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source: code/branches/steering/src/orxonox/controllers/NewHumanController.cc @ 5993

Last change on this file since 5993 was 5993, checked in by scheusso, 15 years ago

Changed input of NewHumanController from InputListener to normal console command (yaw and pitch virtually inherited from HumanPlayer)
removed some unneccessary stuff

File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Michael Wirth
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "NewHumanController.h"
30
31#include "core/input/InputManager.h"
32#include "core/input/InputState.h"
33
34#include "core/CoreIncludes.h"
35#include "core/ConsoleCommand.h"
36#include "worldentities/ControllableEntity.h"
37#include "worldentities/pawns/Pawn.h"
38#include "gametypes/Gametype.h"
39#include "infos/PlayerInfo.h"
40#include "overlays/Map.h"
41#include "graphics/Camera.h"
42#include "sound/SoundManager.h"
43#include "Radar.h"
44#include "Scene.h"
45
46namespace orxonox
47{
48
49    CreateUnloadableFactory(NewHumanController);
50
51    NewHumanController::NewHumanController(BaseObject* creator) : HumanController(creator)
52    {
53        RegisterObject(NewHumanController);
54    }
55
56    NewHumanController::~NewHumanController()
57    {
58        if( this->isInitialized() )
59        {
60        }
61    }
62
63    /*void NewHumanController::tick(float dt)
64    {
65        if (GameMode::playsSound() && NewHumanController::localController_s && NewHumanController::localController_s->controllableEntity_)
66        {
67            // Update sound listener
68            Camera* camera = NewHumanController::localController_s->controllableEntity_->getCamera();
69            if (camera)
70            {
71                SoundManager::getInstance().setListenerPosition(camera->getWorldPosition());
72                SoundManager::getInstance().setListenerOrientation(camera->getWorldOrientation());
73            }
74            else
75                COUT(3) << "NewHumanController, Warning: Using a ControllableEntity without Camera" << std::endl;
76        }
77    }*/
78   
79    void NewHumanController::yaw(const Vector2& value)
80    {
81//         SUPER(NewHumanController, yaw, value);
82        HumanController::yaw(value);
83       
84        this->currentYaw_ = value.x;
85        std::cout << "X: " << static_cast<float>(this->currentPitch_) << " Y: " << static_cast<float>(this->currentYaw_) << endl;
86    }
87    void NewHumanController::pitch(const Vector2& value)
88    {
89//         SUPER(NewHumanController, pitch, value);
90        HumanController::pitch(value);
91       
92        this->currentPitch_ = value.x;
93        std::cout << "X: " << static_cast<float>(this->currentPitch_) << " Y: " << static_cast<float>(this->currentYaw_) << endl;
94    }
95
96}
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