| [1992] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Damian 'Mozork' Frick |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| [2159] | 28 | |
|---|
| 29 | /** |
|---|
| 30 | @file CompleteQuest.cc |
|---|
| 31 | @brief |
|---|
| [2251] | 32 | Implementation of the CompleteQuest class. |
|---|
| [2159] | 33 | */ |
|---|
| [1992] | 34 | |
|---|
| [2105] | 35 | #include "OrxonoxStableHeaders.h" |
|---|
| 36 | #include "CompleteQuest.h" |
|---|
| 37 | |
|---|
| [1992] | 38 | #include "core/CoreIncludes.h" |
|---|
| [2068] | 39 | #include "util/Exception.h" |
|---|
| [2021] | 40 | |
|---|
| [2205] | 41 | #include "orxonox/objects/infos/PlayerInfo.h" |
|---|
| [2021] | 42 | #include "QuestManager.h" |
|---|
| 43 | #include "Quest.h" |
|---|
| [1992] | 44 | |
|---|
| 45 | namespace orxonox { |
|---|
| 46 | |
|---|
| 47 | CreateFactory(CompleteQuest); |
|---|
| 48 | |
|---|
| [2159] | 49 | /** |
|---|
| 50 | @brief |
|---|
| 51 | Constructor. Registers the object. |
|---|
| 52 | */ |
|---|
| [2092] | 53 | CompleteQuest::CompleteQuest(BaseObject* creator) : ChangeQuestStatus(creator) |
|---|
| [2021] | 54 | { |
|---|
| [1992] | 55 | RegisterObject(CompleteQuest); |
|---|
| 56 | } |
|---|
| [2092] | 57 | |
|---|
| [1992] | 58 | /** |
|---|
| 59 | @brief |
|---|
| 60 | Destructor. |
|---|
| 61 | */ |
|---|
| 62 | CompleteQuest::~CompleteQuest() |
|---|
| 63 | { |
|---|
| 64 | } |
|---|
| [2092] | 65 | |
|---|
| [2159] | 66 | /** |
|---|
| 67 | @brief |
|---|
| 68 | Method for creating a CompleteQuest object through XML. |
|---|
| 69 | */ |
|---|
| [2076] | 70 | void CompleteQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
|---|
| 71 | { |
|---|
| 72 | SUPER(CompleteQuest, XMLPort, xmlelement, mode); |
|---|
| [2226] | 73 | |
|---|
| 74 | COUT(3) << "New CompleteQuest, with target Quest {" << this->getQuestId() << "}, created." << std::endl; |
|---|
| [2076] | 75 | } |
|---|
| [2092] | 76 | |
|---|
| [1992] | 77 | /** |
|---|
| 78 | @brief |
|---|
| [2191] | 79 | Invokes the QuestEffect. |
|---|
| [1992] | 80 | @param player |
|---|
| [2191] | 81 | The player the QuestEffect is invoked on. |
|---|
| [2068] | 82 | @return |
|---|
| [2191] | 83 | Returns true if the QuestEffect was invoked successfully. |
|---|
| [1992] | 84 | */ |
|---|
| [2205] | 85 | bool CompleteQuest::invoke(PlayerInfo* player) |
|---|
| [1992] | 86 | { |
|---|
| [2159] | 87 | if(player == NULL) //!< You know, what we think of NULL-pointers... |
|---|
| [2068] | 88 | { |
|---|
| 89 | COUT(2) << "Input player is NULL." << std::endl; |
|---|
| 90 | return false; |
|---|
| 91 | } |
|---|
| [2092] | 92 | |
|---|
| [2209] | 93 | COUT(3) << "CompleteQuest on player: " << player << " ." << std::endl; |
|---|
| 94 | |
|---|
| 95 | Quest* quest; |
|---|
| 96 | |
|---|
| [2068] | 97 | try |
|---|
| 98 | { |
|---|
| [2209] | 99 | quest = QuestManager::findQuest(this->getQuestId()); |
|---|
| [2226] | 100 | if(quest == NULL || !quest->complete(player)) |
|---|
| [2093] | 101 | { |
|---|
| 102 | return false; |
|---|
| 103 | } |
|---|
| 104 | } |
|---|
| 105 | catch(const Exception& e) |
|---|
| 106 | { |
|---|
| [2068] | 107 | COUT(2) << e.getFullDescription() << std::endl; |
|---|
| 108 | return false; |
|---|
| [2093] | 109 | } |
|---|
| [2092] | 110 | |
|---|
| [2209] | 111 | COUT(3) << "Quest {" << quest->getId() << "} successfully completed by player: " << player << " ." << std::endl; |
|---|
| [2093] | 112 | return true; |
|---|
| [1992] | 113 | } |
|---|
| 114 | |
|---|
| 115 | |
|---|
| 116 | } |
|---|