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source: code/branches/questsystem2/src/orxonox/objects/quest/QuestEffectBeacon.cc @ 2195

Last change on this file since 2195 was 2195, checked in by dafrick, 15 years ago

Some more stuff on Triggers…

File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "QuestEffectBeacon.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "core/Event.h"
35#include "core/EventIncludes.h"
36
37#include "orxonox/objects/worldentities/ControllableEntity.h"
38#include "orxonox/objects/worldentities/triggers/PlayerTrigger.h"
39#include "QuestEffect.h"
40
41namespace orxonox {
42
43    CreateFactory(QuestEffectBeacon);
44
45    QuestEffectBeacon::QuestEffectBeacon(BaseObject* creator) : PositionableEntity(creator)
46    {
47        RegisterObject(QuestEffectBeacon);
48       
49        this->status_ = QuestEffectBeaconStatus::active;
50        this->times_ = -1;
51        this->trigger_ = NULL;
52        this->player_ = NULL;
53    }
54
55    QuestEffectBeacon::~QuestEffectBeacon()
56    {
57    }
58   
59    void QuestEffectBeacon::XMLPort(Element& xmlelement, XMLPort::Mode mode)
60    {
61        SUPER(QuestEffectBeacon, XMLPort, xmlelement, mode);
62
63        XMLPortParam(QuestEffectBeacon, "times", setTimes, getTimes, xmlelement, mode);
64        XMLPortObject(QuestEffectBeacon, QuestEffect, "", addEffect, getEffect, xmlelement, mode);
65        XMLPortObject(QuestEffectBeacon, Trigger, "", addTrigger, getTrigger, xmlelement, mode);
66    }
67   
68    void QuestEffectBeacon::processEvent(Event& event)
69    {
70        SetSubclassEvent(QuestEffectBeacon, "execute", execute, event, PlayerTrigger);
71       
72        this->player_ = dynamic_cast<ControllableEntity*>(event.originator_);
73    }
74   
75    bool QuestEffectBeacon::execute(void)
76    {
77       
78        if(!(this->isActive()))
79        {
80            return false;
81        }
82        if(this->player_ == NULL)
83        {
84            return false;
85        }
86       
87        bool check = QuestEffect::invokeEffects(this->player_, this->effects_);
88        if(check)
89        {
90            this->decrementTimes();
91            return true;
92        }
93       
94        return false;
95    }
96   
97    bool QuestEffectBeacon::isActive(void)
98    {
99        return this->status_ == QuestEffectBeaconStatus::active;
100    }
101   
102    bool QuestEffectBeacon::decrementTimes(void)
103    {
104        if(!(this->isActive()))
105        {
106            return false;
107        }
108        if(this->getTimes() == -1)
109        {
110            return true;
111        }
112       
113        this->times_ = this->times_ - 1;
114        if(this->getTimes() == 0)
115        {
116            this->status_ = QuestEffectBeaconStatus::inactive;
117        }
118       
119        return true;
120    }
121   
122   
123    bool QuestEffectBeacon::setTimes(const int & n)
124    {
125        if(n < -1)
126        {
127            return false;
128        }
129       
130        this->times_ = n;
131        return true;
132    }
133   
134   
135    /**
136    @brief
137
138    */
139    bool QuestEffectBeacon::addEffect(QuestEffect* effect)
140    {
141        if(effect == NULL)
142        {
143            COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl;
144            return false;
145        }
146
147        this->effects_.push_back(effect);
148
149        COUT(3) << "A QuestEffect was added to a QuestEffectBeacon." << std::endl;
150        return true;
151    }
152   
153    bool QuestEffectBeacon::addTrigger(PlayerTrigger* trigger)
154    {
155        if(this->trigger_ != NULL)
156        {
157           COUT(2) << "A Trigger was trying to be added, where one was already set." << std::endl;
158           return false;
159        }
160        if(trigger == NULL)
161        {
162            COUT(2) << "A NULL-Trigger was trying to be added." << std::endl;
163            return false;
164        }
165       
166        COUT(3) << "A Trigger was added to a QuestEffectBeacon." << std::endl;
167        this->trigger_ = trigger;
168        return true;
169    }
170   
171     /**
172    @brief
173
174    */
175    const QuestEffect* QuestEffectBeacon::getEffect(unsigned int index) const
176    {
177        int i = index;
178        for (std::list<QuestEffect*>::const_iterator effect = this->effects_.begin(); effect != this->effects_.end(); ++effect)
179        {
180            if(i == 0)
181            {
182               return *effect;
183            }
184            i--;
185        }
186        return NULL;
187    }
188
189    const Trigger* QuestEffectBeacon::getTrigger(unsigned int index) const
190    {
191        if(index == 0)
192        {
193            return this->trigger_;
194        }
195       
196        return NULL;
197    }
198
199}
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