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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/Weapon.h @ 2272

Last change on this file since 2272 was 2272, checked in by polakma, 15 years ago

pojectile compiles.

  • Property svn:eol-style set to native
File size: 2.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Weapon_H__
30#define _Weapon_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/BaseObject.h"
35#include "tools/BillboardSet.h"
36#include "tools/Timer.h"
37#include "core/Identifier.h"
38
39#include "WeaponSystem.h"
40#include "Munition.h"
41
42namespace orxonox
43{
44    class _OrxonoxExport Weapon : public BaseObject
45    {
46        public:
47            Weapon(BaseObject* creator);
48            virtual ~Weapon();
49
50            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
51
52            virtual void fire();
53            void attachNeededMunition(std::string munitionType);
54            virtual void setParentWeaponSystem();
55            Munition * getAttachedMunition();
56
57            //reloading
58            void bulletTimer();
59            void magazineTimer();
60            void bulletReloaded();
61            void magazineReloaded();
62            void setBulletLoadingTime(float loadingTime);
63            float getBulletLoadingTime();
64            void setMagazineLoadingTime(float loadingTime);
65            float getMagazineLoadingTime();
66            void setBulletReadyToShoot(bool b);
67            bool getBulletReadyToShoot();
68            void setMagazineReadyToShoot(bool b);
69            bool getMagazineReadyToShoot();
70            Timer<Weapon> *getBulletTimer();
71            Timer<Weapon> *getMagazineTimer();
72
73            inline void setParentWeaponSlot(WeaponSlot *parentWeaponSlot)
74                { parentWeaponSlot_=parentWeaponSlot; };
75            inline WeaponSlot * getParentWeaponSlot()
76                { return parentWeaponSlot_; };
77
78        private:
79            bool bulletReadyToShoot_;
80            bool magazineReadyToShoot_;
81            float bulletLoadingTime_;
82            float magazineLoadingTime_;
83            Munition *munition_;
84
85            WeaponSlot *parentWeaponSlot_;
86            WeaponSystem *parentWeaponSystem_;
87            SubclassIdentifier<Munition> munitionIdentifier_;
88            Timer<Weapon> bulletReloadTimer_;
89            Timer<Weapon> magazineReloadTimer_;
90    };
91}
92
93#endif /* _Weapon_H__ */
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