| [1661] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [2850] | 29 | #include "GSMainMenu.h" | 
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| [1661] | 30 |  | 
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| [2850] | 31 | #include <OgreSceneManager.h> | 
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| [3196] | 32 |  | 
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| [6417] | 33 | #include "core/ConfigValueIncludes.h" | 
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|  | 34 | #include "core/CoreIncludes.h" | 
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| [7876] | 35 | #include "core/Game.h" | 
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| [3370] | 36 | #include "core/GraphicsManager.h" | 
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|  | 37 | #include "core/GUIManager.h" | 
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| [7284] | 38 | #include "core/command/ConsoleCommand.h" | 
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| [7876] | 39 | #include "core/input/KeyBinderManager.h" | 
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|  | 40 | #include "network/Client.h" | 
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|  | 41 | #include "util/StringUtils.h" | 
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|  | 42 | #include "LevelManager.h" | 
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| [5735] | 43 | #include "Scene.h" | 
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| [5896] | 44 | #include "sound/AmbientSound.h" | 
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| [6746] | 45 | // HACK | 
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|  | 46 | #include "core/input/InputManager.h" | 
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|  | 47 | #include "core/input/InputState.h" | 
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| [1661] | 48 |  | 
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|  | 49 | namespace orxonox | 
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|  | 50 | { | 
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| [3280] | 51 | DeclareGameState(GSMainMenu, "mainMenu", false, true); | 
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| [2844] | 52 |  | 
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| [7284] | 53 | static const std::string __CC_startStandalone_name      = "startGame"; | 
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|  | 54 | static const std::string __CC_startServer_name          = "startServer"; | 
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|  | 55 | static const std::string __CC_startClient_name          = "startClient"; | 
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|  | 56 | static const std::string __CC_startDedicated_name       = "startDedicated"; | 
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|  | 57 | static const std::string __CC_setMainMenuSoundPath_name = "setMMSoundPath"; | 
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|  | 58 |  | 
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| [7978] | 59 | SetConsoleCommand(__CC_startStandalone_name,      &GSMainMenu::startStandalone).defaultValues("").deactivate(); | 
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|  | 60 | SetConsoleCommand(__CC_startServer_name,          &GSMainMenu::startServer    ).defaultValues("").deactivate(); | 
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|  | 61 | SetConsoleCommand(__CC_startClient_name,          &GSMainMenu::startClient    ).defaultValues("").deactivate(); | 
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|  | 62 | SetConsoleCommand(__CC_startDedicated_name,       &GSMainMenu::startDedicated ).defaultValues("").deactivate(); | 
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| [7284] | 63 | SetConsoleCommand(__CC_setMainMenuSoundPath_name, &GSMainMenu::setMainMenuSoundPath).hide(); | 
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|  | 64 |  | 
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| [3370] | 65 | GSMainMenu::GSMainMenu(const GameStateInfo& info) | 
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|  | 66 | : GameState(info) | 
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| [1661] | 67 | { | 
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| [6417] | 68 | RegisterRootObject(GSMainMenu); | 
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| [1688] | 69 |  | 
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| [8051] | 70 | InputManager::getInstance().createInputState("MainMenuHackery")->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); | 
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| [6746] | 71 |  | 
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| [2850] | 72 | // create an empty Scene | 
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| [5876] | 73 | this->scene_ = new Scene(NULL); | 
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| [5918] | 74 | this->scene_->setSyncMode( 0x0 ); | 
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| [2850] | 75 | // and a Camera | 
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|  | 76 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); | 
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| [5878] | 77 | if (GameMode::playsSound()) | 
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|  | 78 | { | 
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|  | 79 | // Load sound | 
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| [7854] | 80 | this->ambient_ = new AmbientSound(); | 
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| [5878] | 81 | } | 
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| [3370] | 82 | } | 
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| [2850] | 83 |  | 
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| [3370] | 84 | GSMainMenu::~GSMainMenu() | 
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|  | 85 | { | 
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| [5878] | 86 | if (GameMode::playsSound()) | 
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| [6417] | 87 | this->ambient_->destroy(); | 
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| [5878] | 88 |  | 
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| [6746] | 89 | InputManager::getInstance().destroyState("MainMenuHackery"); | 
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| [3370] | 90 |  | 
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|  | 91 | this->scene_->getSceneManager()->destroyCamera(this->camera_); | 
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| [5799] | 92 | this->scene_->destroy(); | 
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| [3370] | 93 | } | 
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|  | 94 |  | 
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|  | 95 | void GSMainMenu::activate() | 
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|  | 96 | { | 
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| [1661] | 97 | // show main menu | 
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| [7966] | 98 | GraphicsManager::getInstance().setCamera(this->camera_); | 
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| [6746] | 99 | GUIManager::getInstance().showGUI("MainMenu", true); | 
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|  | 100 | GUIManager::getInstance().setBackgroundImage("MainMenuBackground", "Background"); | 
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| [2844] | 101 |  | 
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| [6746] | 102 | InputManager::getInstance().enterState("MainMenuHackery"); | 
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|  | 103 |  | 
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| [7284] | 104 | ModifyConsoleCommand(__CC_startStandalone_name).activate(); | 
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|  | 105 | ModifyConsoleCommand(__CC_startServer_name    ).activate(); | 
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|  | 106 | ModifyConsoleCommand(__CC_startClient_name    ).activate(); | 
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|  | 107 | ModifyConsoleCommand(__CC_startDedicated_name ).activate(); | 
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|  | 108 | ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(this); | 
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| [2853] | 109 |  | 
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| [5863] | 110 | KeyBinderManager::getInstance().setToDefault(); | 
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| [3060] | 111 |  | 
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| [6417] | 112 | this->setConfigValues(); | 
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|  | 113 |  | 
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| [5878] | 114 | if (GameMode::playsSound()) | 
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|  | 115 | { | 
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| [6417] | 116 | this->ambient_->setLooping(true); | 
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|  | 117 | this->ambient_->play(); // works without source | 
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| [5878] | 118 | } | 
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| [1661] | 119 | } | 
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|  | 120 |  | 
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| [2850] | 121 | void GSMainMenu::deactivate() | 
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| [1661] | 122 | { | 
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| [5878] | 123 | if (GameMode::playsSound()) | 
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|  | 124 | { | 
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|  | 125 | this->ambient_->stop(); | 
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|  | 126 | } | 
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| [3060] | 127 |  | 
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| [6746] | 128 | InputManager::getInstance().leaveState("MainMenuHackery"); | 
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| [2850] | 129 |  | 
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| [7966] | 130 | GraphicsManager::getInstance().setCamera(0); | 
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| [6746] | 131 | GUIManager::getInstance().setBackgroundImage(""); | 
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| [6417] | 132 | GUIManager::hideGUI("MainMenu"); | 
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| [7284] | 133 |  | 
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|  | 134 | ModifyConsoleCommand(__CC_startStandalone_name).deactivate(); | 
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|  | 135 | ModifyConsoleCommand(__CC_startServer_name    ).deactivate(); | 
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|  | 136 | ModifyConsoleCommand(__CC_startClient_name    ).deactivate(); | 
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|  | 137 | ModifyConsoleCommand(__CC_startDedicated_name ).deactivate(); | 
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|  | 138 | ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(0); | 
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| [1661] | 139 | } | 
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|  | 140 |  | 
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| [2850] | 141 | void GSMainMenu::update(const Clock& time) | 
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| [1661] | 142 | { | 
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| [2844] | 143 | } | 
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| [1661] | 144 |  | 
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| [6417] | 145 | void GSMainMenu::setConfigValues() | 
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|  | 146 | { | 
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|  | 147 | SetConfigValue(soundPathMain_, "mainmenu.ogg") | 
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|  | 148 | .description("Contains the path to the main menu sound file.") | 
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|  | 149 | .callback(this, &GSMainMenu::reloadSound); | 
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|  | 150 | } | 
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|  | 151 |  | 
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|  | 152 | void GSMainMenu::reloadSound() | 
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|  | 153 | { | 
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|  | 154 | if (GameMode::playsSound()) | 
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|  | 155 | { | 
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|  | 156 | this->ambient_->setAmbientSource(soundPathMain_); | 
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|  | 157 | } | 
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|  | 158 | } | 
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|  | 159 |  | 
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|  | 160 | const std::string& GSMainMenu::getMainMenuSoundPath() | 
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|  | 161 | { | 
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|  | 162 | return soundPathMain_; | 
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|  | 163 | } | 
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|  | 164 |  | 
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|  | 165 | void GSMainMenu::setMainMenuSoundPath(const std::string& path) | 
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|  | 166 | { | 
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|  | 167 | ModifyConfigValue(soundPathMain_, set, path); | 
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|  | 168 | } | 
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|  | 169 |  | 
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| [7876] | 170 | /** | 
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|  | 171 | @brief | 
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|  | 172 | Start a level in standalone mode. | 
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|  | 173 | @param level | 
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|  | 174 | The filename of the level to be started. If empty, the default level is started. | 
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|  | 175 | */ | 
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|  | 176 | void GSMainMenu::startStandalone(const std::string& level) | 
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| [2844] | 177 | { | 
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| [7978] | 178 | if(level != "") | 
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| [7876] | 179 | LevelManager::getInstance().setDefaultLevel(level); | 
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|  | 180 |  | 
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|  | 181 | // HACK | 
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| [2844] | 182 | Game::getInstance().popState(); | 
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| [2850] | 183 | Game::getInstance().requestStates("standalone, level"); | 
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| [1661] | 184 | } | 
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| [3094] | 185 |  | 
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| [7876] | 186 | /** | 
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|  | 187 | @brief | 
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|  | 188 | Start a level in server mode. | 
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|  | 189 | @param level | 
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|  | 190 | The filename of the level to be started. If empty, the default level is started. | 
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|  | 191 | */ | 
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|  | 192 | void GSMainMenu::startServer(const std::string& level) | 
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| [3094] | 193 | { | 
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| [7978] | 194 | if(level != "") | 
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| [7876] | 195 | LevelManager::getInstance().setDefaultLevel(level); | 
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|  | 196 |  | 
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|  | 197 | // HACK | 
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| [3094] | 198 | Game::getInstance().popState(); | 
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|  | 199 | Game::getInstance().requestStates("server, level"); | 
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|  | 200 | } | 
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|  | 201 |  | 
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| [7876] | 202 | /** | 
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|  | 203 | @brief | 
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|  | 204 | Connect to a game as client. | 
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|  | 205 | @param destination | 
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|  | 206 | The destination to connect to. If empty, the client connects to the default destination. | 
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|  | 207 | */ | 
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|  | 208 | void GSMainMenu::startClient(const std::string& destination) | 
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| [3094] | 209 | { | 
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| [7978] | 210 | if(destination != "") | 
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| [7876] | 211 | Client::getInstance()->setDestination(destination, NETWORK_PORT); | 
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|  | 212 |  | 
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|  | 213 | // HACK | 
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| [3094] | 214 | Game::getInstance().popState(); | 
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|  | 215 | Game::getInstance().requestStates("client, level"); | 
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|  | 216 | } | 
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|  | 217 |  | 
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| [7876] | 218 | /** | 
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|  | 219 | @brief | 
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|  | 220 | Start a level in dedicated mode. | 
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|  | 221 | @param level | 
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|  | 222 | The filename of the level to be started. If empty, the default level is started. | 
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|  | 223 | */ | 
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|  | 224 | void GSMainMenu::startDedicated(const std::string& level) | 
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| [3094] | 225 | { | 
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| [7978] | 226 | if(level != "") | 
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| [7876] | 227 | LevelManager::getInstance().setDefaultLevel(level); | 
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|  | 228 |  | 
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|  | 229 | // HACK | 
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| [3094] | 230 | Game::getInstance().popState(); | 
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|  | 231 | Game::getInstance().popState(); | 
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| [6105] | 232 | Game::getInstance().requestStates("server, level"); | 
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| [3094] | 233 | } | 
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| [7876] | 234 |  | 
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| [1661] | 235 | } | 
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