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source: code/branches/steering/src/orxonox/controllers/NewHumanController.cc @ 5979

Last change on this file since 5979 was 5979, checked in by wirthmi, 15 years ago

Added and activated new controller called NewHumanController.

File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "NewHumanController.h"
30
31#include "core/CoreIncludes.h"
32#include "core/ConsoleCommand.h"
33#include "worldentities/ControllableEntity.h"
34#include "worldentities/pawns/Pawn.h"
35#include "gametypes/Gametype.h"
36#include "infos/PlayerInfo.h"
37#include "overlays/Map.h"
38#include "graphics/Camera.h"
39#include "sound/SoundManager.h"
40#include "Radar.h"
41#include "Scene.h"
42
43namespace orxonox
44{
45    SetConsoleCommand(NewHumanController, moveFrontBack, true).setAsInputCommand();
46    SetConsoleCommand(NewHumanController, moveRightLeft, true).setAsInputCommand();
47    SetConsoleCommand(NewHumanController, moveUpDown,    true).setAsInputCommand();
48    SetConsoleCommand(NewHumanController, rotateYaw,     true).setAsInputCommand();
49    SetConsoleCommand(NewHumanController, rotatePitch,   true).setAsInputCommand();
50    SetConsoleCommand(NewHumanController, rotateRoll,    true).setAsInputCommand();
51    SetConsoleCommand(NewHumanController, fire,          true).keybindMode(KeybindMode::OnHold);
52    SetConsoleCommand(NewHumanController, reload,        true);
53    SetConsoleCommand(NewHumanController, boost,         true).keybindMode(KeybindMode::OnHold);
54    SetConsoleCommand(NewHumanController, greet,         true);
55    SetConsoleCommand(NewHumanController, switchCamera,  true);
56    SetConsoleCommand(NewHumanController, mouseLook,     true);
57    SetConsoleCommand(NewHumanController, suicide,       true);
58    SetConsoleCommand(NewHumanController, addBots,       true).defaultValues(1);
59    SetConsoleCommand(NewHumanController, killBots,      true).defaultValues(0);
60    SetConsoleCommand(NewHumanController, dropItems,     true);
61    SetConsoleCommand(NewHumanController, useItem,       true);
62    SetConsoleCommand(NewHumanController, cycleNavigationFocus,   true);
63    SetConsoleCommand(NewHumanController, releaseNavigationFocus, true);
64
65    CreateUnloadableFactory(NewHumanController);
66
67    NewHumanController* NewHumanController::localController_s = 0;
68
69    NewHumanController::NewHumanController(BaseObject* creator) : HumanController(creator)
70    {
71        RegisterObject(NewHumanController);
72
73        NewHumanController::localController_s = this;
74    }
75
76    NewHumanController::~NewHumanController()
77    {
78        NewHumanController::localController_s = 0;
79    }
80
81    void NewHumanController::tick(float dt)
82    {
83        if (GameMode::playsSound() && NewHumanController::localController_s && NewHumanController::localController_s->controllableEntity_)
84        {
85            // Update sound listener
86            Camera* camera = NewHumanController::localController_s->controllableEntity_->getCamera();
87            if (camera)
88            {
89                SoundManager::getInstance().setListenerPosition(camera->getWorldPosition());
90                SoundManager::getInstance().setListenerOrientation(camera->getWorldOrientation());
91            }
92            else
93                COUT(3) << "NewHumanController, Warning: Using a ControllableEntity without Camera" << std::endl;
94        }
95    }
96
97}
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