[2146] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Damian 'Mozork' Frick |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | #include "QuestEffectBeacon.h" |
---|
| 31 | |
---|
| 32 | #include "core/CoreIncludes.h" |
---|
| 33 | #include "core/XMLPort.h" |
---|
[2195] | 34 | #include "core/Event.h" |
---|
[2193] | 35 | #include "core/EventIncludes.h" |
---|
[2146] | 36 | |
---|
| 37 | #include "orxonox/objects/worldentities/ControllableEntity.h" |
---|
[2193] | 38 | #include "orxonox/objects/worldentities/triggers/PlayerTrigger.h" |
---|
[2146] | 39 | #include "QuestEffect.h" |
---|
| 40 | |
---|
| 41 | namespace orxonox { |
---|
| 42 | |
---|
| 43 | CreateFactory(QuestEffectBeacon); |
---|
| 44 | |
---|
| 45 | QuestEffectBeacon::QuestEffectBeacon(BaseObject* creator) : PositionableEntity(creator) |
---|
| 46 | { |
---|
| 47 | RegisterObject(QuestEffectBeacon); |
---|
| 48 | |
---|
| 49 | this->status_ = QuestEffectBeaconStatus::active; |
---|
| 50 | this->times_ = -1; |
---|
[2191] | 51 | this->trigger_ = NULL; |
---|
[2195] | 52 | this->player_ = NULL; |
---|
[2146] | 53 | } |
---|
| 54 | |
---|
| 55 | QuestEffectBeacon::~QuestEffectBeacon() |
---|
| 56 | { |
---|
| 57 | } |
---|
| 58 | |
---|
| 59 | void QuestEffectBeacon::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 60 | { |
---|
| 61 | SUPER(QuestEffectBeacon, XMLPort, xmlelement, mode); |
---|
| 62 | |
---|
| 63 | XMLPortParam(QuestEffectBeacon, "times", setTimes, getTimes, xmlelement, mode); |
---|
[2191] | 64 | XMLPortObject(QuestEffectBeacon, QuestEffect, "", addEffect, getEffect, xmlelement, mode); |
---|
[2196] | 65 | XMLPortObject(QuestEffectBeacon, PlayerTrigger, "", addTrigger, getTrigger, xmlelement, mode); |
---|
[2146] | 66 | } |
---|
| 67 | |
---|
[2193] | 68 | void QuestEffectBeacon::processEvent(Event& event) |
---|
[2191] | 69 | { |
---|
[2193] | 70 | SetSubclassEvent(QuestEffectBeacon, "execute", execute, event, PlayerTrigger); |
---|
[2195] | 71 | |
---|
| 72 | this->player_ = dynamic_cast<ControllableEntity*>(event.originator_); |
---|
[2191] | 73 | } |
---|
| 74 | |
---|
[2195] | 75 | bool QuestEffectBeacon::execute(void) |
---|
[2146] | 76 | { |
---|
[2195] | 77 | |
---|
[2146] | 78 | if(!(this->isActive())) |
---|
| 79 | { |
---|
| 80 | return false; |
---|
| 81 | } |
---|
[2195] | 82 | if(this->player_ == NULL) |
---|
[2146] | 83 | { |
---|
| 84 | return false; |
---|
| 85 | } |
---|
| 86 | |
---|
[2195] | 87 | bool check = QuestEffect::invokeEffects(this->player_, this->effects_); |
---|
[2146] | 88 | if(check) |
---|
| 89 | { |
---|
| 90 | this->decrementTimes(); |
---|
| 91 | return true; |
---|
| 92 | } |
---|
| 93 | |
---|
| 94 | return false; |
---|
| 95 | } |
---|
| 96 | |
---|
| 97 | bool QuestEffectBeacon::isActive(void) |
---|
| 98 | { |
---|
| 99 | return this->status_ == QuestEffectBeaconStatus::active; |
---|
| 100 | } |
---|
| 101 | |
---|
| 102 | bool QuestEffectBeacon::decrementTimes(void) |
---|
| 103 | { |
---|
| 104 | if(!(this->isActive())) |
---|
| 105 | { |
---|
| 106 | return false; |
---|
| 107 | } |
---|
[2191] | 108 | if(this->getTimes() == -1) |
---|
[2146] | 109 | { |
---|
| 110 | return true; |
---|
| 111 | } |
---|
| 112 | |
---|
| 113 | this->times_ = this->times_ - 1; |
---|
[2191] | 114 | if(this->getTimes() == 0) |
---|
[2146] | 115 | { |
---|
| 116 | this->status_ = QuestEffectBeaconStatus::inactive; |
---|
| 117 | } |
---|
| 118 | |
---|
| 119 | return true; |
---|
| 120 | } |
---|
| 121 | |
---|
| 122 | |
---|
| 123 | bool QuestEffectBeacon::setTimes(const int & n) |
---|
| 124 | { |
---|
| 125 | if(n < -1) |
---|
| 126 | { |
---|
| 127 | return false; |
---|
| 128 | } |
---|
| 129 | |
---|
| 130 | this->times_ = n; |
---|
| 131 | return true; |
---|
| 132 | } |
---|
| 133 | |
---|
| 134 | |
---|
| 135 | /** |
---|
| 136 | @brief |
---|
| 137 | |
---|
| 138 | */ |
---|
| 139 | bool QuestEffectBeacon::addEffect(QuestEffect* effect) |
---|
| 140 | { |
---|
| 141 | if(effect == NULL) |
---|
| 142 | { |
---|
| 143 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
---|
| 144 | return false; |
---|
| 145 | } |
---|
| 146 | |
---|
| 147 | this->effects_.push_back(effect); |
---|
| 148 | |
---|
[2191] | 149 | COUT(3) << "A QuestEffect was added to a QuestEffectBeacon." << std::endl; |
---|
[2146] | 150 | return true; |
---|
| 151 | } |
---|
| 152 | |
---|
[2193] | 153 | bool QuestEffectBeacon::addTrigger(PlayerTrigger* trigger) |
---|
[2191] | 154 | { |
---|
| 155 | if(this->trigger_ != NULL) |
---|
| 156 | { |
---|
| 157 | COUT(2) << "A Trigger was trying to be added, where one was already set." << std::endl; |
---|
| 158 | return false; |
---|
| 159 | } |
---|
| 160 | if(trigger == NULL) |
---|
| 161 | { |
---|
| 162 | COUT(2) << "A NULL-Trigger was trying to be added." << std::endl; |
---|
| 163 | return false; |
---|
| 164 | } |
---|
| 165 | |
---|
| 166 | COUT(3) << "A Trigger was added to a QuestEffectBeacon." << std::endl; |
---|
| 167 | this->trigger_ = trigger; |
---|
| 168 | return true; |
---|
| 169 | } |
---|
| 170 | |
---|
[2146] | 171 | /** |
---|
| 172 | @brief |
---|
| 173 | |
---|
| 174 | */ |
---|
[2191] | 175 | const QuestEffect* QuestEffectBeacon::getEffect(unsigned int index) const |
---|
[2146] | 176 | { |
---|
| 177 | int i = index; |
---|
| 178 | for (std::list<QuestEffect*>::const_iterator effect = this->effects_.begin(); effect != this->effects_.end(); ++effect) |
---|
| 179 | { |
---|
| 180 | if(i == 0) |
---|
| 181 | { |
---|
| 182 | return *effect; |
---|
| 183 | } |
---|
| 184 | i--; |
---|
| 185 | } |
---|
| 186 | return NULL; |
---|
| 187 | } |
---|
| 188 | |
---|
[2196] | 189 | const PlayerTrigger* QuestEffectBeacon::getTrigger(unsigned int index) const |
---|
[2191] | 190 | { |
---|
| 191 | if(index == 0) |
---|
| 192 | { |
---|
| 193 | return this->trigger_; |
---|
| 194 | } |
---|
| 195 | |
---|
| 196 | return NULL; |
---|
| 197 | } |
---|
[2146] | 198 | |
---|
| 199 | } |
---|