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source: code/branches/steering/src/orxonox/controllers/NewHumanController.cc @ 5981

Last change on this file since 5981 was 5981, checked in by wirthmi, 15 years ago

Made NewHumanController an InputHandler so we can control the crosshair.

File size: 5.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Michael Wirth
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "NewHumanController.h"
30
31#include "core/input/InputManager.h"
32#include "core/input/InputState.h"
33
34#include "core/CoreIncludes.h"
35#include "core/ConsoleCommand.h"
36#include "worldentities/ControllableEntity.h"
37#include "worldentities/pawns/Pawn.h"
38#include "gametypes/Gametype.h"
39#include "infos/PlayerInfo.h"
40#include "overlays/Map.h"
41#include "graphics/Camera.h"
42#include "sound/SoundManager.h"
43#include "Radar.h"
44#include "Scene.h"
45
46namespace orxonox
47{
48    SetConsoleCommand(NewHumanController, moveFrontBack, true).setAsInputCommand();
49    SetConsoleCommand(NewHumanController, moveRightLeft, true).setAsInputCommand();
50    SetConsoleCommand(NewHumanController, moveUpDown,    true).setAsInputCommand();
51    SetConsoleCommand(NewHumanController, rotateYaw,     true).setAsInputCommand();
52    SetConsoleCommand(NewHumanController, rotatePitch,   true).setAsInputCommand();
53    SetConsoleCommand(NewHumanController, rotateRoll,    true).setAsInputCommand();
54    SetConsoleCommand(NewHumanController, fire,          true).keybindMode(KeybindMode::OnHold);
55    SetConsoleCommand(NewHumanController, reload,        true);
56    SetConsoleCommand(NewHumanController, boost,         true).keybindMode(KeybindMode::OnHold);
57    SetConsoleCommand(NewHumanController, greet,         true);
58    SetConsoleCommand(NewHumanController, switchCamera,  true);
59    SetConsoleCommand(NewHumanController, mouseLook,     true);
60    SetConsoleCommand(NewHumanController, suicide,       true);
61    SetConsoleCommand(NewHumanController, addBots,       true).defaultValues(1);
62    SetConsoleCommand(NewHumanController, killBots,      true).defaultValues(0);
63    SetConsoleCommand(NewHumanController, dropItems,     true);
64    SetConsoleCommand(NewHumanController, useItem,       true);
65    SetConsoleCommand(NewHumanController, cycleNavigationFocus,   true);
66    SetConsoleCommand(NewHumanController, releaseNavigationFocus, true);
67
68    CreateUnloadableFactory(NewHumanController);
69
70    NewHumanController* NewHumanController::localController_s = 0;
71
72    NewHumanController::NewHumanController(BaseObject* creator) : HumanController(creator)
73    {
74        RegisterObject(NewHumanController);
75
76        NewHumanController::localController_s = this;
77
78        gameInputState_ = InputManager::getInstance().createInputState("humansteering", true, true);
79        gameInputState_->setMouseHandler(this);
80        gameInputState_->setMouseMode(MouseMode::Exclusive);
81    }
82
83    NewHumanController::~NewHumanController()
84    {
85        NewHumanController::localController_s = 0;
86
87        if( this->isInitialized() )
88        {
89            gameInputState_->setHandler(0);
90            InputManager::getInstance().destroyState("humansteering");
91        }
92    }
93
94    void NewHumanController::tick(float dt)
95    {
96        if (GameMode::playsSound() && NewHumanController::localController_s && NewHumanController::localController_s->controllableEntity_)
97        {
98            // Update sound listener
99            Camera* camera = NewHumanController::localController_s->controllableEntity_->getCamera();
100            if (camera)
101            {
102                SoundManager::getInstance().setListenerPosition(camera->getWorldPosition());
103                SoundManager::getInstance().setListenerOrientation(camera->getWorldOrientation());
104            }
105            else
106                COUT(3) << "NewHumanController, Warning: Using a ControllableEntity without Camera" << std::endl;
107        }
108    }
109
110    void NewHumanController::startControl() {
111        //gameInputState_->setHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
112        //KeyBinderManager::getInstance().setToDefault();
113
114        InputManager::getInstance().enterState("humansteering");
115        std::cout << "started control" << endl;
116    }
117
118    void NewHumanController::stopControl() {
119        InputManager::getInstance().leaveState("humansteering");
120        std::cout << "stopped control" << endl;
121    }
122
123    void NewHumanController::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
124    {
125        std::cout << "X: " << static_cast<float>(abs.x) << " Y: " << static_cast<float>(abs.y) << endl;
126    }
127
128}
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