManager::State)(lval | rval));
[1755]83    }
[919]84
[3327]85    //! Defines the &= operator for easier use.
86    inline InputManager::State operator&=(InputManager::State& lval, int rval)
[1755]87    {
[3327]88        return (lval = (InputManager::State)(lval & rval));
[1755]89    }
[1219]90
[1755]91    // ############################################################
92    // #####                  Initialisation                  #####
93    // ##########                                        ##########
94    // ############################################################
[5695]95    InputManager::InputManager()
[3327]96        : internalState_(Bad)
97        , oisInputManager_(0)
98        , devices_(2)
[8729]99        , exclusiveMouse_(false)
[3327]100        , emptyState_(0)
101        , calibratorCallbackHandler_(0)
[918]102    {
[9667]103        RegisterObject(InputManager);
[1219]104
[8858]105        orxout(internal_status, context::input) << "InputManager: Constructing..." << endl;
[3327]106
[6746]107        // Allocate space for the function call buffer
108        this->callBuffer_.reserve(16);
109
[3327]110        this->setConfigValues();
111
[5929]112        if (GraphicsManager::getInstance().isFullScreen())
[8729]113            exclusiveMouse_ = true;
[5695]114        this->loadDevices();
[3327]115
116        // Lowest priority empty InputState
117        emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty);
118        emptyState_->setHandler(&InputHandler::EMPTY);
119        activeStates_[emptyState_->getPriority()] = emptyState_;
120
121        // Joy stick calibration helper callback
122        InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator);
123        calibrator->setHandler(&InputHandler::EMPTY);
124        calibratorCallbackHandler_ = new InputBuffer();
125        calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true);
126        calibrator->setKeyHandler(calibratorCallbackHandler_);
127
128        this->updateActiveStates();
129
[7284]130        ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(this);
131        ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(this);
[3327]132
[8858]133        orxout(internal_status, context::input) << "InputManager: Construction complete." << endl;
[3327]134        internalState_ = Nothing;
[1755]135    }
[918]136
[2662]137    void InputManager::setConfigValues()
138    {
139    }
140
141    /**
142    @brief
[1755]143        Creates the OIS::InputMananger, the keyboard, the mouse and
[3327]144        the joys ticks. If either of the first two fail, this method throws an exception.
[1755]145    */
[5695]146    void InputManager::loadDevices()
[1755]147    {
[8858]148        orxout(verbose, context::input) << "InputManager: Loading input devices..." << endl;
[1755]149
[3327]150        // When loading the devices they should not already be loaded
151        assert(internalState_ & Bad);
152        assert(devices_[InputDeviceEnumerator::Mouse] == 0);
153        assert(devices_[InputDeviceEnumerator::Keyboard] == 0);
154        assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick);
[1755]155
[8351]156        typedef std::pair<std::string, std::string> StringPair;
157
[5695]158        // Fill parameter list
[3327]159        OIS::ParamList paramList;
[5695]160        size_t windowHnd = GraphicsManager::getInstance().getRenderWindowHandle();
[8351]161        paramList.insert(StringPair("WINDOW", multi_cast<std::string>(windowHnd)));
[3280]162#if defined(ORXONOX_PLATFORM_WINDOWS)
[8351]163        paramList.insert(StringPair("w32_keyboard", "DISCL_NONEXCLUSIVE"));
164        paramList.insert(StringPair("w32_keyboard", "DISCL_FOREGROUND"));
165        paramList.insert(StringPair("w32_mouse", "DISCL_FOREGROUND"));
[8729]166        if (exclusiveMouse_ || GraphicsManager::getInstance().isFullScreen())
[5695]167        {
168            // Disable Windows key plus special keys (like play, stop, next, etc.)
[8351]169            paramList.insert(StringPair("w32_keyboard", "DISCL_NOWINKEY"));
170            paramList.insert(StringPair("w32_mouse", "DISCL_EXCLUSIVE"));
[5695]171        }
172        else
[8351]173            paramList.insert(StringPair("w32_mouse", "DISCL_NONEXCLUSIVE"));
[3280]174#elif defined(ORXONOX_PLATFORM_LINUX)
[5695]175        // Enabling this is probably a bad idea, but whenever orxonox crashes, the setting stays on
176        // Trouble might be that the Pressed event occurs a bit too often...
[8351]177        paramList.insert(StringPair("XAutoRepeatOn", "true"));
[5695]178
[8729]179        if (exclusiveMouse_ || GraphicsManager::getInstance().isFullScreen())
[5695]180        {
[9550]181            if (CommandLineParser::getValue("keyboard_no_grab").get<bool>())
[8351]182                paramList.insert(StringPair("x11_keyboard_grab", "false"));
[5695]183            else
[8351]184                paramList.insert(StringPair("x11_keyboard_grab", "true"));
185            paramList.insert(StringPair("x11_mouse_grab",  "true"));
186            paramList.insert(StringPair("x11_mouse_hide", "true"));
[5695]187        }
[3327]188        else
[5695]189        {
[8351]190            paramList.insert(StringPair("x11_keyboard_grab", "false"));
191            paramList.insert(StringPair("x11_mouse_grab",  "false"));
192            paramList.insert(StringPair("x11_mouse_hide", "false"));
[5695]193        }
[1735]194#endif
[928]195
[3327]196        try
197        {
198            oisInputManager_ = OIS::InputManager::createInputSystem(paramList);
199            // Exception-safety
200            Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_);
[8858]201            orxout(verbose, context::input) << "Created OIS input manager." << endl;
[1219]202
[3327]203            if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0)
204                devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_);
205            else
206                ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!");
[1219]207
[3327]208            // Successful initialisation
209            guard.Dismiss();
[1755]210        }
[3331]211        catch (const std::exception& ex)
[1755]212        {
[3327]213            oisInputManager_ = NULL;
214            internalState_ |= Bad;
215            ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what());
[1755]216        }
[1502]217
[3327]218        this->loadMouse();
219        this->loadJoySticks();
[9790]220        this->loadWiiMote();
[3327]221        // Reorder states in case some joy sticks were added/removed
222        this->updateActiveStates();
[9790]223
[8858]224        orxout(verbose, context::input) << "Input devices loaded." << endl;
[1219]225    }
[9790]226
[9723]227    void InputManager::loadWiiMote()
228    {
[9790]229
230        CWii wii; // Defaults to 4 remotes
231        std::vector< ::CWiimote>::iterator i;
232        int reloadWiimotes = 0;
233        int index;
234
235        // Find and connect to the wiimotes
[9817]236        std::vector<CWiimote>& wiimotes = wii.FindAndConnect(10);
[9790]237        if (!wiimotes.size())
[9723]238        {
[9790]239                cout << "No wiimotes found." << endl;
[9813]240                return;
[9790]241                }
242
243            // Setup the wiimotes
244            for(index = 0, i = wiimotes.begin(); i != wiimotes.end(); ++i, ++index)
245            {
246                // Use a reference to make working with the iterator handy.
247            CWiimote & wiimote = *i;
248
249            //Set Leds
250            int LED_MAP[4] =
251              {CWiimote::LED_1, CWiimote::LED_2,
252               CWiimote::LED_3, CWiimote::LED_4};
253            wiimote.SetLEDs(LED_MAP[index]);
[9816]254            try
255                       {
256                         orxout()<< "Size of devices vector before wiimote insertion:" << devices_.size() << std::endl;
[9838]257                         devices_.push_back(new WiiMote((unsigned int)devices_.size(), *i, wii));
[9816]258                         //devices_[2] = new WiiMote(devices_.size(), *(new CWiimote()));
259                         orxout()<< "Size of devices vector after wiimote insertion:" << devices_.size() << std::endl;
[9790]260
[9816]261                       }
262                       catch(std::exception& e)  //gotta catch em all
263                       {
264                         orxout()<<"Exception loading WiiMote!!!1!11!";
265                       }
[9790]266
[9816]267
[9819]268
[9723]269        }
[9790]270
271
[9723]272    }
[3327]273    //! Creates a new orxonox::Mouse
274    void InputManager::loadMouse()
[1219]275    {
[3327]276        if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0)
[1755]277        {
[3327]278            try
[1755]279            {
[3327]280                devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_);
[1755]281            }
[3331]282            catch (const std::exception& ex)
[1755]283            {
[8858]284                orxout(user_warning, context::input) << "Failed to create Mouse:" << ex.what() << '\n'
285                                                     << "Proceeding without mouse support." << endl;
[1755]286            }
[1219]287        }
[3327]288        else
[8858]289            orxout(user_warning, context::input) << "No mouse found! Proceeding without mouse support." << endl;
[1219]290    }
[1755]291
[3327]292    //! Creates as many joy sticks as are available.
293    void InputManager::loadJoySticks()
[1219]294    {
[3327]295        for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++)
[1755]296        {
[3327]297            try
[1755]298            {
[3327]299                devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_));
[1755]300            }
[3331]301            catch (const std::exception& ex)
[1755]302            {
[8858]303                orxout(user_warning, context::input) << "Failed to create joy stick: " << ex.what() << endl;
[1755]304            }
305        }
[1505]306
[1887]307        // inform all JoyStick Device Number Listeners
[3327]308        std::vector<JoyStick*> joyStickList;
309        for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i)
310            joyStickList.push_back(static_cast<JoyStick*>(devices_[i]));
311        JoyStickQuantityListener::changeJoyStickQuantity(joyStickList);
[1505]312    }
[1502]313
[3327]314    // ############################################################
315    // #####                    Destruction                   #####
316    // ##########                                        ##########
317    // ############################################################
[1293]318
[3327]319    InputManager::~InputManager()
[2662]320    {
[8858]321        orxout(internal_status, context::input) << "InputManager: Destroying..." << endl;
[1219]322
[6746]323        // Leave all active InputStates (except "empty")
324        while (this->activeStates_.size() > 1)
325            this->leaveState(this->activeStates_.rbegin()->second->getName());
326        this->activeStates_.clear();
327
[3327]328        // Destroy calibrator helper handler and state
329        this->destroyState("calibrator");
330        // Destroy KeyDetector and state
[9667]331        delete calibratorCallbackHandler_;
[6746]332        // Destroy the empty InputState
[3327]333        this->destroyStateInternal(this->emptyState_);
[1502]334
[6746]335        // Destroy all user InputStates
[3327]336        while (statesByName_.size() > 0)
[6417]337            this->destroyStateInternal(statesByName_.rbegin()->second);
[2662]338
[3327]339        if (!(internalState_ & Bad))
340            this->destroyDevices();
[2662]341
[7284]342        // Reset console commands
343        ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(0);
344        ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(0);
345
[8858]346        orxout(internal_status, context::input) << "InputManager: Destruction complete." << endl;
[1219]347    }
[928]348
[1755]349    /**
350    @brief
[3327]351        Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager)
352    @throw
353        Method does not throw
[1755]354    */
[3327]355    void InputManager::destroyDevices()
[1219]356    {
[8858]357        orxout(verbose, context::input) << "InputManager: Destroying devices..." << endl;
[3327]358
359        BOOST_FOREACH(InputDevice*& device, devices_)
[1755]360        {
[3327]361            if (device == NULL)
362                continue;
[6417]363            const std::string& className = device->getClassName();
[7174]364            delete device;
365            device = 0;
[8858]366            orxout(verbose, context::input) << className << " destroyed." << endl;
[1755]367        }
[3327]368        devices_.resize(InputDeviceEnumerator::FirstJoyStick);
[2662]369
[3327]370        assert(oisInputManager_ != NULL);
[3280]371        try
372        {
[3327]373            OIS::InputManager::destroyInputSystem(oisInputManager_);
[3280]374        }
[7174]375        catch (const OIS::Exception& ex)
[3280]376        {
[8858]377            orxout(internal_error, context::input) << "OIS::InputManager destruction failed" << ex.eText << '\n'
378                                                   << "Potential resource leak!" << endl;
[3280]379        }
[3327]380        oisInputManager_ = NULL;
[1219]381
[3327]382        internalState_ |= Bad;
[8858]383        orxout(verbose, context::input) << "Destroyed devices." << endl;
[1755]384    }
[1219]385
[1755]386    // ############################################################
387    // #####                     Reloading                    #####
388    // ##########                                        ##########
389    // ############################################################
[1219]390
[3327]391    void InputManager::reload()
[1755]392    {
[6746]393        if (internalState_ & Calibrating)
[8858]394            orxout(internal_warning, context::input) << "Cannot reload input system. Joy sticks are currently being calibrated." << endl;
[1502]395        else
[3327]396            reloadInternal();
[1755]397    }
[1502]398
[3327]399    //! Internal reload method. Destroys the OIS devices and loads them again.
400    void InputManager::reloadInternal()
[1755]401    {
[8858]402        orxout(verbose, context::input) << "InputManager: Reloading ..." << endl;
[1502]403
[3327]404        this->destroyDevices();
[5695]405        this->loadDevices();
[1502]406
[3327]407        internalState_ &= ~Bad;
[8858]408        orxout(verbose, context::input) << "InputManager: Reloading complete." << endl;
[1502]409    }
[1219]410
[1755]411    // ############################################################
412    // #####                  Runtime Methods                 #####
413    // ##########                                        ##########
414    // ############################################################
[1555]415
[6417]416    void InputManager::preUpdate(const Clock& time)
[1502]417    {
[3327]418        if (internalState_ & Bad)
419            ThrowException(General, "InputManager was not correctly reloaded.");
420
421        // check whether a state has changed its EMPTY situation
[1878]422        bool bUpdateRequired = false;
423        for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it)
424        {
[3327]425            if (it->second->hasExpired())
[1878]426            {
[3327]427                it->second->resetExpiration();
[1878]428                bUpdateRequired = true;
429            }
430        }
431        if (bUpdateRequired)
[3327]432            updateActiveStates();
[1878]433
[6746]434        // Capture all the input and collect the function calls
435        // No event gets triggered here yet!
[3327]436        BOOST_FOREACH(InputDevice* device, devices_)
437            if (device != NULL)
438                device->update(time);
[1219]439
[6746]440        // Collect function calls for the update
[3327]441        for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i)
442            activeStatesTicked_[i]->update(time.getDeltaTime());
[2896]443
[6746]444        // Execute all cached function calls in order
445        // Why so complicated? The problem is that an InputHandler could trigger
446        // a reload that would destroy the OIS devices or it could even leave and
447        // then destroy its own InputState. That would of course lead to access
448        // violations.
449        // If we delay the calls, then OIS and and the InputStates are not anymore
450        // in the call stack and can therefore be edited.
451        for (size_t i = 0; i < this->callBuffer_.size(); ++i)
452            this->callBuffer_[i]();
453
454        this->callBuffer_.clear();
[1293]455    }
[1219]456
[1755]457    /**
458    @brief
459        Updates the currently active states (according to activeStates_) for each device.
[6417]460        Also, a list of all active states (no duplicates!) is compiled for the general preUpdate().
[1755]461    */
[3327]462    void InputManager::updateActiveStates()
[1293]463    {
[6746]464        // Calculate the stack of input states
465        // and assign it to the corresponding device
[3327]466        for (unsigned int i = 0; i < devices_.size(); ++i)
[2896]467        {
[3327]468            if (devices_[i] == NULL)
469                continue;
470            std::vector<InputState*>& states = devices_[i]->getStateListRef();
[2896]471            bool occupied = false;
[3327]472            states.clear();
[2896]473            for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit)
474            {
[9790]475                orxout() << "Checking ID " << i <<std::endl;
476                orxout() << "Checking condition 1: " << rit->second->isInputDeviceEnabled(i) <<std::endl;
477                orxout() << "Checking condition 2: " << rit->second->bAlwaysGetsInput_ <<std::endl;
478                orxout() << "Checking condition 3: " << !occupied <<std::endl;
479                if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_))
[2896]480                {
[9805]481                    orxout() << "Success with ID " << i <<std::endl;
[3327]482                    states.push_back(rit->second);
[2896]483                    if (!rit->second->bTransparent_)
484                        occupied = true;
485                }
486            }
487        }
[1293]488
[6746]489        // See that we only update each InputState once for each device
490        // Using an std::set to avoid duplicates
[1755]491        std::set<InputState*> tempSet;
[3327]492        for (unsigned int i = 0; i < devices_.size(); ++i)
493            if (devices_[i] != NULL)
494                for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState)
495                    tempSet.insert(devices_[i]->getStateListRef()[iState]);
[1219]496
[6746]497        // Copy the content of the std::set back to the actual vector
[1755]498        activeStatesTicked_.clear();
499        for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it)
500            activeStatesTicked_.push_back(*it);
[5695]501
502        // Check whether we have to change the mouse mode
[8729]503        tribool requestedMode = dontcare;
[5695]504        std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef();
[5929]505        if (mouseStates.empty())
[8729]506            requestedMode = false;
[6417]507        else
[6746]508            requestedMode = mouseStates.front()->getMouseExclusive();
[8729]509        if (requestedMode != dontcare && exclusiveMouse_ != requestedMode)
[5695]510        {
[8729]511            assert(requestedMode != dontcare);
512            exclusiveMouse_ = (requestedMode == true);
[5695]513            if (!GraphicsManager::getInstance().isFullScreen())
514                this->reloadInternal();
515        }
[1755]516    }
[1219]517
[1878]518    void InputManager::clearBuffers()
519    {
[3327]520        BOOST_FOREACH(InputDevice* device, devices_)
521            if (device != NULL)
522                device->clearBuffers();
[1878]523    }
[1502]524
[3327]525    void InputManager::calibrate()
[1219]526    {
[8858]527        orxout(message) << "Move all joy stick axes fully in all directions." << '\n'
528                        << "When done, put the axex in the middle position and press enter." << endl;
[1219]529
[3327]530        BOOST_FOREACH(InputDevice* device, devices_)
531            if (device != NULL)
532                device->startCalibration();
[1219]533
[3327]534        internalState_ |= Calibrating;
535        enterState("calibrator");
[1349]536    }
[1755]537
[3327]538    //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well!
539    void InputManager::stopCalibration()
[1349]540    {
[3327]541        BOOST_FOREACH(InputDevice* device, devices_)
542            if (device != NULL)
543                device->stopCalibration();
[1502]544
[3327]545        // restore old input state
546        leaveState("calibrator");
547        internalState_ &= ~Calibrating;
548        // Clear buffers to prevent button hold events
549        this->clearBuffers();
[1293]550
[8858]551        orxout(message) << "Calibration has been stored." << endl;
[1755]552    }
[1502]553
[6417]554    //! Gets called by WindowEventListener upon focus change --> clear buffers
[7874]555    void InputManager::windowFocusChanged(bool bFocus)
[1755]556    {
[3327]557        this->clearBuffers();
[1755]558    }
[1502]559
[5695]560    std::pair<int, int> InputManager::getMousePosition() const
561    {
562        Mouse* mouse = static_cast<Mouse*>(devices_[InputDeviceEnumerator::Mouse]);
563        if (mouse != NULL)
564        {
565            const OIS::MouseState state = mouse->getOISDevice()->getMouseState();
566            return std::make_pair(state.X.abs, state.Y.abs);
567        }
568        else
569            return std::make_pair(0, 0);
570    }
571
[1755]572    // ############################################################
[5695]573    // #####                    Input States                  #####
[1755]574    // ##########                                        ##########
575    // ############################################################
[1219]576
[3327]577    InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority)
[1219]578    {
[6417]579        if (name.empty())
[3327]580            return 0;
581        if (statesByName_.find(name) == statesByName_.end())
[1755]582        {
[2896]583            if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty)
[1755]584            {
[2896]585                // Make sure we don't add two high priority states with the same priority
[3327]586                for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin();
587                    it != this->statesByName_.end(); ++it)
[2896]588                {
589                    if (it->second->getPriority() == priority)
590                    {
[8858]591                        orxout(internal_warning, context::input) << "Could not add an InputState with the same priority '"
592                            << static_cast<int>(priority) << "' != 0." << endl;
[3327]593                        return 0;
[2896]594                    }
595                }
596            }
[3327]597            InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority);
598            statesByName_[name] = state;
599
600            return state;
[1755]601        }
602        else
603        {
[8858]604            orxout(internal_warning, context::input) << "Could not add an InputState with the same name '" << name << "'." << endl;
[3327]605            return 0;
[1755]606        }
[1219]607    }
608
[1755]609    InputState* InputManager::getState(const std::string& name)
[1219]610    {
[3327]611        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
612        if (it != statesByName_.end())
[1755]613            return it->second;
614        else
615            return 0;
[1219]616    }
617
[3327]618    bool InputManager::enterState(const std::string& name)
[1219]619    {
[1755]620        // get pointer from the map with all stored handlers
[3327]621        std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name);
[6746]622        if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) == activeStates_.end())
[1755]623        {
[6746]624            // exists and not active
625            if (it->second->getPriority() == 0)
[1755]626            {
[6746]627                // Get smallest possible priority between 1 and maxStateStackSize_s
628                for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin();
629                    rit != activeStates_.rend(); ++rit)
[1755]630                {
[6746]631                    if (rit->first < InputStatePriority::HighPriority)
632                    {
633                        it->second->setPriority(rit->first + 1);
634                        break;
635                    }
[1755]636                }
[6746]637                // In case no normal handler was on the stack
638                if (it->second->getPriority() == 0)
639                    it->second->setPriority(1);
[1755]640            }
[6746]641            activeStates_[it->second->getPriority()] = it->second;
642            updateActiveStates();
643            it->second->entered();
644
645            return true;
[1755]646        }
647        return false;
[1219]648    }
649
[3327]650    bool InputManager::leaveState(const std::string& name)
[1219]651    {
[2896]652        if (name == "empty")
653        {
[8858]654            orxout(internal_warning, context::input) << "InputManager: Leaving the empty state is not allowed!" << endl;
[2896]655            return false;
656        }
[1755]657        // get pointer from the map with all stored handlers
[3327]658        std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name);
[6746]659        if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) != activeStates_.end())
[1755]660        {
[6746]661            // exists and active
662
663            it->second->left();
664
665            activeStates_.erase(it->second->getPriority());
666            if (it->second->getPriority() < InputStatePriority::HighPriority)
667                it->second->setPriority(0);
668            updateActiveStates();
669
670            return true;
[1755]671        }
672        return false;
[1219]673    }
674
[3327]675    bool InputManager::destroyState(const std::string& name)
[1219]676    {
[3327]677        if (name == "empty")
678        {
[8858]679            orxout(internal_warning, context::input) << "InputManager: Removing the empty state is not allowed!" << endl;
[3327]680            return false;
681        }
682        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
683        if (it != statesByName_.end())
684        {
[6746]685            this->leaveState(name);
686            destroyStateInternal(it->second);
[2662]687
[3327]688            return true;
689        }
690        return false;
[1219]691    }
692
[3327]693    //! Destroys an InputState internally.
694    void InputManager::destroyStateInternal(InputState* state)
[1219]695    {
[6746]696        assert(state && this->activeStates_.find(state->getPriority()) == this->activeStates_.end());
[3327]697        statesByName_.erase(state->getName());
[9667]698        delete state;
[1219]699    }
[8079]700
[8729]701    bool InputManager::setMouseExclusive(const std::string& name, tribool value)
[8079]702    {
703        if (name == "empty")
704        {
[8858]705            orxout(internal_warning, context::input) << "InputManager: Changing the empty state is not allowed!" << endl;
[8079]706            return false;
707        }
708        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
709        if (it != statesByName_.end())
710        {
711            it->second->setMouseExclusive(value);
712            return true;
713        }
714        return false;
715    }
[918]716}
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