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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/Weapon.h @ 2232

Last change on this file since 2232 was 2232, checked in by polakma, 15 years ago

added new features to munition.h and weapon.h. tried to fix projectiles (still doesn't compile)

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Weapon_H__
30#define _Weapon_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/BaseObject.h"
35#include "tools/BillboardSet.h"
36#include "tools/Timer.h"
37#include "core/Identifier.h"
38
39#include "WeaponSystem.h"
40#include "Munition.h"
41
42namespace orxonox
43{
44    class _OrxonoxExport Weapon : public BaseObject
45    {
46        public:
47            Weapon(BaseObject* creator);
48            virtual ~Weapon();
49
50            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
51
52            virtual void fire();
53            void bulletTimer();
54            void magazineTimer();
55            void bulletReloaded();
56            void magazineReloaded();
57            void attachNeededMunition(std::string munitionType);
58
59            //get and set functions
60            virtual void setParentWeaponSystem();
61            Munition * getAttachedMunition();
62            void setBulletLoadingTime(float loadingTime);
63            float getBulletLoadingTime();
64            void setMagazineLoadingTime(float loadingTime);
65            float getMagazineLoadingTime();
66            void setBulletReadyToShoot(bool b);
67            bool getBulletReadyToShoot();
68            void setMagazineReadyToShoot(bool b);
69            bool getMagazineReadyToShoot();
70            Timer<Weapon> *getBulletTimer();
71            Timer<Weapon> *getMagazineTimer();
72
73            inline void setParentWeaponSlot(WeaponSlot *parentWeaponSlot)
74                { parentWeaponSlot_=parentWeaponSlot; };
75            inline WeaponSlot * getParentWeaponSlot()
76                { return parentWeaponSlot_; };
77
78        private:
79            bool bulletReadyToShoot_;
80            bool magazineReadyToShoot_;
81            float bulletLoadingTime_;
82            float magazineLoadingTime_;
83            Munition *munition_;
84
85            WeaponSlot *parentWeaponSlot_;
86            WeaponSystem *parentWeaponSystem_;
87            SubclassIdentifier<Munition> munitionIdentifier_;
88            Timer<Weapon> bulletReloadTimer_;
89            Timer<Weapon> magazineReloadTimer_;
90    };
91}
92
93#endif /* _Weapon_H__ */
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